Views : 242,582
Genre: Gaming
Date of upload: Feb 11, 2022 ^^
Rating : 4.745 (234/3,438 LTDR)
RYD date created : 2022-02-13T04:05:14.654567Z
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Top Comments of this video!! :3
When this came out; it was almost like my real life disappeared. For that while between starting and finishing it the adventure almost seemed real. My days consisted getting up then going to school where I thought about and talked about the game all day with my friends who were playing and feeling the same way I was. Then, coming home and playing solid until bed. I am 39 now; and hearing those songs and sound effects instantly bring back all of those emotions. It was really something special.
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I was born a while after the N64 era, in 2007, and yet Ocarina of Time was my childhood game. My dad played it when it came out, and passed down many games he used to play to me, but when i was very young, 2 or 3 even, I watched him play Ocarina of Time. As soon as I was able to pick up a controller, I was running around Hyrule. In that sense, Ocarina of Time has always been with me.
I returned to the game when I was a bit older and did a full playthrough for myself but even by that point I knew the entire game like the back of my hand.
Ocarina of Time is a game that has truly defined me, more so than any other game in this series that I so utterly adore, and I think the fact that it can have the same magical impact it had on kids in the 90s to kids like me born in the late 2000s or any other time is a testament to how truly influential and timeless this masterpiece is.
It'll always be my favourite game, and the early memories I have of watching my father play in the family living room will always be some of my most cherished. It's a game I know I will come back to time and time again in the future just as I have done my whole life, and it'll always be with me.
Truly, a game that endures the flow of time.
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To a kid, even a young teen, the path through the game isn't as clear as you'd think....especially back in 98. Both I and my older sister, along with our friends were not on a consistent rail through the game's objectives, despite being engaged and conscious of them. Exploration is still the instinct of this game. Deku Tree to Castle is a big early game connection, but afterwards, a genuine lack of bearing, curiosity, and the game's restart locations of Link's House or dungeon make a visit to every other location on the map perfectly reasonable. Therefore, encountering Lake Hylia or Gerudo Valley earlier, as intended, is quite likely. Thus Kaepora Gaebora's intros are more natural. Struggles or hiccups unlocking Dodongo's Cavern and Jabu-Jabu or navigating Zora's River, along with curiosity have a high potential of driving the player, out into the field's other branches. Retreading and exploring all of Hyrule was a big part of my first playthrough.
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My god, i was 12 and bought in on release day with paper route wages.
Having never previously played a zelda title it absolutely blew my mind and was easily the most moved i have ever been by any piece of entertainment media.
Absolutely astounding and one of the most memorable experiences of my childhood.
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I was 9 when OoT came out and I remember it being the grandest video game anyone I knew had ever seen. The world just felt so infinite with secrets and hidden areas that I thought it impossible to find them all. Nowadays when randomisers being a thing there are still new things to find, be it a business scrub, a hole or a line of dialogue; even after yearly playthroughs for almost 25 years. This will always be my farvourite game! Good video :D
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This may have already been said in the comments, but there is a way to track skulltullas. On the map subscreen of the start menu, if you highlight a certain region (Lake Hylia, for instance) there will be a gold skulltulla icon next to the name. If there's no icon, there's still skulltullas. This also works in dungeons.
Great video, thanks for taking the time to make it
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Iāve watched all of the popular retrospectives on OOT on YouTube already, and I specifically searched for a more recent upload that I hadnāt seen before that was buried further down the results page.
Great analysis, nice voiceover work and I agree with your assessments on the whole, Iāve replayed this game likely over 100 times by now, and Iāve favored the 3DS version on Citra for a few years now, but find myself going back to the original and appreciating what they were able to accomplish back in 98ā. Itās hard to state just what an impression this game made on me, even when my friends skipped over this because they wanted more āmatureā themes when we were 13 years old. I never knew how important this game would become.
Great work!
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my sister and i played through this game together when we were kids. i have such fond memories of putting our heads together to solve the puzzles, and handing off the controller when things got too hard. it took us well over a year to beat it, so it really felt like a huge epic adventure! watching the credits roll after all that time was satisfying, but with a bittersweet side of "oh no, what do we do now?!?!" i'm definitely looking through nostalgia-rose-colored-glasses, but nothing's ever matched the scale of this game for me!
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Man, I remember buying 3 separate playerās guides back in the day because the first 2 didnāt get me through the damn Water Templeās raising and lowering of the water levels. And the third one, the one that actually did it, had clever remarks like āZelda shows off an arm better than many an NFL quarterback and overthrows the Ocarina into the moat behind youā.
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I was all in on the N64 when it came out, and I was actually in my late 20's at the time. The hype for this game was real, and the game unbelievably actually lived up to the hype. Had the gold cartridge and everything. I will say this; this game introduced the lock-on targeting. The auto-jumping was also a new idea at the time, as every other game and their mothers made you have to jump over everything. Not having to worry about jumping let the player instead focus on the quests and tasks at hand instead, which was great. The game had tons of memorable moments and ideas, but that moment when you mount the sword to travel forward in time and become teen Link was mind-blowing. I don't think the idea itself was original, but the dramatic build-up and how it was presented to players was surprisingly an emotional moment.
Ocarina is definitely up there as one the all-time landmark videogames. Shigeru Miyamoto was single-handedly transforming how we played 3D games at the time. Not just on the N64, but his creativity gave the industry a kick in the proverbial ass.
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@kor6999
1 year ago
Fun fact: in the OOT manga, Ganondorf mistakes Saria's ocarina for the ocarina of time, and takes it from Link. But when he realizes it's not the one, he gets angry and smashes it. I honestly think this would've been a really good way to make the player hate him if they kept it in the game
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