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Alex @UCzO9NOZ1ezFQQS7z4-n6Wjw@youtube.com

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35:17
UE5 Procedural Grass Using Bezier Curves pt. 7: Optimizations
12:03
UE5 Procedural Grass Using Bezier Curves pt. 6: Per Blade Randomness
28:48
UE5 Procedural Grass Using Bezier Curves pt. 5: Wind
07:06
UE5 Procedural Grass Using Bezier Curves pt. 4: View Dependent Thickening
09:20
UE5 Procedural Grass Using Bezier Curves pt. 3: Pixel Shading
12:27
UE5 Procedural Grass Using Bezier Curves pt. 2: Calculating Normals
25:06
UE5 Procedural Grass Using Bezier Curves (Ghost of Tsushima Technique)
08:52
Fixing Runtime Virtual Texture stretching (Tri-planar RVT!?)
06:56
Art Directing Procedural Content with Landscape Layer Painting (UE5)
04:53
Anti-Aliased Step & Smooth Step Material Function (UE5)
56:30
UE5 Dynamic Colored Translucent Shadows pt. 2
19:11
UE5 Dynamic Colored Shadows pt. 1
17:05
Parallax Occlusion Mapping Decals (Using Custom Decal Response) UE5
13:26
Customizing Material Decal Response (UE5)
11:41
Parallax Occlusion Mapping Deep Dive Bonus Episode - Nanite vs POM
02:43
Parallax Occlusion Mapping Deep Dive EP: 5 - Fixing Stretched Textures
19:50
Parallax Occlusion Mapping Deep Dive EP: 4 - Blending Multiple POM Textures
18:40
Parallax Occlusion Mapping Deep Dive EP: 3 - Shadows
17:39
Parallax Occlusion Mapping Deep Dive EP: 2 - Pixel Depth Offset and Stair Stepping
11:56
Parallax Occlusion Mapping Deep Dive EP: 1 - Filtering and Mips
14:04
Terminating the Shadow Terminator Problem (Jagged Shadows)
22:15
Single Sample Seamless Tri-Planar Mapping (UE5)
19:13
Rotating Normal Maps in Unreal Engine
36:10
The Ultimate Water Caustics Shader
17:39
Reflecting Metallic Objects in Lumen (UE5)
10:57
This one node makes almost any shader faster. (Unreal Engine)
26:35
Stop Using Skeletal Meshes! (Unreal Performance Optimization Tips)
22:12
Vector Displacement Maps pt. 2: Optimized for Unreal Engine
19:17
Vector Displacement Maps pt. 1: Traditional and Optimized Shader in Blender
06:50
Unreal Engine 5 Procedural Nanite Materials Using Vertex Colors
05:27
Baking Vertex Colors in Blender (New Feature!)
07:22
Fixing Landscape Ray Tracing Performance in Unreal Engine 4
01:56
Tengu Demon Boss Lethal Difficulty (Ghost of Tsushima)
00:36
Procedural Flow Map (Distance Fields) on Spline River. Test/WIP Unreal Engine 4
00:08
Datsun 240z shoots flames
04:40
Rocksmith Custom Song - A Boy Brushed Red