Views : 4,366,761
Genre: People & Blogs
Date of upload: Premiered Nov 21, 2021 ^^
Rating : 4.926 (2,426/128,199 LTDR)
RYD date created : 2022-04-09T21:00:01.88219Z
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Top Comments of this video!! :3
was so confused when i was exploring in creative and feel through this block, the trap possbilities are endless, especially in the case of fall traps for bases in snowed out areas, perfect for raid defenses as all an enemy player has to do is not notice the different in block height, and theyre caught even when running, so cool
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Next time you could maybe use the pearls in your hotbar to clutch instead of attempting a ladder clutch and losing a totem (it's hard to think fast on your feet but it could save you in the future!)
EDIT - So many people are trying to tell m pearls fall slower than players - watch any video of someone showing clutch methods and you can see for yourself a pearl clutch is both possible and relatively easy - just look it up
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The issue is with the snow trap, is that with the new 1.19 update there is a very concerning change, this means that the new pathfinding mechanic for snowmen will focus on other mobs rather than players itself, having the snowmen throw snowballs at the target to open a pitfall trap sounds creative and should work, unfortunately I'm not sure if it will work as with the max entity limit cram being set at 24 that means the snowman hit snowballs at an alarmingly slow rate
Let's do some mathematics here
A snowman fires a snowball every 1s then that means 24 snowballs per second, now if all the snowmen are loaded in at the same time that still leaves a 1s gap time period in between each snowball throw
However a way around this could be to make a 5x5 outline of a square, centering the target block in order to load the snowmen in at a different time causing 24 (or even more as there are more available blocks) snowballs to be fired a second.
In conclusion if the trap is set out like how I have explained, this should work like a charm, just don't forget to add dripstone to the bottom, or make it a void trap, add crafting tables or furnaces to the walls and add buttons or levers on the side so they can't block clutch
To prevent pearling out, although your original design should prevent that, it could be possible so instead try making a pulse extensor with 2 comparators on subtract mode facing opposite ways with redstone dust between them, this will make a pulse extender causing the pitfall to reseal as the player falls
Another alternative could be to use a tripwire hook to reverse the trap
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1:38 I suppose if a player had a bucket, they could either use it to pick up the powder snow, or if it had water in it, use it to disable the trap. Alongside this, if the player had a flame bow they could easily escape by bow spamming
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@TheRealCarvs
2 years ago
SUBSCRIBE! more videos coming out soon 😉
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