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Design Doc @UCNOVwMpD-5A1xzcQGbIHNeA@youtube.com

360K subscribers - no pronouns :c

We're Dan and Mike, and we're Design Doc! We make video essa


22:48
Graphic Design in New Games - Good Design, Bad Design 17
20:34
Boss Fight Secrets Are Crazy
27:39
Roguelikes Are Getting Weird
31:02
How Can You Spice Up A Time Limit?
20:31
What's The Point of a Weird Status Effect?
24:24
Really Slow Boss Fights
25:29
A Lot Of Games Of The Year 2024
25:23
How Do Games Make Stealing Fun?
20:39
Good Design, Bad Design Vol. 16: The Best and Worst of Video Game Graphic Design
22:04
What Makes A Good Spooky Stage?
19:50
What Makes A Good Luck Mechanic?
21:16
What Makes A Terrible Gimmick Boss?
19:56
Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design
21:18
Building A Good Place To Fight - RPG Battlefields
19:07
What's Up With These Sketchy Tutorials?
20:26
What Makes A Good Multiple Phase Boss Fight?
21:12
How Do Games Design Around No Damage?
22:01
What Makes A Great Sleep Mechanic?
26:50
What Makes A Great In-Game Shop?
23:56
How Can You Spice Up A Healing System?
19:07
How Do Games Play With Poison?
21:17
What Makes A Great Rival Boss?
26:27
What Makes A Good Super Move?
23:14
How Can You Make Backtracking Fun?
19:20
What Makes A Good Game Companion?
22:21
What Makes A Good Boss Rush?
43:44
The Evolution of Mario Kart Items
18:01
What Makes A Hot Fire Level?
21:12
What Makes A Great Impossible Boss?
26:32
What Makes A Good Difficulty Option?
16:10
What Makes Good Rhythm Game UX?
18:50
What's the Deal with Fast Travel?
22:28
What Makes A Great Double Boss Fight?
19:06
What Makes A Cool Winter Level?
19:46
What's The Point of a Day-Night Cycle in Games?
15:07
Good Design, Bad Design Vol. 14 - Great and Terrible Graphic Design in Games
21:05
What Makes a Good Cast of Game Villains?
19:51
Why Do Games Shift in Tone?
19:33
What Makes A Good Secret Boss?
15:35
What Makes A Game Speedrun Friendly?
18:17
What's The Point of Elements in Games?
16:18
How Do Save Systems Shape Games?
36:41
The Evolution of Mario Kart Tracks
17:43
How Do You Improve Turn Based Combat?
18:44
What's The Point of a First Level?
18:04
What Makes A Good Colossal Boss?
15:28
What Makes a Good RPG Town?
23:05
Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc
24:00
How Do You Make Fun Unlockables?
16:18
How Do You Make A Great Sequel?
16:03
What Makes A Great First Boss?
17:52
Why Is It So Hard To Make Games On Rails?
11:03
What Makes a Game Cozy? ~ Design Doc
15:03
Whatever Happened to Random Battles?
15:42
How Do You Build RPG Party Chemistry?
17:47
What's the Point of Critical Hits?
14:23
The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc
17:36
Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst
18:20
Side Quests - How To Make A Good Detour
17:47
Collectibles - How To Make Chores Fun In Games