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Helldivers 2 WE WERE WRONG! Shrapnel and Ricochet UPDATE!
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51,219 Views • Apr 30, 2024 • Click to toggle off description
Helldivers 2 news! We were wrong! Shrapnel from the Eruptor seems to have been bugged, deflecting back to players and killing them NOT the projectile Ricocheting! The Eruptor is being BUFFED as a result, increasing explosive impact damage and removing it's broken shrapnel componant! #Helldivers2 #Helldivers2news #helldiversupdate

0:00 Shrapnel PROBLEM Explained!
0:30 Ricochets WORK, but Shrapnel is Broken!
1:04 The devs speak - they've tested Ricochet problems!
2:08 Only small arms ricochet on armor
3:05 Eruptor Explosive Damage BUFF!
5:25 Rapid Bug Fixing to Community Problems!

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Views : 51,219
Genre: Gaming
Date of upload: Apr 30, 2024 ^^


Rating : 4.795 (89/1,647 LTDR)
RYD date created : 2024-05-20T13:45:24.262176Z
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YouTube Comments - 509 Comments

Top Comments of this video!! :3

@fadedchicken

3 weeks ago

I’m pretty sure the bolt action is to expel the leftover shell to allow the next round to come up which still needs to happen even if the ammo is out

192 |

@OrdoMallius

3 weeks ago

It doesn't suck you in when shooting. That was definitely a buff

157 |

@ngVAT579

3 weeks ago

But the shrapnel is nice when firing into groups to kill multiple enemies.

53 |

@CharlesUrban

3 weeks ago

I'm glad that the scuttlebutt has it that the Eruptor is getting a buff again, but I'm starting not to trust what Spitz says.

86 |

@maximilliannewcombe1719

3 weeks ago

With a bolt action rifle when out of ammo you need to cycle the bolt to manually extract the spent case occupying the chamber as the bolt pulls out the case when you pull it back before pushing in a new round from the magazine when you push it forward. Currently the player does a full bolt cycle after the final shot of a magazine which doesn’t make much sense as you’re closing the bolt on an empty chamber and you’d have to redo the whole process once you’d put the new mag on. The character should instead (when out of ammo) slap a new mag on and then cycle the bolt, not before as they do currently. With a round still in the chamber the character should just put a new mag on and do nothing else.

83 |

@fi7959

3 weeks ago

Removing the shrapnel effect from the Eruptor seems like another nerf. They may be increasing hit damage, but if it's just a single shot then it's not going to be as effective as it was. Crowd control was fantastic with the Eruptor, without that exploding shrapnel, I can see it being used less. Especially with the reduction in ammo capacity.

41 |

@bluepirate04

3 weeks ago

Noooo the shrapnel was the point, that's how you get those 7 kills and stuff. Also I can't kill a strider for shit now. 3 shots with the eruptor? Tragic.

12 |

@cccccccocckkadoodadloo

3 weeks ago

:( sad i thought the shrapnel was the best bit about the eruptor it was like shooting a mini frag grenade- now im worried it will just feel like a slower dominator...

69 |

@pirateskeleton7828

3 weeks ago

You are correct about the last round in a bolt rifle. While you would still have to pull the bolt back to expel the spent casing, the follower (thing that pushes bullets) in the magazine should also hit the bolt catch, which would not allow the bolt to go forward again until you: -insert a new magazine with fresh rounds. -press down on a bolt catch release button (assuming it has one). This is also the case in old clip fed bolt action rifles with internal magazines, like the Kar98. You will also notice that the autocannon does not have a bolt catch, so you have to fully recharge the bolt when you go full empty. However, I give the autocannon a pass, since it’s an autocannon and you should ideally always be keeping it topped off

15 |

@AxethatGuy

3 weeks ago

Last I checked how a projectile 'ricochet' happens shrapnel disperses randomly not laser target the players head...

2 |

@pokinginpractice9108

3 weeks ago

Tbh i had not noticed the issue with the eruptor until i watched your vid. It's just i simply do not shoot it at something near me, and that's just how you should play the eruptor

7 |

@ShinseiTheFennec

3 weeks ago

Please correct me if I'm wrong... So what you are saying is that this effect was always happening, but instead of pulling you into the explosion, the shrapnel is doing what it is supposed to do, damage things in an AOE around the explosion? Maybe don't use it to attack enemies close to yourself. It's a bolt action, and therefore it's best to use it for longer ranges, or use your secondary or another weapon for closer enemies since the explosion is obviously going to be harmful to everyone around it, yourself included. This is why it always feels so satisfying to quickly dispatch a group of squishy enemies at a distance with it.

5 |

@RandomInternetUser-yi5cc

3 weeks ago

Why remove shrapnel? I get the whole shrapnel problem, but I think it would have been better to at least decrease the spread.

13 |

@Felnier

3 weeks ago

Skipping eruptor shots like hanzo arrows just got more interesting

5 |

@ssassb

3 weeks ago

So, what I found enjoyable and cool about the Eruptor was the AoE damage, being able to clear groups of small enemies. They nerfed the AoE and now they are just going to remove it entirely. Honestly disappointing.

4 |

@anthrax2413

3 weeks ago

The shrapnel is what actually caused you to kill Chargers with the Eruptor. So, this will be a massive nerf to the weapon disguised as a buff. Because they messed up something real badly in this update, the Eruptor will lose a major part of what let it kill some enemies.

46 |

@QueenStewds

3 weeks ago

the eruptor shrapnel is so fucking powerful and the fact that they're removing it is a massive nerf. even if they buff the hit damage the loss of the shrapnel is fucked. there's so many times where i'm running solo and have to clear 4-5 bugs and i just fire it at a wall near them and the shrapnel shotguns and kills all the bugs and now that method is going to be gone.

41 |

@CalzaTheFox

3 weeks ago

On a bolt action rifle, typical procedure when the magazine is empty is to bring the bolt to the rear and hold it there. You replace the magazine and all you have to do is bring the bolt home. If you close the bolt on an empty magazine, you have to cycle the bolt again in order to get a round into the chamber, so you're doing additional work for no real benefit.

2 |

@eNolaVirus

3 weeks ago

Discovered on my last stream, the best reload cadence for the Eruptor is to reload on the last round, not once the mag is empty. THIS DOES NOT WASTE A ROUND. You will cycle the final round into the chamber and the next mag of 5 rounds will wait behind it. What this does is prevents the last bolt-cycling animation needing to pull the bolt back, saving a TON of time on the reload animation, but also in a pinch, you have 6 rounds before you MUST reload again. The total animation without the first part makes it take only slightly longer than priming the bolt with it loaded! So...If you reload every 5 rounds, reloading on the last round instead of after firing it, you will notice an overall increase in sustained fire rate!

1 |

@Symolian88

3 weeks ago

The way AHG communicates with the community reminds me of how Blizzard use to be before Activision. And I have just revealed my age, lol

36 |

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