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Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
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1,690,689 Views • Jun 9, 2020 • Click to toggle off description
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We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage. Subscribe to his wonderful channel here: youtube.com/kruggsmash/

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Hosted & Edited by Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Filmed by Esteban Martinez
Closed Captions: Megan Carnes

Timestamps:
0:00 - Cold Open
03:11 - Danny's Intro
04:48 - The Origins of Dwarf Fortress
08:54 - The Design of Dwarf Fortress
20:00 - Steam Version
Metadata And Engagement

Views : 1,690,689
Genre: Gaming
Date of upload: Jun 9, 2020 ^^


Rating : 4.974 (517/80,019 LTDR)
RYD date created : 2022-04-09T16:17:43.598337Z
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YouTube Comments - 3,054 Comments

Top Comments of this video!! :3

@Chaosproscho

3 years ago

So let me get this straight: You guys took him, out of the safety of his home, drove him across the country, just to interview him? Do you realize what could have happened to him? Who would finish the game if something happened to him? Completely irresponsible. I hope he is safe and sound in his bunker again.

12K |

@kruggsmash

3 years ago

Hell yes. Very well done! Thanks again for letting me pitch in!

4.3K |

@sootmancer9851

3 years ago

"We added memories so now they get ptsd"

4.9K |

@soupalex

2 years ago

i like that tarn's answer to the incredulous "you modelled cats having eyelids into your videogame that is not really about cats or eyelids?" was just to say "well, yeah… everyone has eyelids"

1.3K |

@supajasiu

3 years ago

"Cats no longer drink a whole mug of Ale while licking their ale soaked paws" Yep. Sound like a DF Patch.

6.2K |

@rna151

3 years ago

"Vampires will stop attempting to pin the blame for their murders onto babies" I think was my favorite.

2K |

@MaximusDowns

1 year ago

It'd be a rough go to understand the programming that goes into this game. Tarn was doing post-doctoral mathematics after completing a PhD at Stanford. In short, the guy is a mathematical genius who wanted to be a game programmer, then spent twenty years developing one game. He and his brother are probably the only one's who truly would understand the existing code and all its implications. I would love for him to do a technical deep dive into the games development one of these days, but with the vision he has for this game, who knows if he would ever have the time. Truly a special individual and truly and incredible life's work.

2.3K |

@Miners666

3 years ago

Plays adventure mode: Gets a quest to slay a demon. Finds demon in a town. The demon is an inside-out toxic squirrel known as Flimsynuts. It is asleep. My adventurer is maxed out in whips, so they work through the night whipping the horror back to hell (it never wakes up at any point). Dawn breaks and I leave the demon’s house. The towns people suddenly surround me. I go to talk to one but they stab me. I run, bleeding through the forest as arrows and daggers fly around my as they relentlessly chase. I collapse and am mercilessly bludgeoned to death. I check to world history log, turns out Flumsynuts, the poison-breathing squirrel-in-a-Star-Trek-transporter-accident demon I was sent to kill, was that town’s beloved mayor who hundreds of years ago freed them from goblin oppression. ——— Speaking of goblins. Another time I was sent to slay a legendary bronze colossus. I knew I couldn’t beat it. So I go to the nearby goblin village full of kidnapped slave children. I free said children who join my cause, and now have a huge mob. I send wave after wave of kids at the colossus hoping to exhaust it (turns out iirc bronze colossi cannot get exhausted). Luckily for me, the colossus decides to use a sock of one of the many crushed children littering the room. Every one of its attacks does 0 damage as it slaps me with a sock as I seize my opportunity to patiently smash it apart with a hammer.

3.3K |

@Runexn

3 years ago

The first time I played Dwarf Fortress, (after having gained some semblance of an idea of what to do in it) I remember making a farm by draining water from a small pool of water above my fortress. After a while, it rained and refilled the pond, however because of the drain into my farm, the water in the pond turned into a whirlpool. at some point, an animal had managed to slip into the whirlpool, hit its head on a rock, fall unconscious and eventually die... a nearby dwarf who was hunting decided it would collect the animals corpse, causing HIM to slip, hit his head on a rock, fall unconscious, and die. this caused a massive chain reaction of dwarf behavior leading to my fortress being haunted by ghosts and the eventual downfall of the fort entirely. it was incredible.

5.6K |

@VirusCity17

3 years ago

I like how Tarns occasionally closed his eyes when he was talking. It was like he has to scan through his billion petabytes memory databases, then simulates an abstract concept into a concrete scenery, before boiling it down to words that mere mortal like us can grasps upon. As expected of the creators of Dwarf Fortress.

6.5K |

@Teth47

1 year ago

It's funny that he's literally made these dwarves so complex that they can actually develop ruminative depression.

1.3K |

@thomaslarkin3307

3 years ago

Tarns: We gave them characters arcs, but it resulted in arbitrary memories randomly haunting people for no reason Me: Kinda like real life...

1.9K |

@LickMyMusketBallsYankee

3 years ago

"Everyone was euphoric" So I fixed that

3.7K |

@diegeigergarnele7975

3 years ago

I love how he closes his eyes to remember old stuff. I mean, he programmed eyelids, he better use them

3.9K |

@urielseptim910

1 year ago

The fact that Tarns had to go on side tangents for a whole minute before actually getting to the alcohol cat bug speaks to the game's sheer complexity.

856 |

@haze86

1 year ago

His intelligence is so obvious. And he's much more charismatic and articulate than I expected from someone who made this type of creation. Awesome interview.

996 |

@WungoBungo

3 years ago

Lol the planned release date on their steam page just has the text field filled in "time is subjective" with no caps. New favorite game devs

897 |

@21scandium42

3 years ago

I love how he just accidently implemented a PTSD mechanic

2.9K |

@IVIaskerade

1 year ago

I think the most amazing thing is how in the intro story he casually mentions about a dozen things offhand that would be considered almost revolutionary if introduced to another RPG, and how absolutely everything interacts.

146 |

@JokersAce0

1 year ago

This guy is way more charismatic and camera friendly than I thought he'd be.

717 |

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