Views : 1,550,451
Genre: Gaming
Date of upload: Sep 2, 2022 ^^
Rating : 4.636 (4,244/42,399 LTDR)
RYD date created : 2024-05-15T21:58:45.319436Z
See in json
Top Comments of this video!! :3
The industry right now sucks, but I'll admit part of it is "growing up." I got bored of gaming right after high school and I think it's because as an adult, it's a lot harder to get all your friends on at the same time. The more I think about it, gaming was a very social thing for me. I RARELY played without friends except when I was younger and the novelty of any game as a child was enough.
120 |
I also notice my younger sisters and brother taking an interest in older games more than they do the new ones. I think the gaming industry has changed the most. We just want what we had when we were kids; Not microtransactions, not deals, not pay to win. Just gaming in its purest form, which is why I believe Elden Ring did so well. It didnt need a compelling story or the best built world, but instead just needed to be a pure game and not a moneymaking scheme disguised as an 'interactive online experience'.
257 |
I think there are 2 big problems with modern gaming
1. They are not taking any risks. Which leads to so many AAA games feeling very repetitive in nature. That's why we have so many remasters & remakes & we have sequels of the same old game series. These companies are not creating anything new because new means risk of failing is high & old means there is an established brand so it will make money. But you look at Indie games they are really showing what it means to be unique. Pick any two indie games they will be very different. Pick any two AAA game they will feel the same.
2. Most AAA games do too much handholding & the level of difficulty has become insanely low because AAA games are being targeted to mainstream casual audience, espcially kids. Older games used to be very difficult. Whether it's combat or puzzles or platforming or exploration everything felt a bit challenging but that's what made it so rewarding when you were able to overcome those challenges. But in modern AAA games, the devs tell you everything & dont give you a chance to find it yourself. The puzzles are too easy, the platforming is either nonexistent or you can't die while platforming, everything is already marked on the map & questlog so there is nothing you can explore yourself. When you already know what places & items are where there is no thrill in exploring it. Even the items itself in these games like GOW,AC,Horizon,etc is something stupid that adds no value at all. They are just there to go & collect to add some time to the game & make players feel they are exploring when they are really not. People just do these collecting items BS for trophy hunting. No other reason.
So basically games these days have become a checklist that you tick off rather than a game you genuinely enjoy & think you are actually inside that game's world.
2 |
I also have a perspective that could help: when you're younger there's not really much that you can do to improve your life so you can just sit for hours at a time playing because really it doesn't matter to you. As I got older, I realized that while technically I could just play games all day, I'd feel really guilty because I know I should be studying. It's not that I don't game anymore, but it's hardly a priority with all the stuff I have to do to get to my goals.
960 |
You know what? I think newer games tend to require more work and effort just to get into them, and not always the fun kind of work. Something Iāve been thinking about more and more is that when I was younger (or anyone that was playing games from the early 2010ās or before that) is that games used to leave A LOT more to our imaginations. As technology gets better and better, itās almost by design that developers are filling in all the blanks so that we donāt have to use our imaginations at all. When I first played Skyrim, I didnāt mind that towns felt tiny. Hell, Whiterun felt huge. Going back to it now after playing newer games, it feels quaint. But at the time it was glorious, not because it was a fully realized and realistic city, I didnāt expect it to be that. But it had just enough to give my imagination fuel to get excited about all the mysteries that could be waiting for me around any corner. Now with a gigantic, realistic city, it can be blandly overwhelming. I can wander around aimlessly for a long time without engaging at all with anything of substance or purpose. I can even get lost and potentially waste an hour of play time. Bigger, more detailed worlds that donāt inspire your imagination are MORE WORK to play, and honestly feel more empty, no matter how much more detailed they are. A game like Elden Ring or Breath of the Wild are good examples of ways around that. They have just enough ambiguity and variety to keep your imagination engaged.
131 |
@Ceabrus74
1 year ago
I always see this question proposed. Gaming isn't dying, it's just that the AAA industry has run stagnant. Too many execs trying to copy off each other without realizing why things that work actually work. The innovation in gaming is happening at the indie level and sometimes AA games but never AAA because they deem it too risky. We're just having a change in power. Current AAA companies will vacate the throne as newcomers battle for the spot with creativity.
12K |