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How Many Clicks Does It Take To Get to the Center of Diablo? [A Franchise Retrospective]
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423,731 Views • Mar 31, 2024 • Click to toggle off description
This is a video retrospective and critique of the Diablo franchise, by Blizzard. It looks at how the games invented an entire genre of RPG, refined it, and then monetized the hell out of it. It reviews the games through the lenses of narrative, development, and psychology. Spoilers throughout.


___TABLE OF CONTENTS___

Intro-- 0:00:00
Diablo 1-- 0:00:25
Hellfire-- 0:30:24
Diablo 2-- 0:42:23
Lord of Destruction-- 1:20:09
Diablo 3-- 1:27:14
Reaper of Souls-- 1:59:27
Darkening of Tristram-- 2:07:37
Diablo 2 Resurrected-- 2:10:22
Diablo Immortal-- 2:18:54
Diablo 4-- 3:04:02




========================================
If you enjoyed this video and want to contribute to the production of others like it, please consider donating through the crowdfunding website Patreon: www.patreon.com/noahcaldwellgervais
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Views : 423,731
Genre: Gaming
Date of upload: Mar 31, 2024 ^^


Rating : 4.94 (201/13,304 LTDR)
RYD date created : 2024-05-13T08:39:06.31686Z
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YouTube Comments - 1,794 Comments

Top Comments of this video!! :3

@SpoopySquid

1 month ago

Can't wait for Noah's tie-in travelogue where they visit the nine circles of Hell

2.3K |

@DodderingOldMan

1 month ago

Well, I'm 20 minutes in and I've already been reminded several times why you are, for my money, simply the best writer about games (and also travel) on YouTube. I mean that. The best. I hope you're proud of yourself. Usually that phrase is only said sarcastically, but no, I really, really do hope that.

1.8K |

@Enforcer6k

1 month ago

I just finished the section on Diablo 2 Resurrected. As a former Vicarious Visions dev, I have a lot of emotions wrapped up in that year (2021). While I had never been a huge Blizzard fanboy, I was initially excited to work with them after rolling off of Tony Hawk 1+2 (Resurrected had been in development in parallel for a little while at that point). Blizzard was THE development house. So many of my coworkers were fans. It was a feeling turned deeply sour within the year. Between the lawsuit, and the loss of our studio head Jen O'Neal to the EXACT SAME kind of discrimination outlined in the lawsuit, and the unwillingness of Blizzard leadership to let our studio be relatively autonomous within the company, I ended up jumping ship within the year. Hell, most of our design department followed suit. Acti-Blizz vets, some of whom had been with the studio for 10+ years, all floated away in the wind. I really appreciate the review you've given to that work they did. It was one of the best things to come out of the studio, but it was also the last thing.

811 |

@jollyredgiant203

1 month ago

The fact that the diablo immortal section is basically a dissection of how casinos work tells you everything you need to know about it. This is why you are one of the best out there Noah

344 |

@Lfppfs

1 month ago

"To be both cunningly complex and also a selfish silly little goblin creature is the beating heart of the human experience". Man, Noah synthesized humanity in a one line in an essay about a video game. What a fucking legend

973 |

@mothersbasement

1 month ago

it’s no exaggeration to say that Operant Conditioning is a foundational principle of game design. They taught us about BF Skinner’s work in literally my first term of game design school, and Diablo 2’s loot mechanics were one of the prime examples they used to explain it. Slot machines were the other big one. BTW, burying this below the fold because I don’t want to “um ackshually” such a great video, but Japan’s legacy of Action RPGs dates back to 1984, with the release of Dragon Slayer and Hydlide on PC and Tower of Druaga in arcades. Japanese devs were less hesitant to break away from the genre’s tabletop roots because D&D didn’t reach their shores until 1985, years after they got their first taste of roguelikes. If you’re ever interested in exploring the parallel evolution of their take on real-time dungeon crawling, the “Ys” series from Nihon Falcom is a great place to start. Personally, I would love to see you talk about it some day.

380 |

@Narokkurai

1 month ago

My brother is ten years older than me. As a kid I always remember him playing Diablo, but I was too young to even be allowed to spectate him. By the time I was old enough, he had moved out and there hadn't been a new Diablo game in years, and I always felt like I missed out on that connection to my brother by not getting to play it with him. We played Diablo 4 together earlier this year, and the biggest takeaway we both had at the end of our session together was, "Wow. This game really wants your money." Thanks, Blizzard, for uh, all the memories.

