Views : 49,846
Genre: Gaming
Date of upload: Oct 17, 2023 ^^
Rating : 4.979 (22/4,266 LTDR)
RYD date created : 2024-05-15T21:57:54.79533Z
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Top Comments of this video!! :3
Konami at this period in time loved making versions of games exclusive to that system so they weren't always simply just ports of what another system had. They liked trying to get the best out of a specific piece of hardware rather than attempting a direct port that may have had to be compromised in some way to get running on one system.
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I think itâs worth noting that Treasure was formed by former Konami employees in 1992, while Sparkster released for SNES in 1994.
Sparkster was directed by Hideo Ueda, who mainly worked on shooters at Konami, including a role as lead programmer on Axelay in 1992 as well as a number of games in the Gradius, Parodius and Twinbee series. He remained with Konami at least until the 2000s, as he was credited on MGS3.
That said, devs undoubtedly kept in touch with their former co-workers, and a healthy spirit of competition led remaining Konami employees to push their limits trying to keep up with Treasureâs software wizardry; and gamers reaped the rewards with Konami titles like Sparkster, Contra: Hard Corps and Castlevania: Bloodlines.
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0:54 I absolutely LOVE this song. Konami being awesome with the music, as usual.
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@TheZetaKai
7 months ago
This game is one of those forgotten gems that makes me think, "if the stars had lined up just right back then, this would have been huge." It's clear that these games were somebody's passion project at Konami, with so much effort and care put into them to make them shine. In some alternate timeline, Sparkster could've had a Saturday morning cartoon, an action figure line, and a revival series of its own. Most games don't really have that potential, but Sparkster has got it. A true hidden gem.
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