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Game Dev Secrets: Why am I so heavy? #indiegamedev #gamedev
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332,348 Views • Jul 18, 2024 • Click to toggle off description
Follow Isadora's Edge on Kickstarter: www.kickstarter.com/projects/inboundshovel/isadora…
Wishlist Isadora's Edge on Steam: store.steampowered.com/app/3125320/Isadoras_Edge/

(I usually have a "max fall speed" defined in the game, and when that is enabled, it makes noticing this even more difficult, since you never get the full "fall like a rock" effect, you just feel a tiny bit too heavy sometimes. I turned off the max fall speed to make this video a bit easier to follow. believe it or not, this bug was fully present in my game for, like, a full year of development. can't believe I missed it for so long, lol)

The game that I'm developing as an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me! #indiegame #gamedesign #godot #godotengine #gaming #gamedevelopment #pixelart #gameengine
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Views : 332,348
Genre: Gaming
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Uploaded At Jul 18, 2024 ^^


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RYD date created : 2024-11-22T11:48:50.420226Z
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335 Comments

Top Comments of this video!! :3

@InboundShovel

3 months ago

Wishlist Isadora's Edge on Steam!
store.steampowered.com/app/3125320/Isadoras_Edge/
And you can follow the Kickstarter here: www.kickstarter.com/projects/inboundshovel/isadora…

Thank you!

119 |

@ashilikepi

4 months ago

Damn, I feel a fool now. My ass was thinking in irl physics. “Oh easy, just have the ground apply a constant equal and opposite force.” Makes so much more sense in a game to just do what you did

3.6K |

@LucasLima-lf6yf

4 months ago

And maybe adding a terminal velocity could prevent the character reaching crazy speeds when falling off high places.

1.6K |

@beedrillfanatic5933

4 months ago

Just remember that Gravity should be coded as an acceleration that cannot increment speed if a character is on the ground.

161 |

@Your_LocalWizard

4 months ago

If you ever played Mega Man 1 you KNEW what was coming

106 |

@fictiondreemz

4 months ago

I have wondered how gravity is calculated in a game... I was once taught how, then promptly forgot a week or two later. This makes a lot of sense! Thank you!

484 |

@jakedeschamps4454

4 months ago

Imagine having this bug prolong for so long that an integer underflow occurs and you just get launched into the sky 😂😂

13 |

@redacted2814

4 months ago

As soon as I saw the negative number build up, I had to know if it would overflow and cause you to just teleport into space.

9 |

@Emerald29

4 months ago

If you let the speed build up for 12 hours straight, you can even go to a parallel universe!

6 |

@delta_power3049

2 months ago

This exact bug is used in Super Metroid reverse boss order speed runs. Specifically, it allows you to get powerbombs a lot faster.

3 |

@Palemis

4 months ago

Bro I swear these videos are a TREASURE for new devs, please keep making these 😭

38 |

@Sunlezito

4 months ago

this could make for a very interesting game where you have to be constantly jumping to offset the gravity force and there could be different gravity in other levels

116 |

@coolbeans007

4 months ago

So that's why it felt like gravity was 10x stronger in classic Castlevania

12 |

@RuloSrb

4 months ago

The original megaman 1 comes to mind that had a gravity issue

20 |

@hitihautriponel419

3 months ago

That's the kind of bugs you go "That was so dumb, why did it take me 3 weeks to fix"

1 |

@fero_zetta

4 months ago

Funny idea: Make an item that deactivates the setting to make your vertical speed to 0 while on the ground.

The item can be turned on or off, and it could be named something like "Stacker Gravity Orb" or something.

This bug could be interesting as a feature.

2 |

@TheKorenji

1 month ago

I like to call this the "Mega Man 1 Special", that's the oldest instance I know of, and definitely the first I got to experience.

1 |

@SaltedCoffee400

4 months ago

I definitely noticed some buildups in games before now that you mention it.
But from my memory, it had more to do with what was defined as “ground” and set to 0.
Like walking off a wierd ledge or rock and instanly dying

35 |

@awareqwx

3 months ago

"It's so close that I probably don't even need to jump"
...
"Alright, turns out this level was constructed on the surface of the sun."

3 |

@spl_itscreen3857

2 months ago

So THATS why megaman sunk like a blue rock

1 |

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