Technical Papers
46 videos • 91 views • by B0BtheR0SS
1
Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
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2
I’m a Caver Making a Cave Game with Custom Tech. It’s Complicated.
Fredrik Andersson
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3
Surface-Stable Fractal Dithering Explained
runevision
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4
Multicylinder Engine Simulation - Engine Simulator Devlog 6
AngeTheGreat
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5
Tessellation-Free Displacement Mapping for Ray Tracing (short)
Theo Thonat
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6
Etulipa's solar powered black/white display
etulipa
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7
full color demo of reflective electrowetting screen
etulipa
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8
Unreal Portals
chaos303
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9
Deferred Neural Rendering: Image Synthesis using Neural Textures (SIGGRAPH 2019)
Matthias Niessner
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10
PIFuHD: High-Resolution 3D Human Digitization (CVPR2020 Oral, 5min Presentation)
Shunsuke Saito
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11
[Private video]
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12
Vector Graphics Animation with Time-Varying Topology (SIGGRAPH 2015)
Boris Dalstein
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13
Space-time sketching of character animation (SIGGRAPH 2015)
Martin Guay
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14
[GDC 2015] Animation of The Order: 1886
Ready At Dawn Studios
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15
Implementing a Light Field Renderer
Joan Charmant
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16
Light Field Rendering - Siggraph '96 video
Patricia Pate
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17
► Sean Murray GDC-Talk (2017) | Building Worlds with Noise Generation | No Man's Sky | [HQ]
Elca Gaming
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18
SIGGRAPH 2018: DeepMimic paper (main video)
Jason P.
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19
Wicked Engine - Voxel GI [C++][DX11]
János Turánszki
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20
Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination
Tamy Boubekeur
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21
Lightsmark - next gen lighting benchmark
StepanHrbek
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22
Imperfect Shadow Maps
Tobias Ritschel
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23
4D Toys: a box of four-dimensional toys, and how objects bounce and roll in 4D
[mtbdesignworks {Miegakure, 4D Toys}]
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24
Non-euclidean virtual reality
Henry Segerman
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25
Face2Face - Real time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)
Christian Theobalt
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26
15 Sorting Algorithms in 6 Minutes
Timo Bingmann
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27
16 Sorts - Color Circle
w0rthy
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28
Example-Based Synthesis of Stylized Facial Animations
Daniel Sýkora
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29
StyLit (live sessions)
Daniel Sýkora
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30
Advancing Real Time Graphics
Art by Rens
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31
nucl.ai Conference: Ubisoft Toronto "IK Rig" Prototype
AiGameDev.com
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32
VHS generation loss (50fps)
bagdenisov2
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33
Generation loss: FLIF vs WebP vs BPG vs JPEG
Jon Sneyers
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34
Interactive Dynamic Video
Abe Davis's Research
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35
KHRONOS Projector
bicherele
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36
The Visual Microphone: Passive Recovery of Sound from Video
Abe Davis's Research
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37
"Revealing Invisible Changes In The World"
Nasir Ayub
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38
Laser Speckle Photography for Surface Tampering Detection
Abe Davis's Research
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39
Visual Vibrometry: Estimating Material Properties from Small Motions in Video
Abe Davis's Research
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40
FaceShare: Mirroring with Pseudo-Smile Enriches Video Chat Communications
ACM SIGCHI
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41
Douglas Lanman (NVidia) - Light Field Displays at AWE2014
AWE XR
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42
Crumpling Sound Synthesis (SIGGRAPH Asia 2016)
李丁泽宇 Dingzeyu Li
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43
Rigid-Body Fracture Sound (ACM SIGGRAPH 2010)
Doug James
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44
Motion-driven Concatenative Synthesis of Cloth Sounds (SIGGRAPH 2012)
Doug James
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45
Siggraph 2014: Eigenmode Compression for Modal Sound Models
Marco Polo
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46
Interactive Acoustic Transfer Approximation for Modal Sound (Presented at SIGGRAPH 2016)
李丁泽宇 Dingzeyu Li
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