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Warframe | DE Doesn't Understand Overguard
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68,464 Views • Premiered Apr 23, 2024 • Click to toggle off description
Well, this took an eternity just to release yet another poorly disguised fashion reel. Sorry for the loud squeaking by the way, my chair was being nefarious and I couldn't fix it in post. Just turn the volume down or something I guess.

Discord: discord.gg/EaVWQ6Zg8e
Actual Content Playlist:    • Actual Content  

Trib's CC Video:    • Warframe - Loki and The Death of Crow...  
Sab's CC Video:    • Warframe: The Odd State of Crowd Control  
Levelcap Eximus: I couldn't find the post please let me know if you can it was so funny lmao

CHAPTERS:
Intro: 0:00
What is CC?: 1:52
CC is NOT Worthless: 3:16
Why Overguard?: 4:50
What is Overguard?: 5:20
What is the Purpose of Overguard?: 7:00
Ancient Healers/Corrupted Ancients: 10:30
Duviri Portals/Undercroft Defense: 13:58
Netracells and Deep Archemedea: 17:06
Damage is EVERYWHERE: 24:02
How Can We Fix It?: 27:57
Status Reduction: 28:40
My Awful Idea: 29:17
An Operator-Based Solution: 33:03
General Changes/Recap: 34:33
What Else Hurts CC?: 36:38
Counter Mobs: 36:58
Hostile Gamemodes: 41:26
Thoughts Summary: 46:20
To the Warframe Community: 48:40
Outro: 51:24

MUSIC (in order)
Nebulous: Fleet Command - Fleet Editor
Warframe - Deadlock Protocol Ambience 1
Warframe - Saya
Warframe - Orb Vallis
Warframe - The Plains of Eidolon
Warframe - Albrecht's Laboratories Ambience
Kevin Macleod - Local Forecast
Warframe - Sanctum Anatomica
DM DOKURO - Treasures Within the Abomination
Warframe - Corpus Ship Ambience (Extended)
AM2R - Hydro Station
Warframe - Zariman Ambiance
Metroid Prime - Crashed Frigate Orpheon
Delta V Rings of Saturn - Enceladus Prime

Secret description video:    • nora no  
Metadata And Engagement

Views : 68,464
Genre: Gaming
Date of upload: Premiered Apr 23, 2024 ^^


Rating : 4.929 (76/4,221 LTDR)
RYD date created : 2024-05-13T06:26:34.634489Z
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YouTube Comments - 983 Comments

Top Comments of this video!! :3

@CoolKid369

2 weeks ago

Edit: hey all, a few things to note: I wanna apologize for the EXTREMELY annoying squeaking noise in the background, my chair was feeling nefarious and I didn't notice at the time. This took me like 2 and a half hours to record and I couldn't fix it in post, so just uh, I dunno, listen on bad speakers or lower the volume, I'll fix it by the next video (probably). I also wanna add that Corrupted Ancients are more noticeable than regular Healers, as ranged units stick near them, so they don't just wander out of the radius. Even so, its still like 2 enemies at any given time and they're still flawed. I also forgot to mention how Arbitration Drones nullify CC, and I think it would be totally fair to allow enemies under their effect to be CCable. Last thing is about Nullifiers, where a lot of people mentioned that their shield regenerating causes a lot of problems, so they could be changed to lose their bubble permanently when it breaks to avoid this. To keep the shield drone relevant, maybe it could do like a radial electric proc or somesuch when destroyed, but that's just an idea. A lot of people also disagree with my idea of changing defense, and while I still stand by it, I think that there could be a compromise: killing Eximus reducing the timer by 5 seconds. Considering that they have Overguard CC won't stop them from getting close enough to be killed, so I think that could be a solid way to strike a balance. Also, I want to note that Inaros is a very CC focused character even post rework. I didn't count him as a lot of those elements are carried over from his older kit, but in the name of fairness I think it is noteworthy that they did keep this part of Inaros' identity intact (which funnily enough makes the hesitancy to rework Loki even more confusing). Lastly, to all of the people who are simply saying I have a skill issue or somesuch, please actually listen to my argument on this. This game is easy as shit, I am well aware of that fact, I am not proposing changes with the goal of making the game easier. I find it sad that a once rich playstyle has been abandoned and the frames that use it consequently crippled, and I want to allow people to play the game in ways other than damage spam. If you like spamming damage, that's fine, but it doesn't mean the problem does not exist.

282 |

@RingAroundMeReal

2 weeks ago

i took a shot every time he said overguard or crowd control, and drank so much i integer overflowed into being sober

1.1K |

@Baked_Banana42

2 weeks ago

DE relying on removing gameplay tools and options in the name of "difficulty" is getting more and more concerning. The game isn't hard when I can still just cheese everything. It's just more tedious and narrow in gameplay.

