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Fallout 3 Is Garbage, And Here's Why
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9,068,526 Views • May 12, 2016 • Click to toggle off description
This is a review of Fallout 3, featuring retrospectives on the series as a whole, analysis of gameplay and storytelling mechanics, discussion of the games' initial critical reception, and the ability to absorb 1.5 hours of your human life right through the screen.

It is also feature-length. Literally the length of numerous good films you could watch instead. Oops!

Patreon: www.patreon.com/hbomb
Twitter: www.twitter.com/Hbomberguy
Tumbly: hbomberguy.tumblr.com/


Review Sources:

IGN'S FALLOUT 3 REVIEWS:
Video:    • Fallout 3 Review  
Article: uk.ign.com/articles/2009/10/15/fallout-3-game-of-t…

GAMESPOT'S FALLOUT 3 REVIEWS:
Video:    • Fallout 3 Video Review by GameSpot  
Article: www.gamespot.com/reviews/fallout-3-review/1900-620…

Metacritic Page:
www.metacritic.com/game/xbox-360/fallout-3

MrMattyPlays' 2014 Review:
   • FALLOUT 3 - The 2014 Review  


Additional Video Sources:

   • Fallout 2 Marcus' character as shown ...  
   • Fallout 2: What happend to Matt?  
   • Mass Effect 1 Letting the Council die  
   • Resident Evil 4 (Wii) - Chapter 4-4 B...  
Metadata And Engagement

Views : 9,068,526
Genre: Gaming
Date of upload: May 12, 2016 ^^


Rating : 3.777 (83,689/190,041 LTDR)
RYD date created : 2022-04-09T19:50:54.419244Z
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YouTube Comments - 55,023 Comments

Top Comments of this video!! :3

@fuucaran

10 months ago

Can't belive Tommy Tallarico made the music for this flawless game. His mother must be very proud.

9.9K |

@KuruSeed

7 months ago

in retrospect not having the choice to talk a cop out of violence was realistic

7K |

@alicesawyer1995

8 months ago

My favorite moment in Fallout 3 was due to a bug, not even because of anything intentional. Lucy West died before i was able to get her quest, and because people around Megaton had been saying she was acting strange and i found her body fallen off one of the highest points in the town, I thought she'd committed suicide and i hadn't gotten to meeting her in time to help. I felt genuinely melancholy and wondered what would've happened otherwise. And then it turns out it was just a bug where sometimes NPCs can die ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

2.6K |

@ellie4154

6 months ago

When I first played Fallout 3, I was the same age as the main charac- I mean, the player’s character and Sarah Lyons telling you to sacrifice yourself at the end felt fine? Narratively sound? But when I played it aged 30, I was horrified that a soldier was telling a teenager to sacrifice themself for the greater good, just because their dad had done the same thing. I chose the dialogue option where the player asks Sarah to do it instead, and she got offended!? And I’m pretty sure she said something akin to “well aren’t you a gentleman!?” (No my character was a woman) and I just remember the dialogue being so rubbish. I then asked Fawkes as hbomb said, it didn’t work, so I quit without saving and haven’t played it since.

766 |

@PrismTheKid

3 years ago

Casual reminder that Bethesda denied Obsidian a bonus for their work on New Vegas because the Metacritic score was 1 point less than they were hoping for

14K |

@etherraichu

4 years ago

Know what bugged me? One day I was playing Fallout 3 and had just rescued dad. he complained about me leaving the vault. I suddenly realized... You can't tell him why you left. You can't tell him that the overseer went crazy after dad left. you can't tell him that the overseers goons killed Jonas. The game won't let you so much as hint at what happened. For some reason this bothers me a LOT.

15K |

@8stormy5

10 months ago

"I am big bad man. You cannot stop me" "kys" "you are correct. Self-destruct initiated. Gootbye". THIS GAME WON AWARDS

1.5K |

@SnakeMan448

1 year ago

It's a common trope in media that, after slaughtering all the antagonist's men, the protagonist is only now faced with a moral dilemma when they have their personal enemy at gunpoint. A decent presentation of this trope at least makes the mooks an aggressive army or knowing participators in the villain's plan and killing them is self-defence, whereas killing the main villain is a premeditated murder - much more ethically dubious. A bad presentation has the mooks just doing their jobs while the villain doesn't get the same fate for giving the orders and sending people to their deaths.

782 |

@Ian_sothejokeworks

2 years ago

The first time I played Fallout 1, I named my character after myself. So, when I met Sheriff Killian, I had trouble trusting his motives...

