Views : 5,617,545
Genre: Gaming
Date of upload: Jul 10, 2015 ^^
Rating : 4.895 (2,323/86,229 LTDR)
RYD date created : 2022-04-09T17:19:59.105791Z
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Top Comments of this video!! :3
Three things about this game made it so much better than the first Super Mario Bros, in my opinion... 1) no timer, 2) the side scrolling doesn't lock (you can go backwards through the level), and 3) if you killed enough enemies then a heart would float from the bottom of the screen, allowing you to be big again. Put altogether, it was a sandbox game with unlimited health. It was a lot less stressful not having to worry about beating the clock.
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Actually, the way this video presents it makes a lot more sense compared to how it was explained to me at first.
Explanation I received: Nintendo thought American gamers were weak idiots who wouldn't be able to beat the game so they just converted a different game instead.
The Reality: The American video game market was still recovering from the crash, and not only would the game being difficult make some customers unhappy, the fact that it its graphics and sound were mostly identical would have made people feel bitter. The game they converted was a game they felt was worthy as a Mario game to begin with, and that they greatly enjoyed both making and playing.
1.1K |
I still remember playing this as a kid when it first game out. So weird in terms of the game play mechanics compared to the first game, but the thing that got me right away and made the game stick with me all these years was how strangely dark it was. A lot of SMB2 has this amazingly deep feeling of looking behind the covers of reality combined with the sense of a exotic temples and tombs.
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@EmersonFlemingEmRock13
4 years ago
You canāt tell me everybody hasnāt had that moment where they tried stomping on an enemy in SMB2 and suddenly youāre riding on it and super confused.
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