Views : 231,740
Genre: Gaming
Date of upload: Apr 5, 2023 ^^
Rating : 4.881 (143/4,647 LTDR)
RYD date created : 2024-05-12T18:19:02.65779Z
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Top Comments of this video!! :3
solid comparison. coulda ran it at high or custom settings tho. the ultra settings reportedly have broken fx here and there. and... sure, the pc version seems to have some issues, but i'm sure they'll be fixed. it looks great, sharper than the ps5. and... ofc the pc has more resources to spare to deliver higher fidelity shadows and farther view distances.
misc notes: oodle is not the shader compiler. it's the decompressor. maybe they packaged a version that's a bit slower, in the latest patch. i'm still running the 2.9.5 oodle that fixed the day 1 version and it's decent fast. reportedly loading the compile data faster then the current version.
initial level loading times can be decreased the most if you use a gen 4 nvme. test have been done to even unpack the entire game and seen improvements of half the loading times (but breaking the graphics a lil bit), not so much in scene transitions tho. you still gotta load a lot of assets and that takes cpu time, where as on the ps5 it's done without cpu interaction using direct storage, which is yet to be established on pc.
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10:00 The PC version seems to have stronger reverberation in the sound during the shooting. Could just be the capture methods.
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for sure in any game, the highest setting for "god rays" will be sharp as a knife, dialing it back to maybe high or medium will make it look like the ps5, along with maybe some other settings as well. as for the water, it would appear the engine is in some aspect, framerate dependent, which would explain the dissipation, but if you do look more closely, the ripples do in fact bounce back like on ps5, but it happens much quicker that its harder to see. as for the controller thing, i wholly agree the deadzone is abhorrent for the dualsense, making small adjustments when aiming extremely difficult, enough so it felt horrible to play and swapped to k&b, what i am already more comfortable with since i switched to it from console going on 7 years now
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4:50 the comparison isn’t like for like. Ps5 is using a cube map, not ssr. Look at 5:30, and you’ll see the same reflection on pc. Also, the crepuscular rays looks sharp like that on ultra setting. It’s actually quite expensive to get that definition, but I agree that medium/high looks better, which is how they look on ps5.
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A very detailed comparison. I just completed it a few nights ago on PC and was one of the lucky ones that got through it without any crashes or issues apart from some jitters here and there using K&M, but overall had an average of around 70-80fps with everything on ultra 1440p. I'm glad none of the issues mentioned here were noticeable for me. I think if I had played it first on PS5 I might have noticed them
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@TurboLight
1 year ago
Disappointing how there are more issues rather than improvements
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