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9th Edition 40k - Indomitus UNBOXING AND Rules Changes!
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4,052 Views • Jul 2, 2020 • Click to toggle off description
*Please IGNORE the 'Pre order' date. These are different to day of release due to rules leaks. GW havbbbe announced this box is up for pre order on the 11th of JULY*

Unboxing to start. Rules review from 09:19:00

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Views : 4,052
Genre: Gaming
Date of upload: Jul 2, 2020 ^^


Rating : 4.835 (10/233 LTDR)
RYD date created : 2022-01-20T23:41:13.525645Z
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YouTube Comments - 88 Comments

Top Comments of this video!! :3

@LiamDempsey40k

3 years ago

For those asking, the date we were allowed to release this moved forward because some people just couldn’t help themselves and leaked the details. I say the 6th because when filmed, that was the date we had. I hope you’re all as exited as I am.

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@notaninquisitor7274

3 years ago

the ocean of salty tears from unit coherency changes is life sustaining

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@RezzaPrimex

3 years ago

I have to say the quality of your vids have taken a real step up! and you were already producing great content! well done dude!

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@mikeadams3722

3 years ago

Thanks Liam, excellent video. I love your enthusiasm and the fast pace!

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@Warbringer95

3 years ago

First time I've seen one of your videos. Super entertaining! I'm also incredibly excited by the rules changes. Though I'm still painting my first army and preparing to play my first game of 40K, I've seen enough battle reports to know of several gamey things I wasn't a fan of in 8th. It sounds like 9th is an incredibly thorough overhaul of 8th's core concepts that lean into the mind's eye aspect of the hobby and game that drew me to it in the first place. Anyway, great video and I look forward to more.

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@awoiaibert5043

3 years ago

Good video, good pacing and enough information to be useful and not get bogged down. I might even listen to it again! Bring on 9th!

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@dustinposton7001

3 years ago

Great video sir. I'm coming back to the hobby with this edition and bringing my kids along. Thanks for this amazing summary!

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@johnphillips6515

3 years ago

Great video bud! I think the blast rules and the changes to tagging vehicles are my fav changes so far. The coherency rules make me glad I run an army with close order drill!!!

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@adgaddas

3 years ago

Loving the moody lighting aesthetic; makes your room look like a proper mancave. You need a smoking jacket and a fez. I'm looking forward to Indomitus and 9th but I'm 50/50 about getting the box set, or waiting for the proper multi part primaris models.

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@muratferguson4534

3 years ago

is there any reference or artwork for Black TEmplars in the new rulebook?

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@daemonnexusknight

3 years ago

Thanks for doing this! I don't normally watch unboxing videos, but I'll make an exception. ;) Plus, I like that you included some rules information to make it more enticing! And your enthusiasm for the Necrons really comes across on video. :D I don't blame you for getting distracted; I got my first FW model today and I really want to play with it! Stupid work. I will say that I love the little bullet points at the bottom of each section. They keep all the really important bits handy so you don't have to go searching through paragraphs. That vertical Engagement rule was much needed in my opinion. Keeps things from just sitting on a roof or something without being able to be Charged. The change to the Fly keyword is also a much needed change in my opinion. Some armies got way too much utility from that. The change to 'wholly within' for the Transport disembarkation is interesting, as it the fact that you cannot get into a Transport that is within Engagement range of an enemy. No more jumping in a Transport and then falling back! I also think the change to the Psychic Phase is a good one. Keeps things tidy. The lack of being able to Fall Back and cast spells is curious. I guess it means you cannot fall Back closer to a character and cast something like Smite. You can still cast within Engagement though, so that is good. I also like the change to Look Out Sir! Makes more sense than a character standing in the open that cannot be targeted just because there is another unit 10 inches closer. I am really interested in seeing that Blast Weapon list. Flamers aren't there from what they were saying, which is weird, but some of the others they have mentioned make sense. As much as I would love seeing Wounds roll over in Melee, I can see why they didn't do so. It would be confusing to have Ranged Wounds function differently. Thank goodness for the removal of building modifiers! As you said, it could get silly and everyone should have a chance to hit at least. The change to the Fight phase was unexpected but I think is a good one. Gives the opponent a chance to not just get wrecked before they can Fight after the charges. You'll also have to be cognizant of how many units you leave in Melee. I love that Morale feels important now, and people can pass even if they lost a bunch of models on a 1. The auto-pass Strat going to 1 use per game is another welcome change in my opinion.

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@tomhelveticus2876

3 years ago

Glad to see a lot of the gamey moments being cleared up. Big fan of the new coherency rules. Would have liked to see a return of the older way of working out close combat 'to hit' rolls by comparing WS but overall really excited. And the beard is looking glorious.

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@Pitblado20

3 years ago

Your video content is quality mate. I am loving watching this video. Thanks for making it.

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@demogorgan3761

3 years ago

I like the sound of the morale changes, no longer will gun lines or choppy units be able to decimate a large unit and know 100% the rest will simply be running so can switch focus to another target, now there is always a chance a few models will remain. Plus by introducing the two stages of the morale check I'm hoping units with morale modifying abilities such as Rievers and Night Lords will have more of an impact in game. Biggest question mark for me are the proposed points increase across all units, the details have not been released so will be interesting to see those.

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@datsundes

3 years ago

Another change to the fight phase I spotted, charging units can only fight against units they declared - and models that heroically intervened -so HI models aren’t immune to attacks from charging units

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@tkwast6280

3 years ago

hi, I think attacking with less models is a big change. For your World Eaters it might not have an impact but for Genestealers and Orcs (typically needing 20+ models to unlock those extra attacks) it will and also less attacks means tougher to get through those 2+, 3++ and disgustingly resilient saves stacking (where those 60 attacks leaves the average of 5 killed in the end). These units also typically are fearless or whatever, needing no morale checks, so cant use the new strategem (6+ and pick one extra off). But I guess we have to play to find out in the long term.

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@paulgray5961

3 years ago

Great video mate.... never a dull moment.... and it's a shame I don't play Primaris or Necrons otherwise that box looks amazing. How are your Space Wolves coming along? I remember you making a video for that about a month ago now..... just wondering how the bearded ones are progressing?

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@deangleeson

3 years ago

Just watching this, makes me want to learn how to play

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@xommul79

3 years ago

Great job, a better T shirt.. less floaty head ! Cheers Liam!!

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@VinnieCamilleriMusic

3 years ago

This is so you Liam!

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