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97,454 Views • Mar 25, 2024 • Click to toggle off description
Go to our sponsor betterhelp.com/levelcapgaming for 10% off your first month of therapy. Thank you to BetterHelp for Sponsoring this video.

Star Citizen just tested Server Meshing and 800 player servers, which is one of the game's biggest milestones ever...

@Olli43    • I tested Star Citizen server meshing,...  
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Views : 97,454
Genre: Gaming
Date of upload: Mar 25, 2024 ^^


Rating : 4.864 (140/3,964 LTDR)
RYD date created : 2024-05-20T01:32:08.76616Z
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YouTube Comments - 517 Comments

Top Comments of this video!! :3

@LevelCapGaming

1 month ago

Go to our sponsor betterhelp.com/levelcapgaming for 10% off your first month of therapy. Thank you to BetterHelp for Sponsoring this video. #ad

20 |

@murti1565

1 month ago

Pls DONT EVER promote BETTER HELP again. They shared patients mental health data with 3rd parties even tho they claimed they wouldn't.

133 |

@PVPnb

1 month ago

This game is becoming more like it was envisioned; and im all for it

329 |

@latech7671

1 month ago

Thing is: Those orbital rotation transitions are 100% a Object-Container and associated physics-grid problem as far as I am aware. I am pretty sure you can do the same thing and have the same results right now when going into live, if you just find the transition between the planetary Object-Container and space

105 |

@yasinzeydulusoy

1 month ago

And years ago people were like "it's impossible" and that question is usually followed up by "How did they do that?"

300 |

@TheBrokenEclipse

1 month ago

The tech is really bloody cool, can't deny that one bit

42 |

@Xalantor

1 month ago

I am already flabbergasted that their server center did not explode from that load. Excruciatingly slow progress, but progress nonetheless. If they actually make a Making-of: Star Citizen like they promised during the kick-starter, it will be a feature length movie.

50 |

@mwm5942

1 month ago

I want 10k players at new babbage.

102 |

@Coldsealion

1 month ago

The rotating object container spaces around planets have been there for a long time. Most people just weren't aware of them because there was no reason to fly to that exact boundary. For those of us doing quantum interdiction, they were very relevant. It's just because CIG is assigning different object containers to different servers that people are noticing this now.

8 |

@Cornerboy73

1 month ago

Even with the rough edges, the tech is remarkable. Very proud of the team and thanks to the testers doing their part too.

8 |

@AuraMaster_7

1 month ago

"we still dont have a release date for 3.23 other than Q2" They literally told us April.

61 |

@CMDR-Ashtar

1 month ago

There has been an edge where the planet rotation starts in the game for a long time. Any good Mantis pilot uses it to set their trap.

9 |

@ayapper

1 month ago

I MIGHT FINALLY COME BACK

20 |

@swigmcale7555

1 month ago

I've said this a few times, but whether or not Satr Citizen as a game sticks is irrelevant. The tech CIG is pioneering using this game as the backdrop is arguably the most important thing coming out of this. Seeing this tech pop up in other games in the future is going to be amazing.

19 |

@HansangVibration

1 month ago

I think daily about this game, and i've just played a couple of hours total. I will not start to play seriously at least until 4.0 releases, but man once i start i'll never see another game on my pc.

11 |

@ranishkA123

1 month ago

I think the "Raptor" is a SCU box/cargo barge :)

16 |

@Beenel64

1 month ago

1.0 PLEASE COME OUT I NEEEEEEEEED IT

19 |

@the_steamtrain1642

1 month ago

5:45 might have always been a bug in the game, we just din't notice it because it's an arbitrary point and the only reason olly knew where it is is because of the server changing / knocking him out of qt

4 |

@DonaldJPump24

1 month ago

Imagine this technology mixed with minecraft + distant horizons. You could have an entire world in minecraft.

3 |

@Citizen-Nurseman

1 month ago

It really is an exciting time there's alot of work they are gonna need to do, not just on the server tech itself, but in the game designs that bring servers to their knees (persistence of wreck pieces for example is awesome, but without quanta NPCs or missions given to humans to clean them up...they clog everything) but Benoit and the team must be very proud of the test, and it really gives alot of hope to the backers that we'll see a real MMO emerge

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