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Tom Weiland @UCa-mDKzV5MW_BXjSDRqqHUw@youtube.com

None subscribers - no pronouns set

I make devlogs about the process of building my multiplayer


06:04
How I Fixed the Ocean in My Pirate Game
10:37
Smoothing Movement with Interpolation | How to Make a Multiplayer Game - Part 3
14:37
Adding Player Movement | How to Make a Multiplayer Game - Part 2
20:53
How to Make a Multiplayer Game in Unity | Connecting Clients to a Server - Part 1
06:46
Why Making Multiplayer Games SUCKS
09:44
I Made NEW COMBAT for my PIRATE GAME | Multiplayer Devlog
09:10
I Made a New Pirate Ship for My Game | Multiplayer Devlog #45
16:47
2 Years of Game Dev - Making a Multiplayer Pirate Game in Unity
10:21
I Played My Pirate Game With Friends | Devlog #44 (Plus Gameplay!)
08:19
New Unity Multiplayer Netcode for My Pirate Game | Devlog #43
07:44
Adding an Inventory to My Multiplayer Pirate Game | Indie Devlog #42
08:16
Picking Up Resources, Tool Models & Cleanup | Indie Game Devlog #41
09:06
Blocking, Resource Harvesting & Planning the Gameplay Loop | Indie Game Devlog #40
12:16
Sword Fighting - Adding Melee Combat to my Indie Game | Devlog #39
06:37
Grappling Hook Model, UI Improvements, & Bug Fixes | Indie Game Devlog #38
09:33
Adding Grappling Hooks and Making Ship Damage Visible | Indie Game Devlog #37
09:31
Making a Low Poly Player Model That Needs to be Burned | Unity Multiplayer Game Devlog #36
09:13
Participating in My First Game Jam | Making of Out of the Blew - Collab Jam #1
09:30
Rocks, Swimming, and Scrapping Client Prediction? | Unity Multiplayer Game Devlog #35
08:29
How Much Money Small Channels Make on YouTube From Ads | Small Game Dev YouTuber Income Revealed
10:23
Palm Trees, Procedural Tree Generation & Infinite Ocean | Unity Multiplayer Game Devlog #34
09:09
You Can Now See Underwater: Adding Water Fade & Fog Effects | Unity Multiplayer Game Devlog #33
04:10
Celebrating Your Accomplishments as a Game Developer | We Hit 5000 Subscribers & Face Reveal!
08:49
New Flintlock Pistol, Ranged Combat & Fixing Reconciliation | Unity Multiplayer Game Devlog #32
12:05
How to Make a Game Launcher and an Auto Updater With WPF | C# Game Launcher Tutorial
12:06
Implementing Client Prediction & New Server Rollback System | Unity Multiplayer Game Devlog #31
10:04
How to Set Up Dynamic Water Physics and Boat Movement in Unity | Ship Buoyancy Tutorial
11:15
Revamping Procedural Island Generation & New Player Controller | Unity Multiplayer Game Devlog #30
12:42
Implementing Server-Side AI Enemies in Unity | C# Networking Tutorial - Part 11
15:19
Moving the Server into Unity & Testing the Launcher | Unity Multiplayer Game Devlog #29
09:27
Synchronizing Projectiles and Explosions Across the Network | C# Networking Tutorial - Part 10
09:52
Building a Launcher From Scratch to Auto-Update the Game | Unity Multiplayer Game Devlog #28
09:37
Spawning Items on the Server and Picking Them Up | C# Networking Tutorial - Part 9
06:27
How Much Money I Make as an Indie Game Developer and Small YouTuber
08:26
Setting Up a Master Server and Fixing My Screenshot Code | Unity Multiplayer Game Devlog #27
12:24
Player Shooting and Getting the Right IP to Connect to | C# Networking Tutorial - Part 8
08:02
Writing a New Custom Procedural Skybox Shader and Fixing Bugs | Unity Multiplayer Game Devlog #26
07:39
How I learned to Code When I Was 12: My Journey as a Game Developer (And We Hit 1000 Subscribers!)
08:54
Switching to the Universal Render Pipeline and Post Processing | Unity Multiplayer Game Devlog #25
06:51
Server Side Collisions and Better Player Movement | C# Networking Tutorial - Part 7
06:00
Properly Interpolating Between Server State Updates | Unity Multiplayer Game Devlog #24
11:49
Moving the Server Code into Unity | C# Networking Tutorial - Part 6
07:05
Dropping and Raising the Anchor | Unity Multiplayer Game Devlog #23
10:41
Goal Setting as a Game Developer & Shifting Your Identity to Achieve Your Goals | My Goals for 2020
05:59
Physical Holes in Ships and Happy New Year! | Unity Multiplayer Game Devlog #22
05:47
Properly Handling Disconnections | C# Networking Tutorial - Part 5
08:43
Dynamic Ship Speeds and Adjustable Sails | Unity Multiplayer Game Devlog #21
14:43
Spawning Players and Adding Basic Player Movement | C# Networking Tutorial - Part 4
07:15
Adding a Day-Night Cycle and More Realistic Wave Simulation | Unity Multiplayer Game Devlog #20
11:34
Implementing UDP Communication Between Clients and the Server | C# Networking Tutorial - Part 3
12:00
Server Time Travel and Sinking Ships | Unity Multiplayer Game Devlog #19
17:14
Sending and Receiving Data Using TCP | C# Networking Tutorial - Part 2
10:21
Experimenting With DOTS in Unity & Exploring Server Architecture | Unity Multiplayer Game Devlog #18
12:29
Connecting Unity Clients to a Dedicated Server | C# Networking Tutorial - Part 1
08:31
UDP Connections and Smoothing Player Movement | Unity Multiplayer Game Devlog #17
01:48
Channel Plans & Info
03:38
9 Months of Multiplayer Game Development | Unity Multiplayer Game Devlog Summary