Multiplayer Pirate Game Devlogs
34 videos • 47,535 views • by Tom Weiland
1
How I Fixed the Ocean in My Pirate Game
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2
Why Making Multiplayer Games SUCKS
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3
I Made NEW COMBAT for my PIRATE GAME | Multiplayer Devlog
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4
I Made a New Pirate Ship for My Game | Multiplayer Devlog #45
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5
2 Years of Game Dev - Making a Multiplayer Pirate Game in Unity
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6
I Played My Pirate Game With Friends | Devlog #44 (Plus Gameplay!)
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7
New Unity Multiplayer Netcode for My Pirate Game | Devlog #43
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8
Adding an Inventory to My Multiplayer Pirate Game | Indie Devlog #42
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9
Picking Up Resources, Tool Models & Cleanup | Indie Game Devlog #41
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10
Blocking, Resource Harvesting & Planning the Gameplay Loop | Indie Game Devlog #40
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11
Sword Fighting - Adding Melee Combat to my Indie Game | Devlog #39
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12
Grappling Hook Model, UI Improvements, & Bug Fixes | Indie Game Devlog #38
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13
Adding Grappling Hooks and Making Ship Damage Visible | Indie Game Devlog #37
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14
Making a Low Poly Player Model That Needs to be Burned | Unity Multiplayer Game Devlog #36
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15
Rocks, Swimming, and Scrapping Client Prediction? | Unity Multiplayer Game Devlog #35
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16
Palm Trees, Procedural Tree Generation & Infinite Ocean | Unity Multiplayer Game Devlog #34
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17
You Can Now See Underwater: Adding Water Fade & Fog Effects | Unity Multiplayer Game Devlog #33
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18
New Flintlock Pistol, Ranged Combat & Fixing Reconciliation | Unity Multiplayer Game Devlog #32
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19
Implementing Client Prediction & New Server Rollback System | Unity Multiplayer Game Devlog #31
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20
Revamping Procedural Island Generation & New Player Controller | Unity Multiplayer Game Devlog #30
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21
Moving the Server into Unity & Testing the Launcher | Unity Multiplayer Game Devlog #29
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22
Building a Launcher From Scratch to Auto-Update the Game | Unity Multiplayer Game Devlog #28
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23
Setting Up a Master Server and Fixing My Screenshot Code | Unity Multiplayer Game Devlog #27
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24
Writing a New Custom Procedural Skybox Shader and Fixing Bugs | Unity Multiplayer Game Devlog #26
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25
Switching to the Universal Render Pipeline and Post Processing | Unity Multiplayer Game Devlog #25
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26
Properly Interpolating Between Server State Updates | Unity Multiplayer Game Devlog #24
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27
Dropping and Raising the Anchor | Unity Multiplayer Game Devlog #23
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28
Physical Holes in Ships and Happy New Year! | Unity Multiplayer Game Devlog #22
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29
Dynamic Ship Speeds and Adjustable Sails | Unity Multiplayer Game Devlog #21
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30
Adding a Day-Night Cycle and More Realistic Wave Simulation | Unity Multiplayer Game Devlog #20
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31
Server Time Travel and Sinking Ships | Unity Multiplayer Game Devlog #19
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32
Experimenting With DOTS in Unity & Exploring Server Architecture | Unity Multiplayer Game Devlog #18
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33
UDP Connections and Smoothing Player Movement | Unity Multiplayer Game Devlog #17
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34
9 Months of Multiplayer Game Development | Unity Multiplayer Game Devlog Summary
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