Views : 54,222
Genre: Gaming
Date of upload: Mar 21, 2024 ^^
Rating : 4.883 (105/3,475 LTDR)
RYD date created : 2024-05-16T03:35:31.893006Z
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Top Comments of this video!! :3
I really appreciate Chris's compassion on this subject. I'm just a bit in but... I have agoraphobia and this sort of hit hard. I'm getting better, like I leave my house I'm just struggling to leave by myself, but hearing Chris say how sad and depressing this guy's life is just sort of really hit home. Especially the wanting to try more but not being able to articulate why you can't to those around you, and the hating yourself for not being able to.
Edit: finished it and poor Phil. I haven't empathized with a fictional character this much in a while. I see so many parallels, it's upsetting because the developer did such a damn good job here. So realistic and relatable. Fortunately my family didn't suffer an incident like this, but my initial agoraphobia was triggered by essentially my entire close family dying in rapid succession. It really takes a piece of you with them. Again though, Chris was amazing in this playthrough with his empathy and kindness. I can't imagine the typical let's player handles difficult intimate stories like this one with such tact and kindness.
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Knowing the track record of previous episodes of Midnight Scenes . . . I don't think the next one's gonna be light-hearted.
The dad was obviously abusive towards Piper. The mother wasn't helping either, as she let a lot of the dad's shit slide. Piper felt all alone at the end, but she didn't do the same to her brother. She must have loved him the most. Too bad she traumatized him in the worst way imaginable.
The shadows were a perfect representation of his repressed memory as well. Two 3-eyed shadows and the third with a gaping mouth.
Man, this was a real good one! Bittersweet ending, but at least he got out of there when he did.
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I'm just starting to watch the video but wow, it hits a bit too close to home right away. I suffered from extreme agoraphobia for two years, I couldn't go out of my apartment at all. It wasn't sudden in my case but I slowly started to not being able to go to some places to not being able to go anywhere. At least I had access to all facilities I needed at home, got groceries delivered in front of my door, had enough savings, and had a support system in my family and my medical team. Everyday, I wanted to go out, see my friends, even just take a 5min walk.. but my brain would freeze and I would feel so much fear that I couldn't go out. I felt incredibly guilty to not be able to do something as "simple" as going out, some people didn't understand that it was an horrible and terrifying time for me, and that I wasn't just being lazy staying home all day. Nowadays, my symptoms have improved a lot, I can go outside for a few hours, though I'm often exhausted afterwards. Still I'm getting better and trying to celebrate all the little milestones. Some days are better than others, but you should never give up. Things can improve, things can change. If you're at the very bottom, all you can do is go up, so keep trying â¤ď¸â¤ď¸
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Its not often a game impresses me enough to want to know the writers, but this one did. Such a well written, well informed and well constructed storyline. I love how we saw Phil over the days losing his grip on reality, .. how he started to become dependant on Noelle, and how her crisis brought Phils own crisis to a head. There were some big 'issues' being dealt with here, and they were handled beautifully. I can see a lot of research went into this. Well done Devs. Also, as an introverted reclusive person, I want to give props to Chris and his handling of the commentary and the tone he created for this playthrough. Also, to my fellow Recluses and Agoraphobes, I truly believe every one of you are beautiful sensitive folk who are doing the best you can, and you will find your own pathways. Plus, we're all so good looking, we have to give the rest of the folk a chance, by staying in, out of the way...right.. ;) xx
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Amazing that all this was done by only two persons. It's so impressive. And the story and the character build-up was so much better than all I witnessed in the latest AAA-titles. A further proof to my point that one person with a vision and passion can do so much more than a pack of 30 overpaid writers and consultants. Without indie devs gaming would - at least for me - a vast desert by now. So yeah, I guess I'll go along with the mantra and say: "Support your indie devs".
I watched all the Midnight Scenes games so far and hope to see a lot more from the Navarro/Granell team.
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@PantheraMorag
1 month ago
Definitely one of the more original "man struggles with dark trauma he's tried to forget" stories in a while. Really good job on building him as a character and making us sympathise with him in a way most indie horrors don't manage
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