Channel Avatar

kilroy987 @UCsOUlFw7lFmCeffao8vRNzA@youtube.com

443 subscribers - no pronouns :c

Greetings. I'm a software developer living in Michigan. My


01:45
Pac-Man #30 - VR Preview #1
13:17
Pac-Man #29 - Perfect Replay Files, Keys 1-9 (Levels 13-21+)
11:54
Pac-Man #28 - Perfect Replay Files, Apple 1 to Bell 2 (Levels 5-12)
05:26
Pac-Man #27 - Perfect Replay Files, Cherry to Peach 2 (Levels 1-4)
00:53
[FIXED] Pac-Man #26 - Perfect Replay in Level 2 Fails
02:08
Pac-Man #25 - Key 4 Perfect Pattern (Replay File)
02:07
Pac-Man #24 - Demo Modes
03:49
Pac-Man #23 - Finally Perfect (I think)
03:02
Pac-Man #22 - Pixel Perfect, Level 1 (This Pattern Only)
01:23
Pac-Man #21 - Level 1 Perfect, Very Close
01:51
Pac-Man #20 - Near Pixel Perfect
02:05
Pac-Man #19 - Almost Perfect Maze Runs 20-21
03:29
Pac-Man #18 - A Few Adjustments
00:47
[FIXED] Pac-Man #17 - Rendering Bug
04:23
Pac-Man #16 - At An Angle
01:37
Pac-Man #15 - Final Draft, for now
01:01
Pac-Man Bug - Steam Version
05:47
Pac-Man #14 - Ghost Box Behavior
03:11
Pac-Man #13 - Sounds
01:57
Pac-Man #12 - Ghost Paths
05:09
Pac-Man #11 - Most Fixings in Place
01:37
Pac-Man #10 - Death and Maze Finish Animations
01:44
Pac-Man #9 - Ghosts Return to Ghost Box
01:21
Pac-Man #8 - Scaring Ghosts
00:52
Pac-Man #7 - Maze 19 Pattern Run, Almost
00:43
Pac-Man #6 - Maze 21 Pattern Fails But Close
05:25
Pac-Man #5 - Ghost Chasing
00:53
Pac-Man #4 - Timing Test, Maze 17
00:59
Pac-Man #3 - Timing Test, Maze 4
00:40
Pac-Man #2 - Timing test, Maze 1
00:55
Pac-Man #1 - Board Layout, Pac-Man maneuvering
12:45
Duplicating My Graphics Routines in DirectX 11
04:05
Light Shaft Noise Artifacting in OpenGL [FIXED] - Don't Fix by Discarding/Culling 1/4 Fragments!
08:17
Foveated Rendering #6 - VR Image Quality vs Foveated Radius
06:50
Foveated Rendering #5 - Room with Light Shafts (Flatscreen and VR) - Some Gains But Not a Lot
02:36
Foveated Rendering #4 - 4K image (display is 1080p)
04:55
Foveated Rendering #3 - 4k Render Buffer
03:15
Foveated Rendering #2 - Line Pixelization in 1080p
02:50
Foveated Rendering #1 - Mountain Range Image
09:35
Space Combat Demo VR #2 - Google Cardboard
10:05
Space Combat Demo VR #1 - Google Cardboard
00:52
Earth and Titan Edge Enhance
00:58
Earth Edge Enhance
03:27
VRGameBase - VR Hand Door Interactivity Phase 2
06:27
VRGameBase - VR Hand Door Interactivity Phase 1
03:53
VRGameBase - Door Hinges, Lock Bolt, Metal Texture
04:39
VRGameBase - Door Knob and Repositioning
02:49
VRGameBase - Door Pushing
02:03
VRGameBase - Wall Switches
03:34
VRGameBase - Hand Context and Basic Finger Collisions
04:04
VRGameBase - Simple Ball Physics
08:22
VRGameBase - Crouching Collisions, Overhangs, VR Maneuvering
03:51
VRGameBase - Jumping and Sliding
08:07
VRGameBase Demo - Crouching, Collisions and View Blocker
14:25
VRGameBase Basic Movement Demo
06:21
VRGameBase Eye Width Demo
08:14
VRGameBase UI Demo
01:22
VRGameBase - Google Cardboard Barrel Distortion Calibration
09:17
VRGameBase Demo, OpenVR and OpenXR
01:31
VR Human #2 - Oculus Quest 2