Views : 1,351,310
Genre: Gaming
Date of upload: Sep 1, 2023 ^^
Rating : 4.961 (605/60,830 LTDR)
RYD date created : 2024-05-14T16:12:55.51739Z
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Top Comments of this video!! :3
Honestly, I've always assumed Hallownest was built like an anthill but represented like an ant farm. This would mean that some rooms curve and layer back on themselves or other rooms, but Cornifer, being the legendary cartographer he is, figured out how to represent the 3D world in a 2D space.
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28:00 I think the problem with overlapping rooms is that we're looking at a 3D environment through a 2D lense. The stag nest probably wouldn't actually clip into other areas if a z-axis could be better included.
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It's interesting that you consider needing to add hallways and such as misalignments in the map. I kind of always assumed that there were implied hallways and such between rooms, rather than them being perfectly contiguous. It's really awesome to see the amazing work Nook put into this, though, my goodness!
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Remember that one room in Greenpath that connects Hornet's arena with the Lake of Unn that everyone complains about because there's nothing there? Well maybe Team Cherry knew that other such connecting rooms must exist but left them out because they didn't want there to be too many rooms like that one.
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A fair bit of these can be accounted for by treating Hollow Knight as a two-dimensional adventure through an otherwise three-dimensional world. Just because the camera pans left on a room change doesn't mean the Knight had to have walked a perfectly straight line, the path could have angled without players being made aware. I think that particularly accounts for places like the White Palace and Soul Sanctum, and you can already see it basically canonized by the existence of doorway rooms and the Stag paths that take off outside the plane of the map.
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@Altimos
8 months ago
This video has single-handedly delayed Silksong another 2 years so Ari and William can make the world properly contiguous.
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