Views : 245,551
Genre: Gaming
Date of upload: Jan 16, 2024 ^^
Rating : 4.969 (59/7,673 LTDR)
RYD date created : 2024-05-08T03:25:06.694843Z
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Top Comments of this video!! :3
One of the many reasons why I prefer your guides over some of the other HSR creators' is that you include an auto battle behavior section, which really helps for players like me who spend 95% of this game auto battling. As the game grows more mature, a lot of veteran players are mostly focused on min-maxing time efficiency while playing the game and so auto battle gameplay efficiency is a really important aspect of a character's design that is often overlooked.
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Just a quick note regarding Topaz's lightcone. You can have 2 Tame states applied to the same enemy. If (like me) you were lucky enough to snag 2 copies of it, using one on Ratio and one on Topaz actually creates 2 separate debuffs and it applies the extra crit damage received by enemies for both.
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Right, so I've really been looking for something nice and clear to help me with this game. Your style, voice, ease of delivery, quality of information is just the best I've come across on yt so far. Some other creators just either make me feel stupid (yes, I'm very casual and very FTP) or broke. I'm happy just to be taught without prejudice. Subscribed.
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Thanks for the guide, Sevy! I'm planning to run him with Yukong, Tingyun and Lynx as they're the only ones compatible enough from the characters I own.. or I think are compatible lol. I have both Ruan and Bronya but I'm running them with my other dps characters, but I might switch them depending on the situation. Great guide as always!
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@SevyPlays
3 months ago
UPDATE: Regarding his E2, the additional damage instances do NOT count in the 4pc Grand Duke and Swordplay stacks. Basically, Grand Duke is just really limited and Swordplay will ramp up slowly either way. Thanks to those who gave their insights as to why, and @ratioeducation69 was extremely helpful in providing footage on his channel which you can check out! That's really unfortunate and I wish the game made it much clearer when a separate damage number does not count as an actual hit. But for now, that's how it is.
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