in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Just released version 1.0 of my World Time plugin. One big improvement is data sharing through a TimeState resource that holds data and emits signals for other concerned objects to use. Tutorial videos (Full Usage Guide, Upgrade Tutorial, Signal Events Response Demo coming soon) chris-tutorials.itch.io/world-time-plugin-for-godo…
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I'm almost caught up with other projects and want to resume making Godot tutorials soon. Are you more interested in continuing with C# or Gdscript demos and tutorial lessons? Here are some advantages and disadvantages to both chickensoft.games/blog/gdscript-vs-csharp/
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This is what 50000x real time to game speed looks like. I dare not go higher lol. Been working a lot on this World Time Godot plugin.
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Working on two Godot plugins for Kofi / Patreon supporters at the moment. WIP But I want to do a dev log video soon
World Time - Provides calendar system, day night cycles, ageable scenes that can replace with next stages
Item Drops - Provides gatherable nodes, pickup scene spawning, and item drop / loot tables for odds
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Farming in Godot Tutorial Coming Tomorrow... Yes that is the optimal tool for harvesting crops :P
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Got the first version of drag to multi build, flipping, and rotating down in my Grid Builder Plugin. (Also box stacking). Would like to make a simple farming tutorial for Godot in the next few days if I can.
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This dialogue system by @nathan_hoad seems really promising for Godot 4 games. You can get it for free by going to AssetLib and searching Dialogue to install it inside of Godot. I've been playing around with it since yesterday and it's pretty intuitive to use!
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If you guys need some more content before I post my next video series. Here's some other channels I learned a lot from myself that you can check out.
Brackeys – Probably the biggest Unity channel for tutorials. They stopped making content unfortunately but most of what they’ve got still applies today. youtube.com/@Brackeys
Heartbeast – Good tutorials, mostly godot engine focused. He’s working on monster battler games lately youtube.com/@uheartbeast
AdamCYounis – Very good and thourough pixel art tutorials and workflows youtube.com/@AdamCYounis
Thomas Brush – Another good channel focused on game art but talks about the full game developer experience including marketing and mindset
www.youtubecom/@thomasbrush
Pixel Overlord - Just found this one but his pixel art animation skills are very good youtube.com/@PixelOverloadChannel
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Which option do you like to watch the most for long form content on YouTube? (ex. 10 min tutorials)
Curious for what's a better balance between being focused and being entertaining to watch
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Game development and other PC software tutorials. You can find my plugins for Godot on Ko-fi and Patreon. My typical topics include GIMP, DaVinci Resolve 17, Unity Engine, Unreal 4 Engine, Blender, and similar software.