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Rain World Downpour Reinvents an Ecosystem
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1,055,056 Views • Feb 10, 2023 • Click to toggle off description
Discover how Rain World: Downpour turns a complex virtual ecosystem on its head. New Slugcats, creatures, and environments await in this new expansion.
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Rain World: Downpour is a game about reinventing an ecosystem. About how precise changes to an environment and the creatures within it can have an incredible effect on a simulated biosphere.

In the expansion, there are five new Slugcats — The Gourmand, The Artificer, The Rivulet, The Spearmaster, and The Saint — to play as, all of which feature not just new, game-redefining abilities — but new regions suited for those abilities, and new creatures to test their limits. And like in the original base game, everything runs on a unique system of procedural animation and AI that makes this pixelated ecosystem feel truly alive.

So, for this entry into the archive, we’ll discover the hidden depths of Rain World: Downpour, and get some insight from the developers as to how the game came together. Now, let’s reshuffle the roles of this virtual food chain...

0:00 Rain World Downpour’s Ecosystem
0:54 Making Something New
5:14 A Hunter’s Fury
9:18 Under the Waves
12:05 The Darkest Path
14:55 At the End of Time
18:40 A Final Surprise

Copyright Disclaimer: Under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education, and research. All video/image content is edited under fair use rights for reasons of commentary.

I do not own the images, music, or footage used in this video. All rights and credit goes to the original owners.

♫ Music by Karl Casey @ White Bat Audio:
Mysterious Green Fluid, Sanity Unravels, Haddonfield Horror, Alone in the Dark, Dusk, The Witch, The Vanishing, Tenebrae, The Guardian

♫ Additional music by Kevin MacLeod (incompetech.com):
Beauty Flow
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/by/3.0/

#CuriousArchive #Rainworld #Worldbuilding
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Views : 1,055,056
Genre: Gaming
Date of upload: Feb 10, 2023 ^^


Rating : 4.976 (257/42,634 LTDR)
RYD date created : 2024-05-10T20:50:50.556221Z
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YouTube Comments - 1,015 Comments

Top Comments of this video!! :3

@tchumango9131

1 year ago

The gourmand does not stun enemies when falling, he straight up kills them. Fall from high enough, he'll kill a vulture, you can hit them twice in a single fall since he bounces up on hit. They can feed from dead enemies, so my main method with him is to stick to a high place and bonk everything in the head with his gigantic ass. Simply the best game that has ever been.

702 |

@somefurryguy1811

1 year ago

the first new cat slug is literally the quote of "give the lazy person the hardest task, they'll find the easiest way to do it."

1.2K |

@Wnick1996

1 year ago

The fact that each slugcat has a different story path to go down shows how well crafted this game is.

6.1K |

@peterconklin5842

1 year ago

With the theory of humans becoming more intelligent in accordance with their food being cooked, it is interesting to think how the gourmand may be having enough food intake to grow intelligent enough for crafting like we did.

4.5K |

@RR-dh2ub

1 year ago

Gourmand is actually a tank. The slide and roll can damage and knock back enemies. The first spear thrown also deals triple damage

2.5K |

@NA45217

1 year ago

I like how rain world doesn't show the predators like a bloodthirsty monster but rather as a simple creature trying to survive in a harsh world

345 |

@spiritbear7781

1 year ago

6:42 fun fact, using your explosive jump will actually alert these scavenger hit squads to the artificers location, and if you find these hit squads too difficult, you might try not using your explosive jump so liberally and only when absolutely neccessary, because the scavengers have a very vast array of tunnels to get to you very fast.

2.2K |

@critterjon4061

1 year ago

It is somewhat creepy how the NPCs in rain world seem to move and act like actual animals rather than like a traditional NPC

1.4K |

@AshnSilvercorp

1 year ago

when they were referring to emergent behavior, they were quite spot on with that. Technically emergent isn't for just 1 creature, but a single creature can sometimes adapt how it attacks you. I had a cyan lizard in Artificer's loop actually sit in one place instead of trying to pursue me, because it felt like it knew I was trying to stun it into a vat of acid below me. It camped almost like a friendly lizard, so I approached thinking I was safe. It actually managed to kill me as a result.

550 |

@arielreinstein6997

1 year ago

I love the idea of these slugcats existing in the same universe, generations apart. Adds so much to the world-building to be able to observe evolution through the eyes of the creatures living in each period. I wish I was a half decent gamer or else I’d be all over this game.

305 |

@lydialuvs

1 year ago

This channel introduced me to rainworld and im OBSESSED! As a biologg major, its so cool how this ecosystem is set up

2.8K |

@Romanticoutlaw

1 year ago

the gourmand is the leader of a colony of slugcats, making him actually a gigachad. You can also tame (almost) any lizard, it's not exclusive to caramel lizards

301 |

@purplehaze2358

1 year ago

I think the real world would be a much funnier and therefore better place if real animals evolved to be so fat that falling on top of their predators is a valid survival strategy.

