High Definition Standard Definition Theater
Video id : XNhYyaR-nHA
ImmersiveAmbientModecolor: #d7ab8e (color 2)
Video Format : 22 (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: Opus - Normalized audio
PokeTubeEncryptID: 0a126a4365160d09fa79ab48ef1bb290f5bc3247fe4c13393df45e7c5e6dcfe6f28f090e24e9e8ea2855aa63c2c80320
Proxy : eu-proxy.poketube.fun - refresh the page to change the proxy location
Date : 1714937551055 - unknown on Apple WebKit
Mystery text : WE5oWXlhUi1uSEEgaSAgbG92ICB1IGV1LXByb3h5LnBva2V0dWJlLmZ1bg==
143 : true
The Future of Ward! | Magic: The Gathering Outlaws of Thunder Junction MTG
Jump to Connections
88,408 Views β€’ Apr 24, 2024 β€’ Click to toggle off description
Thanks for watching Good Morning Magic! If you enjoyed the episode, it'd mean a lot to me if you subscribed: it only takes one click, and helps grow the channel.

--------------------

Ward is a fairly new mechanic - how do we think it's doing? What might we change in the future? I fill you in!

Have a question? Post a comment! You can also catch me, Gavin Verhey, on the rest of the internet at:

Twitch: Twitch.tv/GavinVerhey
Twitter: twitter.com/gavinverhey
Instagram: instagram.com/gavinverhey
TikTok: www.tiktok.com/@gavinverhey

Thumbnail art is Voja, Jaws of the Conclave from Murders at Karlov Manor, by Valera Lutfullina.

#magicthegathering #design #mtgthunder
Metadata And Engagement

Views : 88,408
Genre: Gaming
Date of upload: Apr 24, 2024 ^^


Rating : 4.936 (72/4,444 LTDR)
RYD date created : 2024-05-05T17:56:25.644619Z
See in json
Tags
Connections

YouTube Comments - 1,416 Comments

Top Comments of this video!! :3

@ThePretzelBread

1 week ago

I think my biggest issue with Ward is that it seems like it isn't considered in any way when looking at a card's power budget.

482 |

@PieBandit

1 week ago

The biggest problem with big ward is that it encourages playing board wipes over spot removal

1K |

@RocketSlug

1 week ago

When you talked about the deceptive costs example of Ward 3, I took a moment to think about it and equated it in my head as your opponent always having a Mana Leak in hand, and I vaguely remember reading somewhere that you felt Mana Leak was too strong of a counterspell to print regularly anymore, which helped me put it all in perspective

401 |

@mikotagayuna8494

1 week ago

I really appreciate the use of Ward to evoke a story. Sauron the Dark Lord having Ward: Sacrifice a legendary artifact or creature is such a flavor and rules win. I could definitely see this as a nice way to denote key weaknesses of characters and things going forward.

22 |

@BlobThoughtsMTG

1 week ago

Introducing: Megaward 😎

305 |

@dontstealmydiamondsv3156

1 week ago

A fun idea I had was ward but as a drawback that makes your card a lightning rod. Like Ward--Draw a card or something silly like that

421 |

@TheSpunYarn

1 week ago

an interesting ward-adjacent mechanic would be a Trinisphere type effect, where any spell that targets the creature has to be scaled up in mana cost.

215 |

@tedpengu1n

1 week ago

I am looking forward to more experimental ward costs like ward, it's owner draws cards, owner gains life, Mill, etc would be really interesting to see

106 |

@ugmtg

1 week ago

I really appreciate the transparency, so thank you!! I've been enjoying a lot of these videos talking about the concept and implementation of mechanics! Acknowledging hiccups, faults, wins and losses help make this game a much better place! β€πŸ˜„πŸ»

11 |

@concon9107

1 week ago

Shoutout to octavia, living thesis for having not-hexproof but really just hexproof.

186 |

@colinfowler3021

1 week ago

Voja should have had "first turn hexproof". If you just want to guarantee value, like an attack step trigger, happening at least 1 time, it doesn't strictly need ward. Or "If you cast card name, it has ward 3 this turn."

85 |

@zealousdemon

1 week ago

Even Ward 2 is probably still too strong on Voja. I am extremely sympathetic to the idea that Ward or even Hexproof should be put more liberally on creatures that have to be turned sideways to get any value at all, but Voja's attack trigger is SO powerful that it can feel like a single attack is all it needs to wipe out a player. It's like having Craterhoof Behemoth in the command zone, with Ward 3 having near the same effect as haste. I know Carnage Tyrant could put some control players into conniption fits back in the day but it wasn't as if a single swing of that death lizard finished a game.

91 |

@DerekKalisher

1 week ago

The best Wards are ones that have unique payments like Vein Ripper or Graveyard Trespasser since they are still a cost that must be answered but 1.Doesn't negate the use of target removal 2. Plays into the game plan of the card, Ward 2-3 just leads to an over abundance of boardwipes since if I'm paying 5 to Terror your Voja, I might has well just drop a Damnation for 4

165 |

@RadicalPrion

1 week ago

As a Commander player, one thing I've noticed about the Oprah Winfrey mechanic (You get Ward 2! And you get Ward 2!), is that because of how hard it is to keep track of board states, people leave up mana for interaction but they forget about Ward costs, so it feels like Ward 2+ tends to overperform (and also why the non-mana Ward payments often feel more fair / attainable). I often forget about my own creatures' Ward abilities . . .

81 |

@Pistolsatsean

1 week ago

I think ward is a victim of its own success. It definitely is a better mechanic than hexproof or shroud. But hexproof and shroud weren't printed every set or even every other set. Ward is still a mechanic that demotes/punishes interaction, which arguably is the best part of the game. And when everyone is thinking about the forthcoming set, nobody is saying "I can't wait to see what version of ward we get this time." There is nothing wrong with the mechanic, but imo it isn't ideal to be printing anti-interaction mechanics every set or maybe even every other set. Edit: Wrote this before watching, I fully agree with Gavins conclusions on ward! I agree that non-mana ward has great design space. (Maybe I will be looking forward to seeing what version of ward we get in the future after all)

57 |

@viviblue7277

1 week ago

Yes. It’s resulting in heavy power creep of targeting removal options to keep up completely warping the metagame around it.

13 |

@Yunas_Jet

1 week ago

Ok but counterpoint: Ward as a mechanical theme for armadillos (as it is in Thunder Junction) is super cute and should be the exception to the rules you stated in this video because to heck with the consequences armadillos are baller

120 |

@sashalittledemon6766

1 week ago

Make a Legendary Creature that REALLY wants to be left alone. With Ward, Skulk, Hexproof, Flying and Shroud. Even if it's on silver border

47 |

@gpwaltz

1 week ago

Another Commander-relevant issue for Ward is that in long games with, complex board states with unfamiliar cards, forgetting that something has Ward means the spell gets countered. It's on the playgroup to allow takebacks here: "Oh, sorry, I forgot it had ward 2." Ward can function like a gotcha, if you want to play to the letter of the law, and I'm not sure if that was an intended part of the design.

46 |

@thetunkery6861

1 week ago

Inspired by the mention of paying ward twice to cast 2 shocks, it would be interesting to see how a ward type counter would work. Where any player can pay an amount of mana equal to the number of ward counters on a permanent to remove those counters. In the example below I've called it immunity. "Immunity 2 (This card enters the battlefield with 2 immunity counters on it. Any player may pay 2 mana to remove these counters. Permanents with Immunity cannot be the target of spells or abilities.)"

16 |

Go To Top