Views : 97,454
Genre: Gaming
Date of upload: Mar 25, 2024 ^^
Rating : 4.864 (140/3,964 LTDR)
RYD date created : 2024-05-20T01:32:08.76616Z
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Top Comments of this video!! :3
Thing is: Those orbital rotation transitions are 100% a Object-Container and associated physics-grid problem as far as I am aware.
I am pretty sure you can do the same thing and have the same results right now when going into live, if you just find the transition between the planetary Object-Container and space
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The rotating object container spaces around planets have been there for a long time. Most people just weren't aware of them because there was no reason to fly to that exact boundary. For those of us doing quantum interdiction, they were very relevant. It's just because CIG is assigning different object containers to different servers that people are noticing this now.
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5:45 might have always been a bug in the game, we just din't notice it because it's an arbitrary point and the only reason olly knew where it is is because of the server changing / knocking him out of qt
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It really is an exciting time
there's alot of work they are gonna need to do, not just on the server tech itself, but in the game designs that bring servers to their knees (persistence of wreck pieces for example is awesome, but without quanta NPCs or missions given to humans to clean them up...they clog everything)
but Benoit and the team must be very proud of the test, and it really gives alot of hope to the backers that we'll see a real MMO emerge
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@LevelCapGaming
1 month ago
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