482 |

@JossOwX

1 year ago

Rain World is just freaking incredible, just how active everything is amazes me. The game is very unforgiving but I'll be willing to die over and over again just to keep playing

349 |

@geoffreyentwistle8176

1 year ago

Lol... I love the fact that the devs actually said "this is so cool! Why don't other games do this? Well, other games are RIGHT not to do this." Hats off to the devs for pulling off these kinds of procedural tricks anyway!

186 |

@purplehaze2358

1 year ago

Imagine if humans could also just store mechanical components in their stomachs and cough them up at a moment's convenience.

428 |

@isaacsmith1729

1 year ago

[spoilers] The Saint’s story is so ridiculously powerful! To think that the Saint would attain true transcendence in the physical world and then come back to ascend every other creature left in this world at the end of time is so beautiful! As their world ends, they finally choose to free all souls that are trapped in it.

243 |

@unr4g3ux37

1 year ago

Gourmand is... gourmand. He is the basic downpour experience. I would even say the easy mode. You will already have beaten the game before playing him so you will not have to harshly strugle to play with him. He gets tired and is kinda slow, but his spear throws are the strongest, dealing 3 times the one of the survivor when not tired, but half when he is. His ability to craft pearls make him really really effective if you wants to get along with scarvangers. While he requires a lot of food, he can eat everything, and feed himself better when fusing two food items, so it isn't that much of a problem. Artificer is a fighter, forget spearmaster who is far from being that great of a predator, artificer is nuts. You WILL abuse of his mobilty and bomb-crafting like hell. You can't angle yourself to hit something? Bomb it. You see a very strong predator in front of you? Vulture, red centiped, daddy long legs, you name it. Explose it. The offensive potential of this character is beyond that of any other thanks to its ability to makes bombs. But keep in mind several things: he cannot go past karma gates without the corpse of a scarvanger of high enough karma (except the ones that requires basic karma level), and the beginning will be hard (you begin in garbage waste, which is heavily infected with rot and has a lot of room filled with acid. The garbage worms do their things... And the scarvanger toll will require you A LOT OF LUCK to go past, if you choose to take this way.) Rivulet? Good golly this character is fun. Quick speed, higher jump, higher breathing capacity, but so so little time between the rains. Playing with rivulet is playing a race against time every cycle, and I love it. And the shelter failures will never be so helpful than with this character. Just, I HATE The Rot. And be wary of passages that require precise movements, as his speed can easily go against you (and may even kill you). Spearmaster is... interesting. Fighting is something you WILL require, but you will do so with much more strategy than with artificer. The reason goes like this: artificer can do massive AOE damages. You just need to throw bombs you made beforehand at your enemies, then feed of their dead bodies to replenish used energy and makes even more bombs. Spearmaster throw spears. But spears that he NEEDS to use to feed, and he needs a LOT of food, without even counting the fact that he can't feed of fruits. You will tend to use a spear you crafted only once because you will not want to waste food (as their draining effects are only effective for one throw) making you craft lots of spears. And you can drain ONLY from alive beings. That mean you will not kill them by any means at your disposal but try to feed of them as much as you can as you kill them. And spears aren't bombs. They must hit their targets to be effective. They do basic damages (by that I mean that you'd rather not waste your time trying to kill a king vulture with your toothpicks). And it takes times to craft them, and you will mostly have to craft them WHILE trying to survive the assault of the thing that's trying to kill you, given that unlike with the artificer, you will not alway kill in one hit while playing as spearmaster. I haven't yet unlocked saint. And I will forever curse Shaded Citadel.

151 |

@squirtage0984

1 year ago

I mean I understand that you are focusing on the new creatures, but one prominent creature you'll find in Saint are the orange lizards. I think the only regions they don't exist in is "Drainage," Subterranean (I think), and Submerged Superstructure (this one is kind of self explanatory). Anyways I think the reason for this is that prey is more scarce, and also for the body heat. Perhaps like bees, they sleep together for warmth in the frigid wasteland. Additionally, by sticking together they can survive and arguably thrive while many other lizard types are scarce, barely being able to survive. "Apes together strong" XD

169 |

@Big-Chungus21

1 year ago

Dude, you are literally an absolute blessing for all of us rain world fans. I was shocked when you made the first video, and was incredibly grateful for you doing so. But a second video? This is amazing! For a second time, its my favourite channel making a video of my favourite game.😊 Edit: also ive sort of wondered whether the gourmand is actually fat. Canonically he is the strongest slugcat in the game, i believe his spear damage is 4* that of survivor, which is i think 2* of hunters, making him actually crazy strong. We dont know what the slugcats anatomy is like, so maybe all that extra weight is muscle, and he gets tired easily because he has the same respiratory system but more muscle and maybe a more developed brain (he also seems to be the most intelligent slugcat). Surely if that was all fat, the gourmand would need less food to survive, not more.

657 |

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