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How to Structure Efficient Bus Routes | Verde Beach Ep. 63
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282,782 Views • Dec 21, 2021 • Click to toggle off description
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How to Structure Efficient Bus Routes| Verde Beach Ep. 63

Hello and welcome back to Verde Beach! In this episode, we're going to examine the existing bus system and make modifications to improve the system efficiency and legibility. We'll also increase service and remedy bus bunching. If you love transit, you'll love this episode! In the next one, we'll focus on high-capacity transit. Enjoy!

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Pearl Bay (Industries DLC)
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CHAPTERS

Intro and Bob Ross Fixes – 0:00
Building a Metro/Bus Hub – 3:45
Dealing with a LONG Route – 10:25
Fixing Broken Bus Routes without Deleting Them – 21:30
New Bus Service in a Redeveloped Area – 31:17
Bringing Transit to a Blue Collar Area – 35:40
Clearing Transit Pass-ups - 40:53
Getting Distracted by High-Capacity Transit - 48:52
BILLY MAYS HERE! BUT WAIT - THERE'S MORE – 53:58
Metadata And Engagement

Views : 282,782
Genre: Gaming
Date of upload: Dec 21, 2021 ^^


Rating : 4.943 (85/5,861 LTDR)
RYD date created : 2022-04-09T19:28:31.094612Z
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YouTube Comments - 284 Comments

Top Comments of this video!! :3

@CityPlannerPlays

2 years ago

Huge shout out to today's video sponsor Nord VPN! For a HUGE discount on a 2-year plan an a month free, head to nordvpn.com/cityplanner

60 |

@jonathasqueirozribeiromora1720

2 years ago

Boy, oh boy, I'm always impressed by your humbleness, how you listen to the community and are not afraid of going back and make changes that are sensible. I just admire you more and more. Excelent content, as always! Passing this year with your videos made everything better! Cheers buddy!

463 |

@DaDoubleDee

2 years ago

The yellow route in the old neighborhood is actually two different routes with very similar colors!! That's why it was being weird lol

160 |

@pasikokkonen1603

2 years ago

You are over producing basic lumber by 3-4 fold. That's why the lumber storages are full and all their trucks are doing exports. Processor buildings don't send a truck out, they only send a buy call out and thus lumber storage would do the delivery, or the lumber producer. But since they don't have any free trucks,. they can't deliver. You need to match the produced lumber to demanded lumber on industry area screen and that makes it work in balance.

194 |

@robinson23

2 years ago

Would make a ton of sense to remove the stop at the observatory and have another bus line run there. In reality there would be one bus every two or three hours pinging back and forth between the nearest train station and/or space campus and the observatory.

169 |

@TAP7a

2 years ago

“Today, we are going to focus on transit” Liked, commented, shared, rated 5*, sponsors visited, codes entered, patreon flooded, retweeted, name screamed from multiple-family mid rise residential rooftops…

62 |

@riccardozanotta518

2 years ago

50:00 Wouldn't it make more sense to have the express line stop at the train station and the two east-west lines stop on separate platforms at the metro plaza? It would avoid the backup issue with the two trains stopping onto the same side of the station and remove those turns from the express line.

55 |

@anddrewb1367

2 years ago

With airports announced as the latest DLC, is there any plan's for an upgrade to Mulligan international/cargo?

95 |

@chewygoesroar1097

2 years ago

Just gave youtube a quick refresh and was instantly delighted to see an upload of Verde Beach, time to get the kettle on and grab some biscuits.

12 |

@FuriousFry

2 years ago

Just a quick tip for you and anybody else struggling to hit the correct budgets for the amount of vehicles: mouse wheel up or down while hovering over the bar increases or decreases by 1%. So you can maximise efficiency!