326 |

@meursault7030

1 month ago

Lol I love the returning "Noah's old Pizza place manager" subplot. It's incredibly wholesome.

305 |

@mikkmakk901

1 month ago

I can't believe nobody has mentioned the absolutely incredible name Noah gave his Diablo 2 character: "Sir_Clicksalot"

186 |

@chimpinz7437

1 month ago

This bears no direct relation to the video, but I want to comment here what I've thought about your videos for some time, and what some may relate to: you are the best anti-brain rot creator on YouTube. Between your writing, your narration, and your minimal editing style, there is not a single thing about your videos that reminds me that the online experience is an attention economy.

205 |

@kenblaney7031

1 month ago

It warms my heart to see that Noah's patreon is doing so well that he can't read out all the names in a single take anymore. I remember the task took so long you could see the drift of the shadows from the movement of the sun comparing the beginning and the end of the segment.

104 |

@Sensei_BigJoe

1 month ago

You're so right about the sound scape. I can still hear Deckard Cain, clear as day, saying "Stay a while and listen", a town portal opening, the "twip" of a bow, the swinging of a sword or club and the moan of a ghoul. Ofcourse the obligatory cows going "moo ma moo moo moo" 😅

164 |

@mightytoast2693

1 month ago

I am continuously impressed by this mans ability to turn a phrase. Barely 20 minutes in and I know exactly what he means "competing choirs argueing over a conference call" and will likely use exactly that description in the future.

226 |

@craneteam87

1 month ago

Holy shit. I just had a baby and I'm staying with him in nicu. This couldn't have come at a better time to help lift my spirits. Thank you

75 |

@HadesWTF

1 month ago

This might be the longest amount of time anyone has talked about Diablo 1, and i just really appreciate that.

52 |

@Franiac32

1 month ago

At the end of 2023 I quit my job, looking to get back to freelance work I was more passionate about. In early January, my dad was rushed two hours to a Portland hospital and the next day had his foot amputated. The next month or so, in between snow storms and medical visits, I would drive out to his house two hours away to take care of his cat, his house, etc. While I was out there I didn't have access to my PS5, but I did have his PS4, and access to my Blizzard account. So I started playing Diablo II again for the first time in a long time. I even managed to beat Diablo on Hell mode, though I didn't get into the really late game stuff like Uber Tristram. As the weeks went by and my dad recovered and everything became more stable again (he's doing well now), I left Diablo II again. But the ending to this video really hit home. All I wanted to do when I was stuck out there was to escape the cage and click on monsters and get my little treats.

41 |

@Ensgnblack

1 month ago

As a teacher, I’d love to see my students apply their learning and ability to think to essays such as this. Thinking about games is just as worthy an endeavor as thinking about any other art, and you do it well. Thanks.

57 |

@JustAndre92

1 month ago

Right, I'm only four minutes in, and I'm already compelled to pause the video and remark that eight-year-old me once sat down and steadfastly counted how many licks it took me to get to the center of a Tootsie Pop. Now thirty-one-year-old me is delighted beyond all measure to learn that not one, but four universities somehow not only ran actual studies on the same question, but arrived at no different an answer than I did sitting in my childhood bedroom one random spring afternoon. In a four-hour video essay about fucking Diablo. This, right here, is why Noah is inimitable.

241 |

@praetorfenix69

4 weeks ago

One thing I'll add about the switch from turn-based to real time: if I recall the story correctly, Brevik was partly opposed to switching to real-time in part because he assumed that it would take a ton of work to get it working, and that they couldn't afford to take such a risk if it didn't work out. But then he decided to sit down and see if he could do it, and found out that because of how the game was architected, getting the game to run in real time was actually almost trivial! He was able to get a build working in a few hours and so the staff, after weeks of arguing about it, actually got a chance to play the game in real-time and once they did most opposition to switching to real-time disappeared. It's interesting to think that it's due to that accident of how they decided to design the engine that allowed them to take the risk of making the game real time, otherwise we might never have gotten Diablo as it exists

7 |

@cotf1692

1 month ago

My wife and I were driving in shifts on our road trip, I took the night drive. I like having all that road to just listen to whatever and think peacefully. I picked this because I figured your tone was calm enough to not wake her. Just as I was listening to you talk about the battle pass, thinking of my own experiences and why I stopped playing certain games, you hit me with my birth name over 10 bucks and I guffaw loud enough to wake my wife. It was fun!

23 |

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