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Warframe - Loki and The Death of Crowd Control
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155,895 Views • Mar 26, 2024 • Click to toggle off description
I have a tummie ache while im writing this send get well soons

I gots me a Twitter:
twitter.com/Triburos

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Views : 155,895
Genre: Gaming
Date of upload: Mar 26, 2024 ^^


Rating : 4.953 (141/11,769 LTDR)
RYD date created : 2024-04-28T07:27:04.614889Z
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YouTube Comments - 1,672 Comments

Top Comments of this video!! :3

@TriburosOnline

1 month ago

Loki has been a topic of discussion lately. And with his QoL changes coming out tomorrow, nows the perfect time to discuss not just Loki, but also where Crowd Control stands as a whole in the game's current state. Amongst the dev team, the over-all thought seems to be: "We want to change Loki, but we're not sure how without making him something that isn't Loki." Let's talk 'bout that A Tweet from Pablo is what kinda kicked off this entire video's production, and I kinda dropped a much bigger project that I was in the middle of working on, to work on this one. Been about a month in production, and I put a higher than average amount of work into specifically animations for this one. So soz for the longer-than-average silence in uploads boyos. as always I want to marry you all ilu (very platonically) ((I just like you a lot))

853 |

@Xenodargon

1 month ago

To all the people who say "Just subsume X ability onto the frame and it works" let's not use helminth as a band-aid here.

2.8K |

@IsfetSolaris

1 month ago

Me: Why does it take trib so long to update? Trib: Animates an insane intro to the video just for a bit

1.8K |

@joetheturtle7768

1 month ago

“I don’t think this video will do anything…” -The guy who was single-handedly responsible for the majority of Grendel’s buffs

409 |

@Brenhydra

3 weeks ago

The phrase "Nuking an entire room is also crowd control" is both the most accurate statement and condemnation of the sheer skew of modern Warframe missions.

48 |

@aiyowei187

1 month ago

loki being able to steal and bank eximus powers would be awesome, actually

1.3K |

@jackbaker967

1 month ago

A video for a frame from 2012 coming out in 2024 does fit well with your usual schedule

747 |

@trooops991

3 weeks ago

And 9 days later, they nerf more CC abilities. Crazy.

102 |

@C_Kiri

1 month ago

So here's the thing I find awkward about the conversation regarding CC: The decisions to build counters into the game around CC was made with the understanding that CC is actually fucked-up powerful. It's like you said; it doesn't matter if the enemy is level 1 or level 1,000, an infested charger or a Corrupted Bombard, they are all equally declawed by being disarmed and equally useless if slept or timestopped. I think the single biggest change the game made against CC was Overguard. Overguard utterly kneecaps a couple of older frames who don't work without their grouping tools (hi Nidus), it obliterates poor Limbo because now enemy abilities pierce the rift and they're not even stopped by Stasis, and you need an absurd checklist of what does and does not pierce Overguard just to keep track of what you can actually throw at the only enemies you care about which will matter, and the items on this checklist are not at all related to their power level. Why does Breach Surge's blind work through Overguard when it's one of the strongest abilities in the game? Why do only some forms of distraction work? Who knows. Now, here's the thing I want to highlight, actually: The entire reason Overguard was introduced, which stems from the entire reason we have spent a decade nerfing CC to begin with, is to have enemies you are forced to interact with. Nullifiers, and later Arbitration Drones, were designed to present you a cloud of enemies that were a problem you needed to stop, think, and answer, without hitting an ability that could otherwise turn them off with a press of a button. Eximus units getting overguard and having their abilities buffed is the same thing; a VIP target that has to die yesterday, and you can't one-button tell them to fuck off, and they have a huge chunk of their health bar that's thick and resistant to damage and doesn't even feel status as strongly. And here's the problem: You actually can still one-button tell an Eximus to fuck off, it's just that button is the fire button. By weakening Control, players turned to Kill. By turning to Kill en masse, the game is now about Kill. Now that the game is about Kill, they started releasing mostly more and more Kill-focused game modes and frames, ultimately resulting in Kullervo's goofy ass being able to literally kill any enemy in the game by thinking about it hard enough, resulting in all other enemies in a fifteen mile radius dying as well. And the thing is, Kill is and has always been better than Control, because a dead enemy requires less thoughts per second than a stunned one. The one thing holding back the power level of Kill was that Kill had fixed output while Control scaled inifinitely. Now that we have equally infinite means to scale Kill, either by bypassing armor which is the game's means to scale or by simply cranking the damage so high that infinite armor doesn't mean anything, Control is literally both weaker and slower than Kill. And I think now, we need to actually step back and not just ask 'what does it take to make an enemy you must respect in Warframe', I think we need to entirely re-evaluate the question. What is 'respecting an enemy' in Warframe? Because I think recognizing a priority target and spending energy to either stun it and put it in a tidy little box to be dealt with later, strip it of its means to threaten me, or convincing it to attack something else, is a lot more respectful than 'left-clicking it with slightly more authority'. Just to be clear: Sure, Limbo Stasis Cataclysm turning off entire missions for two button presses is a problem. That is a unique can of worms. But I think we and DE need to think harder about CC on a case by case basis with regards to what should and should not work on VIP targets, especially when the alternative is 'idk just fucken kill em'. I have my own opinions of blanket changes vis a vis 'what should happen when I press which CC buttons on what', but I'm not DE. I'm just some dude who thinks Nidus not being allowed to play the game in the Circuit is kinda sad.

292 |

@user-eq8dd3nk8s

1 month ago

Literally king of stealth. So good at stealth to the point some players forget Loki exist.

265 |

@loveshank1511

1 month ago

The ultimate path: DE does everything in the best path AND Loki gets Fem-Loki as a Deluxe skin.

442 |

@fiendish9474

3 weeks ago

Update: CC is even more dead than before

35 |

@Aegirknight

3 weeks ago

Not even 2 WEEKS old video, proved right by the most recent hotfix (at time of comment)

32 |

@throwdown1776

1 month ago

I feel like scarlet spear really gave DE a traumatic experience to where things like coopertive gameplay/events, CC, and powerful alternative weapons, are so gimped and not seen its hayday

344 |

@kieronsullivan9515

1 month ago

The switch teleport idea is actually really great they 100% should do that

214 |

@duncanvanlith9830

1 month ago

The idea of stealing nullifier bubbles/overguard and eximus effects is actually so good wow

24 |

@luciusireckon2469

3 weeks ago

Well with the Dante patch we got the bad ending

17 |

@demmodor4761

1 month ago

These days just we just grab a Saryn and a random gun and delete a map in seconds, (mini)bosses included

202 |

@kylebaryonyx9478

1 month ago

Yup, this is what I like to see. The discussion topics brought up here, especially with regard to fixes, will definitely stir things up in the community that sees them, and I hope will reach the desks of some of the devs too. I like these suggestions, but I see that they would need work to make them viable to implement.

165 |

@raulcarvalho3880

3 weeks ago

It's so fucking funny that literally yesterday every single cc that worked we had last has been nerfed, and now overguarded enemies are literally imune to EVERY cc hability in the game. LOL

11 |

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