Game Design
68 videos • 4 views • by Mikali!
1
Open Worlds Are Rubbish
Strat-Edgy Productions
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2
Five Things I Hate In AAA Game Design
Strat-Edgy Productions
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3
Good Game Design - Dark Souls
Snoman Gaming
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4
Open World Design - How to Build Open World Games - Extra Credits
Extra Credits
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5
Good Game Design - Breath of the Wild: Open World Done Right
Snoman Gaming
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6
Legend of Zelda: Breath of the Wild - An Open World Adventure
Game Maker's Toolkit
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7
Top 5 MMORPG Elements! - From New and Old
Huntin 4 Games
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8
[Private video]
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9
FFXI Nostalgia! - The Importance of Job Imbalance in MMORPGs
Huntin 4 Games
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10
MMOs: Past, Present, and Future
That Deadeye Guy
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11
FFXI Classic - The Importance of Open World Difficulty!
Huntin 4 Games
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12
FFXI Classic - The Importance of Slower Combat!
Huntin 4 Games
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13
How The "AAA" Market Is Ruining Video Games
Downward Thrust
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14
The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys
Game Maker's Toolkit
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15
What is an RPG? | Role Playing Games Explained | Game Terms Explained
Finntastic
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16
[Private video]
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17
Blizzcon 2005 World of Warcraft Dungeon Design
Kalianos
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18
How Decision Making is Actually Science: Game Theory Explained
SciShow
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19
How Do Developers Create Massive Open Worlds For Exploration?
GamingBolt
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20
Lost Ark - DIABLO KILLER!? My In-depth Review
Quin69
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21
The Best 'DEAD' MMORPG Worth PLAYING in 2018! [Guild Wars 1]
thadumbgoose
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22
Guild Wars 1 - Complete Beginner's Guide - For New Players
Péter Kádár
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23
Guild Wars - Never Forget | BoukenJima
BoukenJima
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24
Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits
Extra Credits
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25
Designing a Modern MMO: The Elder Scrolls Online
Game Informer
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26
Design Cinema – EP 56 - MMORPG Landscapes
FZDSCHOOL
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27
Unreal Tiled Landscape with World Machine - UE4 Open World Tutorials #25
CodeLikeMe
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28
Rules of the Game: Five Techniques from Quite Inventive Designers
Game Developers Conference
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29
'Magic: the Gathering': 20 Years, 20 Lessons Learned
Game Developers Conference
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30
The Hook - RPG Story telling - How to write a great RPG storyline
7DSystem
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31
10 Rules for Believable Fantasy Maps
WASD20
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32
Curious Beginnings | Critical Role: THE MIGHTY NEIN | Episode 1
Geek & Sundry
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33
Brandon Sanderson - 318R - #1 (Course Overview)
Camera Panda
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34
How to Make an Indie Game Trailer
Game Maker's Toolkit
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35
The Challenge of Cameras
Game Maker's Toolkit
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36
What makes a good MMORPG? The 6 Fundamental Pillars of MMO game design
Tips Out
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37
Guild Wars Factions Championship (DVD 1/3)
ide0
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38
TeaTime : The Suspense Is Killing Us - With Inks And Nike!
MightyTeapot
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39
TeaTime : What's The Deal With Guild Wars 2? With Xeberneth, Inks and Jawgeous!
MightyTeapot
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40
Why Guild Wars 1 is STILL one of the best MMORPGs, almost 15 years after its release
thadumbgoose
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41
How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica
Ars Technica
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42
Complete RPG | Overview With Explanation
Monolag
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43
What Makes a Good 3D Platformer?
Nickolai Boulton
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44
RiME Review "Buy, Wait for Sale, Rent, Never Touch?"
ACG
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45
'Pillars of Eternity' and Proper Attribute Tuning
Game Developers Conference
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46
How to Keep Players Engaged (Without Being Evil)
Game Maker's Toolkit
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47
Building Better Skill Trees
Game Maker's Toolkit
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48
Climbing in Games
Game Maker's Toolkit
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49
Secrets of Game Feel and Juice
Game Maker's Toolkit
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50
The Last Guardian Review "Buy, Wait for Sale, Rent, Never Touch?"
ACG
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51
Redesigning Death
Game Maker's Toolkit
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52
Guild Wars - Cantha
Fiammastra
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53
Roleplaying in Video Games (and why I barely do it)
Razbuten
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54
The Art of Journey
Game Developers Conference
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55
Designing Journey
Game Developers Conference
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56
Journey - In-depth Review
Thinreaper
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57
Dark Souls and Discovery in Game Design
Thinreaper
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58
Sand Rendering in Journey
Game Developers Conference
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59
Creating the Art of ABZU
Game Developers Conference
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60
Ten Principles for Good Level Design
Game Developers Conference
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61
Level Design in a Day: A Series of First Steps - Overcoming the Digital Blank Page
Game Developers Conference
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62
What We Can Learn From RPG Design Guru Josh Sawyer - IGN Unfiltered #32
IGN
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63
The Inspiring Story of Journey Creator Jenova Chen – IGN Unfiltered #27
IGN
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64
Practical Creativity
Game Developers Conference
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65
Guild Wars Versus World Of Warcraft
WoodenPotatoes 🥔
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66
The Greatest Videogame Genre You Didn't Know Existed
Adam Millard - The Architect of Games
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67
Videogames Will Never Escape The Elements (and neither will you)
Adam Millard - The Architect of Games
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68
The Formula for Replayable Games
Blargis
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