Views : 55,389
Genre: Gaming
Date of upload: Dec 30, 2022 ^^
Rating : 4.865 (103/2,938 LTDR)
RYD date created : 2024-03-02T23:56:20.640221Z
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Top Comments of this video!! :3
My biggest issue with Spartan ops tbh was 343s method of âincreasing difficultyâ, being the larger amount of enemies with power weapons, dealing more damage and with better reaction times. To the point of sniper crawlers or jackals everywhere and every elite and grunt having a fuel rod.
The mode itself, I genuinely enjoyed on launch and am still sad on how badly itâs implemented in MCC. I always enjoy co-op âspec opsâ type modes
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Although I feel that there were too many similar missions, Spartan Ops still had a great story and had several fun and unique missions like the attack on the Infinity, stealing a power supply from a Lich, and fighting through the Harvester. It helped make me feel that my multiplayer spartan was actually important to the story, and gave me motivation to level up and unlock cooler armor, things I feel Infinite still desperately needs.
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13:41
The issue isn't just only that they're lacking the motivation and will to refine and fine-tune the experiments they put out, but they never learn from them. Before they move on, it's like they completely forget that they even TRIED to experiment and change things up. No notes taken, no feedback listened to, and nothing new learned. In a way, the Spartan Ops being one of the biggest and earliest experiments 343 tried to conduct is respresenting them as a company.
Small things are like normal and heroic difficulty. We ignore it, we use it or we straight up make 343 remove it / nerf it. And just like the enemies across all 50 or so of those missions, they just keep coming in the same fashion and never change.
Bigger things are like Legendary difficulty. We keep throwing ourselves at the enemies like we throw everything we can at 343 to fix what they've done. Maybe we get past it like we might get the issue changed / removed, or maybe we ultimately give up and repeat the cycle on the next mission / issue.
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I always loved Spartan ops. It reminded me of Reach seeing my custom Spartan in a mission that has a storyline. The problem with it was recycled maps , weapons despawning too quick, , too many enemies if you were solo and the fact that the cutscenes didnât follow your Spartan fireteam but rather fireteam majestic. I do love Firefight but Iâd prolly prefer Spartan Ops. Anything over war zone though.
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Hey guys, I hear that there are audio problems. The issue is on YouTube. I can hear audio, so can other people, itâs just not playing for everyone.
Give it a second, maybe refresh the video, come back in 5 minutes.
#ThanksYoutube
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I remember playing Halo 4 Spartan Ops and loved the mode because of the narrative and the fact I was using my spartan. It had its flaws as you mentioned, but I just liked the idea of seasonality. In particular, season 2 was a better experience overall. But the fact that Spartan Ops replaced Firefight was probably also one more motive of not liking it, to which I agree: Firefight allows you to play arcade, no need to set out a story. You can set the rules and have fun. Spartan Ops can work as its own thing for Infinite, and I hope they do so. The fact the cutscenes in Infinite are now from the engine, it should be easier to produce at the same time of the missions, or at least a some sort of working mini-mission.
Anyway I wish the best for Halo Infinite, especially for this third season, which seems to be more robust than Season 1 and 2.
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@LateNightHalo
1 year ago
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