Views : 60,079
Genre: Gaming
Date of upload: Jan 11, 2024 ^^
Rating : 4.719 (190/2,514 LTDR)
RYD date created : 2024-05-21T10:14:35.135864Z
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Top Comments of this video!! :3
No mans sky actually gives you what you expect. You fly about, you can think about where you land on a planet, you can find actual stuff from other players that was left years ago. You can actually land on big ships, or own a big ship and have crew....and can spot those ships in the actual universe going about the missions you have sent them on. Also vehicles, which are genuinely fun and alien pets.
I remember finding a planet in NMS where players had met in the old days when that was rare - there was an item floating there as a marker, as such meetings were celebrated in that way. I had no idea what it was and many players i went to had no idea either, i had found a genuine ancient relic on a forgotten world and could research it as it had their names on. Eventually i learned the lore of these unusual creations. I really was doing some in game space archaology... in a real ruin as some of the placed items nearby were still there, a broken stair and some walls....and what appeared to be a bridge that the two players had met so that they were both standing on the same coordinates years ago.
Starfield though - they had all that money and talent - and others had made mistakes they could learn from and avoid, including their own studio...and yet....everything went backwards. Its such a tragedy, it could have been so good. Should have been so good and instead all we got was a busted version of elder scrolls that was more like a knockoff copy.
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NMS got ship building! It's quite simple for now with only 3 ship types and 18 colour options, but it's still cool to have it! I think it was one of the final pieces of the puzzle to complete ships in no man's sky. But now we need customisable living ships and sentinels... mabye even freighters?!
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NMS is the better overall by miles,
but there are a few things I found missing and wanting in NMS:
1) Larger lived-in interior spaces [that aren't player-made]
2) Space magic (staves and certain modules for your multi-tool come very close, though; from barriers to invisibility to fireballs and electric balls)
3) Multi-biome planets (more specifically for life-bearing planets with dense flora, like lush and swamp worlds) (easy to overlook with deserts and snowball worlds)
4) Cities, towns, anything substantially larger than a settlement with permanent infrastructure for transit and utilities
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@social_redd_
1 month ago
WE GOT SHIP CUSTOMIZATIONS IN NMS BABY
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