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5,617,545 Views ā€¢ Jul 10, 2015 ā€¢ Click to toggle off description
Learn the complete history behind Super Mario Bros. 2 and its Japanese counterpart, Yume Kōjō: Doki Doki Panic.

CHAPTERS
00:00 - Introduction
01:17 - Part 1: For Super Players
06:12 - Part 2: A Leap of Faith
09:28 - Part 3: Heart-Pounding Panic
17:40 - Part 4: A Profound Effect

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#SuperMarioBros2 #GamingHistorian #Nintendo
Metadata And Engagement

Views : 5,617,545
Genre: Gaming
Date of upload: Jul 10, 2015 ^^


Rating : 4.895 (2,323/86,229 LTDR)
RYD date created : 2022-04-09T17:19:59.105791Z
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YouTube Comments - 8,031 Comments

Top Comments of this video!! :3

@EmersonFlemingEmRock13

4 years ago

You canā€™t tell me everybody hasnā€™t had that moment where they tried stomping on an enemy in SMB2 and suddenly youā€™re riding on it and super confused.

516 |

@A_Lone_Wolf

4 years ago

One of the many reasons I love Mario 2 is - no time limit.

1K |

@coolestdino

3 years ago

"Mama, was changed to Luigi" MAMA LUIGI CONFIRMED

383 |

@MsPlayerr

3 years ago

Such an iconic game, it has won "game of the year" award so many times in a row

217 |

@Siphonay

5 years ago

"Will the american children be happy?" There's something about this wording that gets to me. It's just so wholesome

1.3K |

@Kyle-un3ei

6 years ago

I cant believe this is just a YouTube video by a small youtuber. It feels like a good documentary.

2.1K |

@adamcolbertmusic

1 year ago

Three things about this game made it so much better than the first Super Mario Bros, in my opinion... 1) no timer, 2) the side scrolling doesn't lock (you can go backwards through the level), and 3) if you killed enough enemies then a heart would float from the bottom of the screen, allowing you to be big again. Put altogether, it was a sandbox game with unlimited health. It was a lot less stressful not having to worry about beating the clock.

89 |

@TJDious

2 years ago

"As long as it's fun, anything goes." And that is why Nintendo is successful to this day.

486 |

@scarynightcrew

7 years ago

this felt like a documentary. damn good research man. you're a true gaming historian. thumbs up!

424 |

@Writer_Tj_Noir

4 years ago

My Mom was the first person in our family to beat Mario 1 and Zelda: A Link Past Time(1991). She was happy that Peach was Playable in Mario 2. Loved the floating affect she had.

225 |

@apauln

2 years ago

I've always noticed a different atmosphere in Mario bros 2. The feel was very different. And after 3 decades I finally know why.

99 |

@roberturban184

2 years ago

Absolutely loved the Mario 2 that was released in the US . Lost levels did feel more like an expansion pack then a full game. Great move by Nintendo of America ! The fact that they sold 10 million copies tells you what the players wanted .

95 |

@waynecannon4232

3 years ago

Itā€™s weird how many people have a special place in their heart for this one. Whenever I invite people to play stuff on NSO they always ask about ā€œthe Mario game with the turnipsā€. Itā€™s a real classic.

676 |

@GayLPer

5 years ago

Actually, the way this video presents it makes a lot more sense compared to how it was explained to me at first. Explanation I received: Nintendo thought American gamers were weak idiots who wouldn't be able to beat the game so they just converted a different game instead. The Reality: The American video game market was still recovering from the crash, and not only would the game being difficult make some customers unhappy, the fact that it its graphics and sound were mostly identical would have made people feel bitter. The game they converted was a game they felt was worthy as a Mario game to begin with, and that they greatly enjoyed both making and playing.

1.1K |

@cspetronilho

3 years ago

Now it makes sense. SMB2 is not a "random platformer with Mario characters", as some haters say. Doki Doki Panic was made by Mario team, and has all the Mario feeling we see in the other games. This game deserves way more respect from the fans.

604 |

@Sambeck63

2 years ago

Seriously! This is probably the most underrated channel on all of YouTube!!! Fantastic videos!

42 |

@teenprez

4 years ago

Itā€™s actually a very creative solution Nintendo came up with and gave us a great game!

458 |

@phills6732

4 years ago

As an American, hearing about the actual care that went into the development of Doki Doki Panic, and who was involved, has definitely helped fix my perception of it as less of a Mario game. Thanks!

146 |

@jackkingsby116

3 years ago

"Nintendo hoped that all future releases will be dedicated to the disk system." 2020- still uses cartridges

324 |

@danielneal264

2 years ago

I still remember playing this as a kid when it first game out. So weird in terms of the game play mechanics compared to the first game, but the thing that got me right away and made the game stick with me all these years was how strangely dark it was. A lot of SMB2 has this amazingly deep feeling of looking behind the covers of reality combined with the sense of a exotic temples and tombs.

32 |

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