Channel Avatar

Olga Sorkine-Hornung @UCrKDAmyNaC2ETYAfdjnS8qQ@youtube.com

1.2K subscribers - no pronouns :c

Research of the Interactive Geometry Lab (ETH Zurich) in com


03:31
Designing Personalized Garments with Body Movement
03:48
INGVERIT: A Tale about Ginger and Vodka
05:38
Efficient 3D Object Segmentation from Densely Sampled Light Fields
03:49
Large-Scale Painting of Photographs by Interactive Optimization
03:43
Instant Field Aligned Meshes (SIGGRAPH ASIA 2015)
02:38
Texture Mapping Real-World Objects with Hydrographics
02:08
Frame Fields: Anisotropic and Non-Orthogonal Cross Fields (SIGGRAPH 2014)
03:55
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
01:50
Object Detection and Classification from Large-Scale Cluttered Indoor Scans
02:19
Accurate and Efficient Lighting for Skinned Models
02:06
Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents
01:46
Animation-Aware Quadrangulation
01:38
Consistent Volumetric Discretizations Inside Self-Intersecting Surfaces
04:23
Locally Injective Mappings
04:08
Weighted Averages on Surfaces
02:14
Robust Inside-Outside Segmentation using Generalized Winding Numbers
03:16
Make It Stand: Balancing Shapes for 3D Fabrication
02:58
Designing Unreinforced Masonry Models
03:36
Fast Automatic Skinning Transformations
03:49
Robust Image Retargeting via Axis-Aligned Deformation
04:39
Ray Space Factorization for From-Region Visibility
00:59
Linear Rotation-Invariant Coordinates for Meshes
03:15
Feature-Aware Texturing
03:32
Color Harmonization
05:01
FiberMesh: Designing Freeform Surfaces with 3D Curves
04:54
3D Collage: Expressive Non-Realistic Modeling
01:00
Topology-based Smoothing of 2D Scalar Fields with C¹-Continuity
04:41
Motion-based Video Retargeting with Optimized Crop-and-Warp
05:31
iWIRES: An Analyze-and-Edit Approach to Shape Manipulation
04:53
Volumetric Modeling with Diffusion Surfaces
05:12
GeoBrush: Interactive Mesh Geometry Cloning
04:46
Silhouette-Aware Warping for Image-Based Rendering
04:56
Scalable and Coherent Video Resizing with Per-Frame Optimization
05:01
Bounded Biharmonic Weights for Real-Time Deformation
04:21
Stretchable and Twistable Bones for Skeletal Shape Deformation
03:47
Interference Aware Geometric Modeling
04:47
Sketch-Based Interface for Detail-Preserving Mesh Editing
02:38
Laplacian Mesh Editing
06:09
Context-Aware Skeletal Shape Deformation
03:30
As-Rigid-As-Possible Surface Modeling
04:37
Optimized Scale-and-Stretch for Image Resizing
04:59
Motion-Aware Temporal Coherence for Video Resizing