Views : 82,770
Genre: Gaming
Date of upload: Nov 17, 2023 ^^
Rating : 4.959 (50/4,789 LTDR)
RYD date created : 2024-05-20T09:30:41.924695Z
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Top Comments of this video!! :3
I'm kinda the exact opposite about the town-building in the SNES original. I liked that it was so uncomplicated and was mostly "story time" and also a chance to level up. It meant it did not overstay its welcome, while at the same time being a fallback if you feel like one level is all that separates you from your ability to beat a level.
Expanding on that just feels wrong to me, but so does removing it entirely.
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The Tower Defense sections actually made sense. The heroes actually made the quest more personal as well, they all made sense in the end too.
I thoroughly enjoyed this game and this is coming from someone who beat the original. The music is god tier and the fact they fixed the glitch in which the wrong music played in Fillmore Act 2, that right there made this an instant win.
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I have the same criticism regarding Cult of The Lamb. The game is just lovely in every way, but as time progresses, you spend more time taking care of your cult than fighting, and when you do fight you have to speedrun instead of explore stuff because by the time you come back, half of the cultists died.
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Thanks for the video on this one. I've been very curious about it since I wasn't totally swept off my feet by the original Actraiser (I found the combat sections a little clunky), and this tells me plenty about whether it's for me or not. Also, I couldn't help but hearing Castlevania in the song that played at the end and other parts of your video. It sounds so much like the song from Bloodlines on the Genesis called Reincarnated Soul, which I think plays during the first stage? Anyway, awesome video, and thank you for talking about some Switch stuff that I know nothing about!
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As one of my favorite SNES games I was super thrilled hearing about this remake. When I heard the music in the trailer I was astonished so when the vinyl was released I instantly pre-ordered it. If the Tower defense sections were cut to about 50% it would be so much better but I have really been enjoying my time with everything outside of the Tower defense sections.
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I could kinda see what they were going for.
ActRaiser is a combination of platformer and sim, and both parts of it are relatively simple. And when I think simple sim/strategy games, the first thing to come to mind is Tower Defense.
It's hard to make a sim/4x game that doesn't make hours and hours melt away, and part of the 'special sauce' of ActRaiser is rapidly going back and forth between the platform action sections and the town building sections... with the latter improving your power and performance in the former.
If you made the sim sections too complicated and to the point where they were hours and hours long, then the two styles of gameplay no longer mesh together well and the game becomes a sim game with random baffling action segments.
It's a hard 'secret sauce' to manage, and this team tried it by introducing tower defense segments. It might have worked, but the tower defense segments they came up with just plain aren't fun. They are tedious and boring at best, and frustrating and trial-and-error inducing at worst. They don't feel satisfying to solve.
I like someone that someone else suggested. Make it so you can build towers that help your angel with monsters, that get torn down when the final boss of an area is defeated and the monsters go away. Or make it so the townbuilding sections are more like RTS games, like Warcraft 3, with each area being like controlling a different race, with different units and building types.
Honestly, the best modern game I can think of that gives an ActRaiser "feel" is Dragon Quest Builders. It's a combination action RPG and town-building game. :)
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I think that the problem with x-rays or is that people don’t realize that the illusion of the city part being more complex is what makes the original so good. Everyone wants it to be more complex, but there really is no solution there that would actually add to the game. The brilliance of the original was in what rather than what it actually did.
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Bought this immediately after the announcement that it was a shadow drop. I actually enjoyed the whole game from start to finish, and the addition of postgame content was icing on the cake! It only got somewhat tedious for me after all of that, when I decided to go to max level since it's one of those games with an absurdly high level cap.
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@Locksmith97
6 months ago
I'd actually recommend Sakuna: Of Rice and Ruin as a sort of modern Actraiser-esque game. It swaps the basic town building for an easy to learn/hard to master farming system, but it's mixed with plenty of side scrolling action stages and bosses.
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