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Video id : iMlhhDNtZqU
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Video Format : (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: 140 ( High )
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Date : 1732685513114 - unknown on Apple WebKit
Mystery text : aU1saGhETnRacVUgaSAgbG92ICB1IGV1LXByb3h5LnBva2V0dWJlLmZ1bg==
143 : true
1,991 Views • Sep 22, 2024 • Click to toggle off description
Metadata And Engagement

Views : 1,991
Genre: Gaming
License: Standard YouTube License
Uploaded At Sep 22, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.918 (3/144 LTDR)

97.96% of the users lieked the video!!
2.04% of the users dislieked the video!!
User score: 96.94- Overwhelmingly Positive

RYD date created : 2024-09-25T13:45:18.975272Z
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13 Comments

Top Comments of this video!! :3

@ProjektHarvestSoul

2 months ago

Definitely hard disagree with a caveat.
You need to be tactical with your Casts since it's fine to hard reference one way, but when you're creating webs of references that's when memory goes through the roof needlessly.
There are times when you absolutely want to hard reference because you actually want the asset loaded at all times... Although it's generally a better idea to just reference as a variable instead of using Casts. I only use Casts when I need to reference something as a basic Object in the majority of use cases or when I Cast to the same object class as what I'm working on (keeps hard references down while letting you get away with dirty dev).

3 |

@the_______happy100

1 month ago

How to use interfaces instead of casting?

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@alekvillarreal3470

1 week ago

I always run all my casts on tick for every actor 🤓

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@combycat

2 months ago

What does casting even do?

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@Cipxvr

2 months ago

I edge to interfaces

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@warsarebeautiful3504

2 months ago

Bro never reply’s

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