7 |

@brunopippo6597

2 years ago

When you create your lines, make sure the starting direction is on the right side of the road, or it will cross road and junctions. Unless you do it on purpose for some reason to me unclear 🤭 lines are always crossing making loops and weird shapes, and extending the length for no reason. 🤗

20 |

@robinson23

2 years ago

What I'm doing in my cities: Same colour scheme and numbers for busses that serve certain purposes. For example: Exclusive downtown busses: 100 - Downtown Line 1 200 - Downtown Line 2 300 - Downtown Line 3 Downtown & Outskirt connecters 10 - Bus line connecting outskirts with the downtown 1 20 - Bus line connecting outskirts with the downtown 2 30 - Bus line connecting outskirts with the downtown 3 Busses that are inner-city busses but don't run the downtown: 1 - Bus that runs from suburb X to suburb X 2 - Bus that runs from suburb X to suburb X 3 - Bus that runs from suburb X to suburb X That makes it easier in the game but also makes it easier for people living in a city to know: "Ok this is a two digit number that goes downtown!"

64 |

@danilogeber4048

2 years ago

Hi CPP, i'm a fan directly from Brazil. Have u ever considered to create a resort/spa in the mountains? You could even use the route to deep space radar. Sorry for my poor english. Great video!

45 |

@DJarr216

2 years ago

So, your forestry industry problem with goods not getting where they need to be even though plenty are available is a known vanilla issue. Biffa talked about it in many of his city builds, explaining why he uses a mod for it. So in vanilla, when a building needs goods it sends out a notification to ALL buildings that have these goods available and want to sell them. One of them will reply and send those goods over, the problem is that the delivery can come from anywhere. It could be from a nearby warehouse or producing facility, it could be from a freight railway station, cargo harbor or cargo airport that's importing from a different city, it could be from a warehouse or producing facility all the way on the other side of your city. The game does not take distance/travel time into account in vanilla. Each distributing facility has a finite amount of trucks to send goods across the city so really any long trip made is a downside. The larger your city, the more things start to snowball out of control so inevitably there comes a point that long trips gain critical mass, which causes huge delays and shortages where there should be none. The mod that Biffa uses fixes this by sending out the order to the nearest distributing facility first. This creates shorter trips which means trucks return sooner to be able to send out again to deal with the next order. Long story short, in vanilla the game is working as intended and there's little to nothing you can do to fix the core issue. However, a few episodes back I commented about the cargo station in the redevelopped area not having a bypass track for any trains not wanting to go through that cargo station. The bridge over the river going to that cargo station is a real bottleneck and that station is the cork preventing cargo from going where it needs to be. You didn't notice it back then because on the other end of that cargo station the railway goes underground and all trains where waiting underground. It was hard to miss because you didn't stay in the underground view for long, but us viewers have the luxury to pause and rewind the video and I did catch the cargo train blockage. Fixing it might not completely solve the issue with not enough goods in your forestry industry, but that blockage definatly isn't helping things.

9 |

@kris.monroe

2 years ago

Yes! Busses! The power of bus transit has for some reason been the bane of my cities skylines existence. It's more regular traffic but also gets cars off the road, but also if they break or something it's done just right then backups can occur? The give and take! Thank you for this!

2 |

@Darth_Vexus

2 years ago

It'd be interesting to see you make a Verde Beach quarry somewhere and just start taking soil from there. But maybe build up a small town of services around the quarry, since you can't necessarily make one that people will actually work at, haha.

8 |

@agranddayout6100

2 years ago

Would be great to get a passanger rail episode to directly connect up some of the longer distance routes

14 |

@brendanSD

2 years ago

For the Airport/Sunset E/W lines, you'll need to flip one line's starting and turnaround points so that they use different platforms at central station instead of the same one (and thus the excessive queuing)

6 |

@jason2501

2 years ago

The issue with the orange line between the Aeroport and the Central Station is that the yellow and the orange lines share the same track. The orange line already has a very high amount of vehicles (bc it's a very big line), but the yellow line is causing it to back up even more. Also, the yellow line is now also being made less efficient bc its getting stuck behind the orange line vehicles; It would be more efficient to put the lines on separate tracks. Edit: Spell check

6 |

@Sam-es2gf

2 years ago

We at the UK lunchtime gang appreciate your scheduling greatly. :)

6 |

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