Views : 17,630
Genre: Gaming
Date of upload: Jun 28, 2023 ^^
Rating : 4.905 (27/1,104 LTDR)
RYD date created : 2024-04-21T23:54:57.781506Z
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Top Comments of this video!! :3
I feel like the day nights cycle could work, maybe in the day cultists desperately try to hold ground defending their vampire overlords and you have to fight your way in to the defended areas and kill the vampires who are boarded up inside, but come night the hunter becomes the hunted, vampires everywhere, and you really have to play safer in the night to survive.
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good video, id like to see more of this style from you! Also your improvements to editing are really showing through as time goes on. one piece of criticism i'd offer is that at times it felt like gun sounds, or music during transitions, were at a higher volume than your voice and the rest of the video, and so i found myself playing with the volume slider a bit throughout the video. but maybe thats just me
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I absolutely adore Gen Zero, the early game where you're piecing together the narrative while hiding from unknown enemies with great sound design is just... chef kiss
Arkane's fall from grace after how incredible Prey was (pistol viewmodel and name aside) is just sad. Here's hoping they can return to form for their next game, the industry needs more people keeping the immersive sim genre alive
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I remember when news broke that Bethesda had trademarked Redfall for an upcoming game and people were hyped and assumed it was related to TES:VI. Because REDguards live in HammerFELL.
Just funny how we thought Redfall was a game everyone wanted and instead got a game that not even the developers wanted to make.
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Iām at a doctors appointment and will watch the video later. But hereās my review of the game. Love your very objective analysis of games btw. Keep it up!š
My best friend and I tried Redfall like a month ago and the conclusion we came to after four solid hours of playing was āI wish I could like this gameā. I love vampires and was looking forward to some co-op slaying. But how empty the world felt made exploring the vast map feel unrewarding and dull which only got worse with each encounter feeling exactly the same as we quickly began to grow overwhelmingly stronger compared to the enemies we were facing. Going back and forth to the hub area for main quests felt taxing and disruptive to exploration. It would have been nice if the quests came up providing a natural route through the world instead. The fast travel felt like an afterthought bandaid for this since players fast travel separately but all players must be present to accept all quests meaning you inevitably end up waiting for your friends as they gear up halting progress completely further dulling the whole experience. The bugs I experienced were minor, but I kinda wish they were insane so I had something to laugh at whilst waiting or looking for something to do in this coastal town. It was worse than a bad game. It was boring. A dumpster fire could at least put a smile on your face.
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I'm not too observant when it comes to first-person animations, but even I can tell Redfall has some ROUGH animations. Seeing things like magazines clipping into the guns and that lifeless run animation make me really appreciate when animations are done well in games. Great job with the video and especially with the editing!
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Really nice improvement in editing and pacing. However, the audio mixing is all over the place. Some clips are WAY louder than the rest of the video (13:40 is a good example)
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@ranzu3138
10 months ago
Is important to note that close to 70% of Arkane's original staff left during Red Fall's development. Not only were they forced to make a kind of game that isn't their strength (multiplayer open world) but also ended up losing most of their talent, and it's sad.
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