Views : 146,125
Genre: Gaming
Date of upload: Mar 28, 2024 ^^
Rating : 4.871 (132/3,969 LTDR)
RYD date created : 2024-05-13T12:29:39.726851Z
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Top Comments of this video!! :3
The fact that cross gen games can look this good makes me think that very few ps5 titles actually utilize the hardware adequately. Devs used to need to optimize around hardware limitations but now the solution is FSR and a pro version of a console that’s had very few major exclusives that aren’t also ps4 games
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Ps: Aaparently Photo Mode is bugged in Alloy's Model.
The gameplay itself the model quality are the same as PS5.
But once you enter in Photomode in PS5, the model changes to a Cutscene quality version, while in the PC, it still uses the Gameplay quality version. It's a bug in photomode, not a Downgrade, since the cutscenes uses the same high quality cutscene version as in PS5.
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Hi Nick930, great Direct Comparison & I’m excited for your Prince Of Persia Documentary but I would like to suggest something,
I think there’s one RPG series that you’ve probably never covered on your channel. I don’t know if you are a fan of this series but I think you should try out the JRPG series Persona from Atlus, not just a documentary but also for other content you make in general including direct comparisons, one I think you should try is a direct the original version of Persona 3 from 2006 & Persona 3 Reload. So, I would like to ask if you would have a go with Persona content on your channel?
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hello mate ! great comparison like always , hope to see PC version gets some fixes for the Graphic issues :( should not be like this for a PC game , one question tho can you please tell me what software and with what settings do you use to Record gameplays ? they look SO detailed and clean , what bitrate etc
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@Nick930
1 month ago
Seeing a lot of comments about "frame generation" being on: 1) i ended up turning it on/off several times after recording the settings menu to test it 2) closeup images are captured using photo mode, so even if it was enabled, it wouldnt impact anything. Photo mode wont freeze a generated frame in place with artifacting Frame gen is basically only ever used in this video during those sound comparison sections to demonstrate the smoothness of the gameplay versus the old 30fps fidelity mode on ps5. I'm well aware of the disadvantages of frame gen, but even still - artifacting is not nearly as prevalent as it was when this feature was first introduced
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