Views : 23,540
Genre: Gaming
Date of upload: Apr 16, 2024 ^^
Rating : 4.994 (1/641 LTDR)
RYD date created : 2024-05-07T11:38:41.508548Z
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Top Comments of this video!! :3
'Resource management' undersells this game - it's a knife's-edge diplomacy simulator as well. The original FP was more of a lump-sum happiness model, while in this, the societal effects are nuanced to a greater degree by the factional interplay. So many ways for the city to fall, so many stories to experience. This is going to be a good series.
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Watching you ignore all the red notifications and pop up warnings reminds me of City Planner Plays doing landscape and detailing as his city literally burns to the ground in the background. Or how Biffa infected ignored the numerous polluted water notifications all his beavers got infected and died!
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I think what happened to the coal is that the mine was destroyed and the rioters also destroyed your stockpile directly before the whiteout... happy times.
You can see the coal changing from "full" to spending at 23:56 when you clicked away the first message about the riots. And 30 sec later you were missing all your coal. Maybe you could have quickly promised them something to stop them from destroying your stockpile?
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22:42 it did give you alot of squalor both for housing and food production
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interesting thing about the Whiteouts from me doing a second playthrough:
while they all share some mechanics (being unable to do anything in the Frostlands) they randomly pull different effects. For example, my first Whiteout set the temperature to -100, but the second one would set the temperature to -60 and make it impossible to cut wood
EDIT: The techs that cost nothing are Law unlocks specifically, so their cost is that after you research them, you have to sacrifice a 10-week cooldown on activating the Law (maybe even more if you fail to pass it)
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@Nivarias
3 weeks ago
Alright, mistakes were made. The game requires a completely different approach and I think I am getting the hang of this. Wait for episode 3! :))
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