High Definition Standard Definition Theater
Video id : 24CbP6nP4Fc
ImmersiveAmbientModecolor: #dedbdf (color 2)
Video Format : 22 (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: Opus - Normalized audio
PokeTubeEncryptID: 472461f4113235ade5bb773461b82f19b8bd5d9a4d1a6b2385243d7dd69b19954b778e572b14d0e8de83998311e69800
Proxy : eu-proxy.poketube.fun - refresh the page to change the proxy location
Date : 1715703269255 - unknown on Apple WebKit
Mystery text : MjRDYlA2blA0RmMgaSAgbG92ICB1IGV1LXByb3h5LnBva2V0dWJlLmZ1bg==
143 : true
1,351,310 Views • Sep 1, 2023 • Click to toggle off description
We're going on a trip to a kingdom-turned-to-crypt! Deep underground, Hallownest-bound!

In this video, we're going to discuss the massive Hallownest mapping project created by @TheEmbracedOne AKA Nook! She made an entire map of Hallownest by compiling thousands of in game screenshots together in one big image! And this new view of Hallownest gives us many things to discuss.

Check out Nook's map here:
www.hallownest.net/

Nook is also a game developer, working on the game Where Birds Go to Sleep! Check out her game here:
store.steampowered.com/app/1387640/Where_Birds_Go_…

Check out this blog post by MEBI:
www.tumblr.com/mebis-art-dump/724244057185042432/o…

Here's the Hallownest map created by Raining Chain:
scripterswar.com/hollowknight/map

I briefly show a clip from @BoundaryBreak in this video. You can watch his video about Shovel Knight here:
   • SHOVEL KNIGHT IS A 3D GAME?! Its Own ...  

Check out my Discord server, mossbag & friends!
discord.gg/mossbag

Please follow me on Twitter. I equate my self worth to my follower count:
twitter.com/mossbag69

Wishlist my upcoming game, Titan Shell, on Steam!
store.steampowered.com/app/1964860/Titan_Shell/

Link to script/list of songs:
mossbag69.blogspot.com/2023/08/hollow-knights-map-…

Translate this video into another language using Amara:
amara.org/videos/stk1ABNP63rg/info/hollow-knights-…

Footage for this video was captured using the Hollow Knight Debug Mod and the Screenshot Machine mod. Those mods, and many more, can be downloaded using Scarab+
themulhima.github.io/Scarab/

Here are links to the various maps shown off in this video:
Castlevania: Symphony of the Night:
fantasyanime.com/valhalla/castlevaniasotn/castlevs…
Environmental Station Alpha:
imgur.com/gallery/TAezZ
Super Metroid:
www.snesmaps.com/maps/SuperMetroid/SuperMetroidMap…
Castlevania: Aria of Sorrow
www.castlevaniacrypt.com/aos-maps/
Metroid:
nesmaps.com/maps/Metroid/MetroidCompleteMap.html
Axiom Verge:
drive.google.com/file/d/1Z5yk_V1b3_DYFQDAu9Y-SMB3M…
Mega Man Zero:
www.redlib.matthew.science/r/metroidvania/comments/p9htkj/i_ma…
Castlevania: Circle of the Moon:
www.castlevaniacrypt.com/cotm-maps/

Video Chapters:
00:00 Introduction
01:52 Hallownest Mapping Project
03:35 Recreating rooms
06:07 Hallownest's map is broken
08:00 Forgotten Crossroads
12:28 Greenpath
13:40 Crystal Peak
17:56 Fog Canyon
19:05 Fungal Wastes
21:20 City of Tears
26:28 Dirtmouth & King's Pass
27:08 Howling Cliffs
28:29 Royal Waterways
31:30 Ancient Basin
32:44 Queen's Garden
33:55 Deepnest
35:39 Resting Grounds
36:42 Kingdom's Edge & Hive
41:16 White Palace
43:09 Conclusion
Metadata And Engagement

Views : 1,351,310
Genre: Gaming
Date of upload: Sep 1, 2023 ^^


Rating : 4.961 (605/60,830 LTDR)
RYD date created : 2024-05-14T16:12:55.51739Z
See in json
Tags

YouTube Comments - 2,804 Comments

Top Comments of this video!! :3

@Altimos

8 months ago

This video has single-handedly delayed Silksong another 2 years so Ari and William can make the world properly contiguous.