6.8K |

@alanlul

3 years ago

really trying to stretch that 10 min mark

5K |

@beatrizwayne78

1 year ago

When I played the survival guide quest I had my character do it reluctantly since she was meant to be selfish and disinterested and such, so I thought it made sense for that character to eventually tell Moira midway through the quest to stop doing research because it was going to get someone hurt and she literally said “Yeah I think I’ve gotten you hurt a couple times already haven’t I?” So basically I waited until the point of the quest where I thought it would make sense to stop and also said it in the nicest most reasonable way posible and still the game gave me bad karma points and a perk called “Dream Crusher” or something like that.

362 |

@gamecubechair9066

3 months ago

I just realized. The intro of the game where you can look around and hear the other doctors talking implies that you were fully conscious at birth.

150 |

@randomizer1666

3 years ago

3 mods you will find for every Bethesda game after Morrowind: Remove the start sequence, unofficial bug patch, and make the game harder.

7.2K |

@misterrioter3575

3 years ago

"Dad i wiped a major settlement off the face of the earth, killing dozens of people at least" "Im not angry, Im just dissapointed"

4.5K |

@Bazil591

4 months ago

41:56 Hearing old HBomb call an hour and a half long video, "super long" is pretty funny.

276 |

@irishbateman6064

1 year ago

I didn’t play Fallout 3 for the first time until about 2016. My very first play through, I knew I wanted to be an evil bastard, and once I reached Megaton and entered the saloon to go along with the main quest, I met Mr. Burke and he presented me the opportunity to blow up Megaton. I got so excited to do this that I basically forgot the main story and went ahead and did it, and then remembered the reason I was even in Megaton in the first place once the bomb went off and the only objective I had was “Find dad”. So I just sort of roamed the wasteland with no clue what to do to progress the main story, and I was totally fine with that. It really gave a sort of underlying reason to be wandering around everywhere. I did all kinds of side quests, helped the slavers at Paradise Falls, and generally just became a huge piece of shit. I never found the GNR building, so I never met Three Dog, but I probably passed by Dr. Li in the Rivet City science lab like four times while doing The Replicated Man quest without realizing she could progress the main story. Eventually I did the Agatha’s Song quest and went to the Vault-Tec HQ to find Vault 92, and all the other vaults, of course, were listed in the database. After completing the quest I decided to explore the other vaults, which led me to Vault 112, completely oblivious to the fact that dad was there. I was completely surprised that I found him basically by chance, and was REALLY looking forward to the main quest. And then was generally disappointed by a lot of the writing. It had a couple bright spots but overall I felt like this grand journey I went on didn’t really pay off. Like sure, the Enclave base was cool and all, and it was really interesting to meet President Eden after hearing his voice for hours on end (since the Enclave Radio was the only music station I had available outside of D.C.), and it was fun traveling to Project Purity with Liberty Prime, but those bright spots were kind of overshadowed. It also felt like the plot accelerated WAY too quickly. Like, one moment, you’re installing fuses at Project Purity, then the Enclave come, and suddenly you’re just in their main base after a single vault excursion. One quest later and you’re at the end of the main story. My journey to even find the main quest was far greater than the destination, but it goes to show that the Bethesda Fallout games really shine when you just explore the world on your own terms and see what they have to offer. That’s why I had a lot of fun with Fallout 4, because I basically ignored the main story and made my quest about getting all the bobble heads and as many magazines as I could find, while also building up every settlement to feel like real towns. Tl;dr - exploration good, writing bad

310 |

@SaysThisCat

4 years ago

Skyrim makes most npcs beg for their lives when they drop below certain health level in combat. It’s really fucked up because if you stop trying to kill them they recover slowly and then resume the fight. You cannot opt to show mercy... and if you don’t kill certain people, those quest lines will not progress. Bethesda’s exploration of morality is pretty unimaginative and leaves a lot to be desired.

5.8K |

@ReconRecall

4 years ago

I do love that your Dad just goes. "My god you killed an entire major settlement and a key point of civilization in this region? That's not nice. Now let's work on this purifier together!"

5.1K |

@mikesanders8621

10 months ago

It's fucking remarkable how closely this mirrors your recent Deus Ex: Human Revolution video. A game that imitates it's predecessor's depth and openness on the surface, while quietly stripping away all of the variety until all you're left with is a janky shooter with a few binary morality choices sprinkled along the way.

544 |

@Jobe00

2 weeks ago

Todd Howard and Emil Pagliarulo will always be salty that they will never make any game as good as Fallout: New Vegas because Todd sucks at management and Emil hates player agency compared to Josh Sawyer, who is a good game project manager, and Chris Avellone, who is a tabletop RPG writer and understands player agency.

50 |

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