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GetIntoGameDev @UCMwKAqQBd4vBTkoR2UwHtVw@youtube.com

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Hi, my name's Andrew and I'm learning to make games. Join me


07:50
My new year's resolutions for 2025 (and beyond?)
08:00
Vulkan with C++, Stage 29: Atomic Image Operations
08:25
Vulkan with C++, Stage 28: Depth Buffering
03:12
Nak Steam Page Announcement
12:53
Vulkan with C++, Stage 27: Fragment Shader Emulation
19:25
Vulkan with C++, Stage 26: Barycentric Coordinates
09:04
Vulkan with C++, Stage 25: Triangle Edges
25:13
Vulkan with C++, Stage 24: Storage Buffers
16:58
Vulkan with C++, Stage 23: Clearing the screen with a compute shader
23:56
Vulkan with C++, Stage 22: Storage Images
15:44
Vulkan with C++, Stage 21: Descriptor Pools & Sets
10:47
Vulkan with C++, Stage 20: Compute Shader Creation
06:41
Vulkan with C++, Stage 19: Pipeline Layouts
11:24
Vulkan with C++, Stage 18: Descriptor Set Layouts
10:27
What's on the horizon for my Vulkan tutorials?
01:36
Nak volumetric lighting test
14:59
Vulkan with C++, Stage 17: Staging Buffers
21:24
Vulkan with C++, Stage 16: Vertex Buffers
14:30
Ada for Game Developers: Arrays
16:31
Ada for Game Developers: A taste of Vulkan
07:26
PyKrasue updates: Texture Atlases, big performance gains
29:17
OpenGL with C++: Vertex Compression
12:31
CMake Project Setup (Windows, OpenGL, GLFW, GLAD)
10:18
OpenGL with Python: Let's make a Buffer (part 2)!
16:52
OpenGL with Python: Let's make a Buffer!
12:30
WebGPU Realtime Raytracing: Multiple Models
11:58
OpenGL with C++: GPU-Driven Rendering
23:29
Ada for Game Developers: Linked Lists (Part 2)
17:49
Ada for Game Developers: Linked Lists
31:50
WGPU for beginners 8: Transforms
09:12
Rural Thai Life | Rust Frustrations
04:03
CS Tutor Sins
11:27
Game Development in Rust: SIMD
02:22
Nak Ambient Music
09:13
WGPU for beginners 7: Buffer Suballocation
14:04
Game Development in Rust: Implementing a custom vector
03:21
I want to have a positive influence on the world.
19:03
Game Development in Rust: Message Queues
03:57
Back in Bangkok | Pygame goes global!
09:40
Game Development in Rust: Sound Effects
08:31
Data Oriented Design: Parallel Programming
12:27
OpenGL with C++: Indirect Drawing
13:21
Let's make Wolfenstein in Python! 7/24: Textures
23:04
macOS Metal with C++ 6: Perspective Projection
13:59
Data Oriented Design: SIMD
05:17
OpenGL with Python 17: Shader Automation
07:51
Vulkan with C++ 28: Buffer Suballocation
01:22
Nak animation test
06:03
Game Developer Paralysis: Start Starting!
20:03
OpenGL with C++: Buffer Lumping
09:30
Metal with SwiftUI: Glass Gun
03:08
November update 2
09:16
An Overview of Data Oriented Design
05:09
C++ for Game Developers: Operator Overloading within Namespaces
07:31
Tutorials on GPU-driven rendering are coming soon.
14:25
Vulkan with C++, Stage 15: Swapchain Recreation
18:52
Metal with SwiftUI: Compositing Layers
12:28
Let's make Wolfenstein in Python! 6/24: Rendering
16:37
Vulkan with C++, Stage 14: Frames in Flight
11:56
Metal with SwiftUI: some quick refactoring