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Masahiro Sakurai on Creating Games @UCv1DvRY5PyHHt3KN9ghunuw@youtube.com

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Join Masahiro Sakurai, director of several Kirby games and t


33:36
F: Graphics 1 (Category Compilation) #01~#06
03:01
In-Game Cutscenes [Planning & Game Design]
03:04
Manga-like Visuals [Graphics]
03:58
Online Updates [Design Specifics]
02:55
Game Essence in Strategy Games [Game Essence]
02:32
Adding Help Text to Menus [UI]
03:09
Echo Chambers [Work Ethic]
07:14
Gameplay as Part of a Live Performance [Grab Bag]
04:23
Targeting and Market Research [Marketing]
02:42
Always Keep Attack Collision in Mind [Animation]
04:25
Destroying One Wall [Graphics]
04:12
Flashing Effects [Effects]
02:58
Using Other Songs for Audio Reference [Audio]
05:06
Computer-Controlled Players [Planning & Game Design]
03:32
Play Testing Keeps Going [Team Management]
29:16
E: Team Management 1 (Category Compilation) #01~#07
02:08
Mandatory Strategies and Strategic Balance [Game Essence]
03:36
Average and Mediocre Are the Same Thing [Design Specifics]
02:19
Transparency Features [Programming & Tech]
09:36
Storage Tips [Grab Bag]
02:30
Final Output [Graphics]
02:55
A World with Less Color [Planning & Game Design]
28:37
D: Design Specifics 1 (Category Compilation) #01~#08
02:47
Better Than Not Being Able to Beat the Game [Game Essence]
02:47
Say It, and It Might Come True [Work Ethic]
02:59
Advancing Text [UI]
02:10
Portraying Fingers [Animation]
04:56
1986: The Year of Legend [Grab Bag]
04:20
Bug Testing Systems [Team Management]
02:39
Playing Games in Front of Other People [Marketing]
03:37
Using Parameters to Establish Characters [Planning & Game Design]
02:31
Making the Imaginary Feel Real [Graphics]
02:01
Balancing Ambient Sounds [Audio]
03:36
Making "Work" Games Fun [Game Essence]
03:39
Handicap Systems [Design Specifics]
29:49
B: Game Essence 1 (Category Compilation) #01~#06
02:04
Making Effects the Right Size [Effects]
04:03
Presenting Scores [Planning & Design]
02:44
A World Without Footprints [Grab Bag]
03:23
Competition and Abundance [Work Ethic]
03:20
Button Settings [UI]
02:09
Crafting “Similar” Games [Planning & Game Design]
29:17
C: Planning & Game Design 1 (Category Compilation) #01~#09
02:43
Debug Mode [Programming & Tech]
03:04
Animation Blending [Animation]
29:28
A: Work Ethic 1 (Category Compilation) #01~#10
02:58
Game Essence in Action Games [Game Essence]
02:30
Motion Blur [Graphics]
02:31
Don’t Put Decisions Off [Team Management]
02:12
Turning Gift-Giving Into a Game [Grab Bag]
03:54
Randomness Spices Games Up [Design Specifics]
03:49
Faithfulness Comes First in Licensed Games [Game Essence]
02:58
Staying True to Your Concept [Work Ethic]
02:30
Show the Actual Game! [Marketing]
03:02
Giving Feedback for Sound Effects [Audio]
02:28
Dealing With Color Disparity [Graphics]
04:10
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
03:31
Customization Lets Your Imagination Play [Planning & Game Design]
03:01
Flipped Animation [Animation]
02:22
Let Them Skip, Let Them Pause [UI]