High Definition Standard Definition Theater
Video id : ZWQ0591PAxM
ImmersiveAmbientModecolor: #cd90bd (color 1)
Video Format : 22 (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: Opus - Normalized audio
PokeTubeEncryptID: b2bc66cb5b584a524ea234ee10872bf2a311c3583e329faa4e3d146cc0b93f40bc69a4a40a44be5f2320034b083f3f57
Proxy : eu-proxy.poketube.fun - refresh the page to change the proxy location
Date : 1715988678118 - unknown on Apple WebKit
Mystery text : WldRMDU5MVBBeE0gaSAgbG92ICB1IGV1LXByb3h5LnBva2V0dWJlLmZ1bg==
143 : true
How we fit an NES game into 40 Kilobytes
Jump to Connections
3,555,361 Views • Sep 5, 2018 • Click to toggle off description
Trailer/Gameplay:    • Micro Mages Trailer (NES)  
NES CARTRIDGE NOW AVAILABLE: www.brokestudio.fr/en/shop/micro-mages-2/
DIGITAL VERSION: morphcatgames.itch.io/micromages
OR ON STEAM: store.steampowered.com/app/1065020/Micro_Mages/

Both the itch.io and Steam releases contain a ROM file for use on NES emulators and are thereby playable on many different platforms!

Twitter: twitter.com/morphcat

Kickstarter page/updates: www.kickstarter.com/projects/morphcat-games/micro-…
Metadata And Engagement

Views : 3,555,361
Genre: Gaming
Date of upload: Sep 5, 2018 ^^


Rating : 4.966 (1,381/161,152 LTDR)
RYD date created : 2022-04-09T21:11:44.094126Z
See in json
Tags
Connections

YouTube Comments - 6,849 Comments

Top Comments of this video!! :3

@WipZedKay

4 years ago

This probably the best marketing for a game I have ever seen.

8.5K |

@U.Inferno

4 years ago

A screenshot I took of the title screen just now takes up 10x the storage of the entire game.

3.9K |

@rpavlik1

3 years ago

The "shift the axis of symmetry" trick is really clever!

2.2K |

@Dan-mw4zu

3 years ago

The thing that amazes me the most is that Micro Mages would have been entirely possible to create in the 80s on stock NES hardware, but video games themselves were only really a decade old and the craft was simply too young for developers of such incredible ingenuity to even exist. Had this released in 1983, it would be looked back on as one of the most groundbreaking games ever.

485 |

@LowSpecGamer

5 years ago

This was absolutely fascinating.

7.6K |

@kopmis

4 years ago

If this game would have been released 35 years ago it would have been a genre-defining classic and one of the best looking NES games ever

6.2K |

@calliope_x3

3 years ago

when time travel is invented, someone take this to back when the NES was released, instant video gaming legend.

1.2K |

@KrazeeKrab

3 years ago

It's insane to think games back then were written in Assembly. It's a miracle so many got released at all.

2.2K |

@alessandrodilecce8742

5 years ago

Have you ever thought about a whole documentary about these techniques? The video was really interesting, now I wanna know more!

3.7K |

@electroflame6188

5 years ago

I wonder how well this game would sell if it released during the NES era.

5.7K |

@janLilin

3 years ago

That is just insane. I can imagine if I was a kid back then, I'd have played this so much. The level of optimization at play is incredible, and I'm amazed it's just 40 kilobytes. Buying right away.

242 |

@pukalo

1 year ago

This game with its graphics and extremely efficient coding would've been paradigm-shifting if it was released in the 1980s.

194 |

@NOTNOTJON

4 years ago

Next project: a cartridge that plays a 2 second MP3.

2.7K |

@Versaucey

5 years ago

We need more people like you in the video game industry.

2K |

@torqtorqtorq

2 years ago

This is by far the greatest video I've ever seen to explain why game dev on the NES was so hard and why Nintendo, Capcom, and Konami were such masters of their craft. It reminds me of writing music in the .MOD format in the early 90s, where we had to get deeply creative with the use of our 4 tracks and would pitch shift, arpeggiate, and slide samples to turn them into different instruments. Very often the bass line and all percussion would be sharing a track, and only one or the other could play at any given moment in the song. This led to the introduction of things like a "C note bass + snare" sample to use at the exact moment the bass needed to play a C and the snare needed to hit. It was a trade-off; to get those sounds at the same moment, we had to give up a few KB of memory. All in the name of adhering to the 8-bit limitation and keeping the file size as low as possible because, on a 2400 baud modem in 1992, 300KB of song would take a minimum of 21 minutes to download, and you'd only have 60 minutes in your BBS login per day. Adding a 12KB sample meant adding a full minute to the eventual download, so we aimed to keep those file sizes as low as possible. Even writing music for the NES was like this; 5 tracks, and each track dedicated to a different waveform with a digitized sample track. Putting in a short voice sample (like "no way, dude!" in Skate or Die) could eat up 10% or more of your total allotted game memory. The connected world today is so much better in so many ways, but I still love the nostalgia behind cracking those limitations and finding all the creative ways to make it happen. It was natural puzzle-solving at its finest.

272 |

@DocBrewskie

1 year ago

I just started playing micro mages. My 11 yr old daughter sat down watching me. After 2 levels I hear “I want to try”. Very few “retro” games get her attention. You did very well!

65 |

@fsxaircanada01

5 years ago

The animation for when you're doing the optimization is the most satisfying thing ever

1.4K |

@delet3999

4 years ago

Imagine if we gave him 40 mb

3.2K |

@SpringDavid

3 years ago

"Our game takes only 12 gb." "Our game takes only 1 gb!" "Our game takes about 500 mb!" "Ours takes only 40 kb." "You meant mb?" "No, 40 KB" *fear fills the room*

2K |

@Adomas_B

3 years ago

Me, who wrote a snake game in 2kB: I, too, am extremely efficient

382 |

Go To Top