Views : 68,464
Genre: Gaming
Date of upload: Premiered Apr 23, 2024 ^^
Rating : 4.929 (76/4,221 LTDR)
RYD date created : 2024-05-13T06:26:34.634489Z
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Top Comments of this video!! :3
Nullifiers just need to be changed to how they used to function: disable powers when you enter inside but they can't outright 'pop' abilities by touching them with their bubble. A nullifier shouldn't instantly pop an atlas wall, limbos cataclysm, or frosts snow globe as examples. Instead, all enemies inside the bubble will be immune to abilities as it should be, allowing a nullifier and any enemies inside to walk inside cataclysm unfazed until their bubble is popped, in which they would be frozen by stasis. If they were an eximus they would also need to have their overugard removed.
Easy fix and avoids lore breaking things like nullifiers destroying pockets of alternate realities and somehow nullifying infestation.
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I actually really like the idea of void slinging into overguard to instantly break it, especially since Kuva Guardians exist so there's a precedent to do exactly that already (kinda surprised you didn't mention them tbh). I think a good thing to go along with that would be to overhaul amps to be moddable or something similar as a way of really incentivizing fluid switches from frame to flesh, especially with how much DE is pushing operator gameplay in recent years
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Specifically instructed to wait until the video is over before commenting, commenting in defiance at the 1:00 mark
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I find the Demolisher idea good, but there is a tweak I'd argue is needed. And that's the Demolishers should have an automatic explosion when the timer ends with a set radius. If you kill the Demolisher, then it doesn't blow up, meanwhile if you control the target from getting close to the conduit so that the auto-detonation doesn't hit it. This creates 2 paths, either pour out damage to destroy them, or use CC to keep them away.
Some CC would be far better then others, it would allow a more CC focused style, while not leaving a CC disabling enemy just running around. Had that happen once because of Pathfinding issues, just kinda found it running around.
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@CoolKid369
2 weeks ago
Edit: hey all, a few things to note: I wanna apologize for the EXTREMELY annoying squeaking noise in the background, my chair was feeling nefarious and I didn't notice at the time. This took me like 2 and a half hours to record and I couldn't fix it in post, so just uh, I dunno, listen on bad speakers or lower the volume, I'll fix it by the next video (probably). I also wanna add that Corrupted Ancients are more noticeable than regular Healers, as ranged units stick near them, so they don't just wander out of the radius. Even so, its still like 2 enemies at any given time and they're still flawed. I also forgot to mention how Arbitration Drones nullify CC, and I think it would be totally fair to allow enemies under their effect to be CCable. Last thing is about Nullifiers, where a lot of people mentioned that their shield regenerating causes a lot of problems, so they could be changed to lose their bubble permanently when it breaks to avoid this. To keep the shield drone relevant, maybe it could do like a radial electric proc or somesuch when destroyed, but that's just an idea. A lot of people also disagree with my idea of changing defense, and while I still stand by it, I think that there could be a compromise: killing Eximus reducing the timer by 5 seconds. Considering that they have Overguard CC won't stop them from getting close enough to be killed, so I think that could be a solid way to strike a balance. Also, I want to note that Inaros is a very CC focused character even post rework. I didn't count him as a lot of those elements are carried over from his older kit, but in the name of fairness I think it is noteworthy that they did keep this part of Inaros' identity intact (which funnily enough makes the hesitancy to rework Loki even more confusing). Lastly, to all of the people who are simply saying I have a skill issue or somesuch, please actually listen to my argument on this. This game is easy as shit, I am well aware of that fact, I am not proposing changes with the goal of making the game easier. I find it sad that a once rich playstyle has been abandoned and the frames that use it consequently crippled, and I want to allow people to play the game in ways other than damage spam. If you like spamming damage, that's fine, but it doesn't mean the problem does not exist.
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