18K |

@theplaguedoctor6271

8 months ago

Maps being inaccurate is lore accurate

4.5K |

@n1cknamed

8 months ago

Very considerate of Team Cherry to make their fanbase feel at home by giving Hallownest the same geometry as a clown car.

4.4K |

@1umbreon4life

8 months ago

Honestly, I've always assumed Hallownest was built like an anthill but represented like an ant farm. This would mean that some rooms curve and layer back on themselves or other rooms, but Cornifer, being the legendary cartographer he is, figured out how to represent the 3D world in a 2D space.

1.6K |

@DailySilksongNews

8 months ago

I am refunding my copy of Hollow Knight as I'm writing this.

1K |

@piotr78

8 months ago

The real question: are the empty spaces between rooms made of void?

4K |

@XDWASDX

8 months ago

I'd never have fully appreciated Nook's hard work if not for this analysis. Thanks for calling attention to a diligent artist/art appreciator.

595 |

@AngelofGrace96

8 months ago

Damn, reediting every single background as well as high res screenshoting and connecting everything together?? Nook did insane amounts of work! Props to her!

334 |

@DolanDarker

8 months ago

Good video but can you personally release silksong already

7.3K |

@aamoslansikunnas

8 months ago

I like how you can still make hollowknigt content after all these years

3.4K |

@MaRpH_crystal

8 months ago

when you realize that none of the rooms would realistically be exactly next to each other, like the blue lake shown in game isn't the full lake, its just the bit connected to FC and RG. the elevator is suggesting that theirs some bend between. any rooms that overlap are in front or behind.

256 |

@verdantViridity

8 months ago

28:00 I think the problem with overlapping rooms is that we're looking at a 3D environment through a 2D lense. The stag nest probably wouldn't actually clip into other areas if a z-axis could be better included.

842 |

@fon420

8 months ago

her replying with "fuck no" actually makes her more of a giga chad queen than before

1.1K |

@mossbag69

8 months ago

Uh, so Nook's website has crashed due to the influx of traffic... Please be sure to check back in a few days to see the map in full! EDIT: It's back up now!

8.7K |

@ItsMiss5p1d3r5

8 months ago

It's interesting that you consider needing to add hallways and such as misalignments in the map. I kind of always assumed that there were implied hallways and such between rooms, rather than them being perfectly contiguous. It's really awesome to see the amazing work Nook put into this, though, my goodness!

281 |

@fjordojustice

8 months ago

I really enjoyed hearing about how they managed to fit the Infamous Tuck Rancid Egg Room into the map.

183 |

@Sopsy_Hallow

8 months ago

ya know, i just think a lot of "rooms that overlap" would be placed behind eachother, obviously its a 2D game but it has a lot of parralax and suggestions of 3D space, so i dont think its that bad that the map doesnt fully align 100% of the time

1.4K |

@casualbird7671

8 months ago

Nook's artistic abilities to make everything so seamless on the map.. it's just incredible

1.9K |

@lifebloodcore2106

8 months ago

Remember that one room in Greenpath that connects Hornet's arena with the Lake of Unn that everyone complains about because there's nothing there? Well maybe Team Cherry knew that other such connecting rooms must exist but left them out because they didn't want there to be too many rooms like that one.

124 |

@cloudcleaver23

8 months ago

A fair bit of these can be accounted for by treating Hollow Knight as a two-dimensional adventure through an otherwise three-dimensional world. Just because the camera pans left on a room change doesn't mean the Knight had to have walked a perfectly straight line, the path could have angled without players being made aware. I think that particularly accounts for places like the White Palace and Soul Sanctum, and you can already see it basically canonized by the existence of doorway rooms and the Stag paths that take off outside the plane of the map.

101 |

Go To Top