Views : 423,731
Genre: Gaming
Date of upload: Mar 31, 2024 ^^
Rating : 4.94 (201/13,304 LTDR)
RYD date created : 2024-05-13T08:39:06.31686Z
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Top Comments of this video!! :3
Well, I'm 20 minutes in and I've already been reminded several times why you are, for my money, simply the best writer about games (and also travel) on YouTube. I mean that. The best. I hope you're proud of yourself. Usually that phrase is only said sarcastically, but no, I really, really do hope that.
1.8K |
I just finished the section on Diablo 2 Resurrected.
As a former Vicarious Visions dev, I have a lot of emotions wrapped up in that year (2021).
While I had never been a huge Blizzard fanboy, I was initially excited to work with them after rolling off of Tony Hawk 1+2 (Resurrected had been in development in parallel for a little while at that point). Blizzard was THE development house. So many of my coworkers were fans.
It was a feeling turned deeply sour within the year. Between the lawsuit, and the loss of our studio head Jen O'Neal to the EXACT SAME kind of discrimination outlined in the lawsuit, and the unwillingness of Blizzard leadership to let our studio be relatively autonomous within the company, I ended up jumping ship within the year. Hell, most of our design department followed suit. Acti-Blizz vets, some of whom had been with the studio for 10+ years, all floated away in the wind.
I really appreciate the review you've given to that work they did. It was one of the best things to come out of the studio, but it was also the last thing.
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itâs no exaggeration to say that Operant Conditioning is a foundational principle of game design. They taught us about BF Skinnerâs work in literally my first term of game design school, and Diablo 2âs loot mechanics were one of the prime examples they used to explain it. Slot machines were the other big one.
BTW, burying this below the fold because I donât want to âum ackshuallyâ such a great video, but Japanâs legacy of Action RPGs dates back to 1984, with the release of Dragon Slayer and Hydlide on PC and Tower of Druaga in arcades. Japanese devs were less hesitant to break away from the genreâs tabletop roots because D&D didnât reach their shores until 1985, years after they got their first taste of roguelikes. If youâre ever interested in exploring the parallel evolution of their take on real-time dungeon crawling, the âYsâ series from Nihon Falcom is a great place to start. Personally, I would love to see you talk about it some day.
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My brother is ten years older than me. As a kid I always remember him playing Diablo, but I was too young to even be allowed to spectate him. By the time I was old enough, he had moved out and there hadn't been a new Diablo game in years, and I always felt like I missed out on that connection to my brother by not getting to play it with him.
We played Diablo 4 together earlier this year, and the biggest takeaway we both had at the end of our session together was, "Wow. This game really wants your money."
Thanks, Blizzard, for uh, all the memories.
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This bears no direct relation to the video, but I want to comment here what I've thought about your videos for some time, and what some may relate to: you are the best anti-brain rot creator on YouTube. Between your writing, your narration, and your minimal editing style, there is not a single thing about your videos that reminds me that the online experience is an attention economy.
205 |
At the end of 2023 I quit my job, looking to get back to freelance work I was more passionate about. In early January, my dad was rushed two hours to a Portland hospital and the next day had his foot amputated. The next month or so, in between snow storms and medical visits, I would drive out to his house two hours away to take care of his cat, his house, etc.
While I was out there I didn't have access to my PS5, but I did have his PS4, and access to my Blizzard account. So I started playing Diablo II again for the first time in a long time. I even managed to beat Diablo on Hell mode, though I didn't get into the really late game stuff like Uber Tristram.
As the weeks went by and my dad recovered and everything became more stable again (he's doing well now), I left Diablo II again. But the ending to this video really hit home. All I wanted to do when I was stuck out there was to escape the cage and click on monsters and get my little treats.
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Right, I'm only four minutes in, and I'm already compelled to pause the video and remark that eight-year-old me once sat down and steadfastly counted how many licks it took me to get to the center of a Tootsie Pop. Now thirty-one-year-old me is delighted beyond all measure to learn that not one, but four universities somehow not only ran actual studies on the same question, but arrived at no different an answer than I did sitting in my childhood bedroom one random spring afternoon.
In a four-hour video essay about fucking Diablo.
This, right here, is why Noah is inimitable.
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One thing I'll add about the switch from turn-based to real time: if I recall the story correctly, Brevik was partly opposed to switching to real-time in part because he assumed that it would take a ton of work to get it working, and that they couldn't afford to take such a risk if it didn't work out. But then he decided to sit down and see if he could do it, and found out that because of how the game was architected, getting the game to run in real time was actually almost trivial! He was able to get a build working in a few hours and so the staff, after weeks of arguing about it, actually got a chance to play the game in real-time and once they did most opposition to switching to real-time disappeared. It's interesting to think that it's due to that accident of how they decided to design the engine that allowed them to take the risk of making the game real time, otherwise we might never have gotten Diablo as it exists
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My wife and I were driving in shifts on our road trip, I took the night drive. I like having all that road to just listen to whatever and think peacefully. I picked this because I figured your tone was calm enough to not wake her. Just as I was listening to you talk about the battle pass, thinking of my own experiences and why I stopped playing certain games, you hit me with my birth name over 10 bucks and I guffaw loud enough to wake my wife. It was fun!
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@SpoopySquid
1 month ago
Can't wait for Noah's tie-in travelogue where they visit the nine circles of Hell
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