697 |

@jackgamer6307

2 weeks ago

I simply need to mention this lovely interaction. If you pop a nully bubble, and drag him into a vauban vortex, he'll be able to recast his bubble while actively being stuck in the vortex, thereby cancelling the ability and freeing everyone affected, not just himself

551 |

@Darthmufin

2 weeks ago

Nullifiers just need to be changed to how they used to function: disable powers when you enter inside but they can't outright 'pop' abilities by touching them with their bubble. A nullifier shouldn't instantly pop an atlas wall, limbos cataclysm, or frosts snow globe as examples. Instead, all enemies inside the bubble will be immune to abilities as it should be, allowing a nullifier and any enemies inside to walk inside cataclysm unfazed until their bubble is popped, in which they would be frozen by stasis. If they were an eximus they would also need to have their overugard removed. Easy fix and avoids lore breaking things like nullifiers destroying pockets of alternate realities and somehow nullifying infestation.

389 |

@UserLeoh

2 weeks ago

Saw the thumbnail and thought it said “He Doesn’t Understand Overguard” and was offended that you thought the Ancient didn’t understand Overguard. I’m sure Mr Ancient would love this video as much as the rest of us do.

262 |

@BedbugzGirl

2 weeks ago

"schizo eximus units" has to be my favorite idea of all time

178 |

@usdepartmentoftreasuryinte6052

2 weeks ago

i personally am a big fan of eximus units sometimes just nuking my health because the toxin effect refuses to show up for a solid 20 seconds

466 |

@RicardoAlmeidatm

2 weeks ago

They should add some form of "brittle" enemy to the game. A tough motherfucker of a unit that "breaks" when CC'd to incentivize teams to have both CC and high damage.

301 |

@greytestgrey3837

2 weeks ago

I LOVE LONG FORM CONTENT, I LOVE DEEP DIVES WITH A LOT OF INTROSPECTION AND CRITICAL ANALYSIS OF VIDEOGAMES

166 |

@honestmistake8167

2 weeks ago

Yareli Prime mating press will bring CC back to the game

105 |

@andrewwilliams8951

2 weeks ago

Fun Fact: Mag's Magnetize will still form around a unit with over guard, but they won't be immobilized, so they can drag other mobs into the bubble for you as they run around.

67 |

@SoftNapkins

2 weeks ago

I liked the idea of Void damage (And operators) being a focus of taking down overguard It sorta felt like a design intention that Zenurik's Void Drag slowed eximus down, as well as operators doing bonus damage to overguard in the patch overguard was introduced

170 |

@Theguyoverthere603

2 weeks ago

A reasonable and critical video without any dev bashing? The Warframe subreddit is rapidly approaching your location.

96 |

@thewarriorcat3271

2 weeks ago

I remember seeing the Eximus rework and thinking, "huh, that looks interesting" And then getting curbstomped by overguarded blitz and toxic eximus that were immune to everything Love these video-essay form videos, keep up the great work man!

82 |

@covid19sama

2 weeks ago

I actually really like the idea of void slinging into overguard to instantly break it, especially since Kuva Guardians exist so there's a precedent to do exactly that already (kinda surprised you didn't mention them tbh). I think a good thing to go along with that would be to overhaul amps to be moddable or something similar as a way of really incentivizing fluid switches from frame to flesh, especially with how much DE is pushing operator gameplay in recent years

73 |

@ZarkhanXeron

2 weeks ago

Specifically instructed to wait until the video is over before commenting, commenting in defiance at the 1:00 mark

44 |

@Stumpless

2 weeks ago

Make eximus units consume 1/3 of their overguard to cast enhanced abilities (With a cool draining animation on the health bar during their cast windup). Once overguard has been expended, the time between casts is increased or their power/range is reduced to current levels or lower.

25 |

@SkyEcho751

2 weeks ago

I find the Demolisher idea good, but there is a tweak I'd argue is needed. And that's the Demolishers should have an automatic explosion when the timer ends with a set radius. If you kill the Demolisher, then it doesn't blow up, meanwhile if you control the target from getting close to the conduit so that the auto-detonation doesn't hit it. This creates 2 paths, either pour out damage to destroy them, or use CC to keep them away. Some CC would be far better then others, it would allow a more CC focused style, while not leaving a CC disabling enemy just running around. Had that happen once because of Pathfinding issues, just kinda found it running around.

54 |

@TheTolnoc

2 weeks ago

Learning I could roll through the Arson eximus fire wave was a life changing event.

22 |

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