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Foundry @UCxn8WbrqCJl7G6i-yI_mFyg@youtube.com

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34:26
Get Smart with Mari: How to create and reuse smart materials
09:39
Get Started with Katana for the RenderMan Challenge 2025
04:17
Mari in Minutes | Lesson 10: Procedural textures
05:05
Mari in Minutes | Lesson 9: Working with nodes (Color, Merge, Paint)
03:33
Mari in Minutes | Lesson 8: Introduction to node-based workflow
11:10
Nuke Stage Overview
05:08
Mari in Minutes | Lesson 7: Painting tools & layers
39:59
Bringing life to Netflix’s The Electric State robots
01:42
Mari in Minutes | Lesson 6: Intro to Mari’s interface
02:31
Mari in Minutes | Lesson 5: Shader maps — diffuse, specular, bump
01:31
Mari in Minutes | Lesson 4 UVs and mapping explained
57:30
Nuke through the years: An evolution from Digital Domain to Foundry
02:27
Mari in Minutes | Lesson 3 Texture workflow & references
02:52
Mari in Minutes | Lesson 2: Color theory essentials
01:41
Mari in Minutes | Lesson 1: Introduction to textures
27:06
Arcane S2 texturing: Animating the hand-painted look
29:27
Gladiator II VFX: Lighting & rendering in Katana with @ILMVFX
25:42
Spellbound animation: Compositing the Netflix animation’s unique style with @skydance
26:31
Kingdom Come Deliverance 2 cinematics: Creative compositing with @PlatigeImage_studio
12:50
The Making of a Photo-realistic Crocodile in Mari
00:27
The making of Coleman camp stove
38:36
Nuke Multishot & Digital Matte Painting Workflow with Goodbye Kansas
46:06
MiDaS: Relight your scene with machine learning in Nuke w/@nodesarentscary
36:02
MiDaS: Create depth maps with machine learning in Nuke w/@nodesarentscary
32:22
Nuke 16.0 showcase: Review enhanced with Multichannel Soft Effects & Contact Sheet
42:19
Nuke 16.0 showcase: 3D system & BlinkScript
17:29
Node Graph Training in Mari
05:15
Be smart: skip starting from scratch!
31:05
Making of André Jukebox w/@jonnhyrdg
02:24
Foundry Education Showreel 2025
32:53
Nuke 16.0 | Multishot — Smarter compositing workflows
06:54
Nuke 16 | Features Overview
00:34
Nuke 16.0 | Teaser
04:13
Katana 8.0 | USD stage & layer export examples
04:02
Katana 8.0 | Multi-shot lighting with USD
08:22
Katana 8.0 | Set up sequence lighting with USD
03:16
Katana 8.0 | Bring look data into lighting scenes
09:05
Katana 8.0 | Export USD materials & assignments
02:42
Katana 8.0 | Access API parameters with USD schemas
06:06
Katana 8.0 | Assign USD materials to prims
05:27
Katana 8.0 | Create collections natively with USD
04:30
Katana 8.0 | Converting Materials To USD
01:53
Foundry 2024 | Showreel
08:40
Mari - Why transition from layers to nodes?
10:18
Building blocks to boost workflows in Nuke
17:52
Create & share smart materials in Mari
02:10
Katana 8.0 | Features Overview
02:55
Mari 7.1 | Features Overview
11:54
Building strong texture foundations with Mari
06:27
Ultraman: Rising animation process — with Katana, Mari & Nuke
43:47
Compositing breakdown: Naval battles and street riots for Ridley Scott's Napoleon | FMX 2024
12:59
Fundamentals of a Look Dev Template - Setting Up AOVs
07:35
Fundamentals of a Look Dev Template - Ensure Consistency with LookFile Baking
11:22
Fundamentals of a Look Dev Template - Build a Turntable Setup
14:04
Fundamentals of a Look Dev Template - Create and Assign Materials
08:21
Fundamentals of a Look Dev Template - Setting Up Lighting Variations
09:07
Fundamentals of a Look Dev Template - Importing and Organizing Assets
44:33
Texturing lessons from House of the Dragon - FMX 2024
02:29
Flix 7.1 | Features Overview
01:01
Mari Expert Tips: Masking