Game Design Theory
23 videos • 5 views • by Richard Datson
1
Principles of castle design, Honorguard epic tour and analysis
Shadiversity
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2
What rooms are inside REAL medieval castles?
Shadiversity
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3
Super Mario 64 (3D All-Stars) | Girlfriend Reviews
Girlfriend Reviews
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4
First 6 Months Learning Unreal Engine (No Programming Experience)
Pontypants
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5
Making an Open World: Rockstar Games
NakeyJakey
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6
How we fit an NES game into 40 Kilobytes
Morphcat Games
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7
The World Design of Hollow Knight | Boss Keys
Game Maker's Toolkit
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8
How Zelda's Puzzle Box Dungeons Work
Game Maker's Toolkit
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9
Crafting A Tiny Open World: A Short Hike Postmortem
GDC 2025
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10
Why Oxygen Not Included Is So Addictive
Lychee Game Labs
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11
How to Plan Your Game Development Project
Ask Gamedev
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12
Roguelikes, Persistency, and Progression
Game Maker's Toolkit
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13
Creating A 3D Platformer With Unreal Engine 4
AstrumSensei
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14
5 TIPS for Designing Better Maps & Levels | Game Development Tutorial HOW TO
BenderWaffles
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15
Backtracking and Level Design - Making a Way Out - Extra Credits
Extra Credits
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16
Why Are Explosive Barrels Always Red?
Adam Millard - The Architect of Games
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17
Understanding the Fantasy - How to Shape a Game's Design - Extra Credits
Extra Credits
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18
The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
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19
Making UI That Looks Good In Unity
Game Dev Guide
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20
What Makes a Great Secret?
Adam Millard - The Architect of Games
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21
Negative Possibility Space - When Exploration Lets Players Down - Extra Credits
Extra Credits
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22
What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc
Design Doc
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23
How to MAKE YOUR GAME LOOK GOOD!
Brackeys
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