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Slayaja @UCqesbXPx_W5hrhY_5XWQQUQ@youtube.com

320 subscribers - no pronouns :c

Conquer All!


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Slayaja
Posted 1 month ago

The legend returns!
https://youtu.be/ywmVafJ0_8M?si=Pv9Eb...

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Slayaja
Posted 2 months ago

Unreleased Character Type - Jesters

In BioShock 2, Concept art depicting tall, thin individuals dressed up in beautiful jester costumes and masks appears in the Deco Devolution artbook. There is no information written about these slender figures, so its impossible to tell whether they would have been enemies or simply appeared as entertainers in the opening cinematic, and during flashbacks (like the Rapture Citizen models). The images in the book do appear alongside the "Survivor" model and two of the designs show no visible mutations. However, the other two Jesters depicted have unnatural or just plain mutated physique. The pose of some of the Jesters suggests they may have been Spider Splicers. Another possibility is that these characters were intended for one of the non-Rapture cities envisioned at the beginning of development.

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Slayaja
Posted 2 months ago

Unused Enemy Type - Aqua Splicer

In BioShock 2, several pages of concept art in the Deco Devolution artbook are dedicated to a Splicer that could breathe underwater, named the Aqua Splicer. One designer notes, "there were two forms to him. When you're inside Rapture, it would be more upright and have a more humanoid look to it. When it would go out in the water, what looked like its arms when it was on land become its legs, more or less and its fins, and that would propel it." These Splicers would have special air sacks with leeches attached. The final model for these Splicers utilized the same silhouette as the Crawler, suggesting that these characters would have been a modified version of the Crawler's model in order to save assets. In the final game, the only enemies that can survive out in the sea are Big Sisters and Big Daddies.

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Slayaja
Posted 2 months ago

Removed Consumable Item - Medical Hypo

In BioShock, the Medical Hypo was cut at late development from the game and is only mentioned in the audio diary "Big Night Out". It still exists in the game files and can only be accessible through console commands. The Medical Hypo is an item found in System Shock 2, the game BioShock is a spiritual successor to, and its associated sound has been reused for the EVE Hypo injection sound. Its unique effects included boosting the health of the player by 30%, and it would fill the player's health bar for 8 seconds.

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Slayaja
Posted 2 months ago

Unused Enemy Type - Slug Bug

In BioShock, a fourth type of Big Daddy called the "Slug Bug" started to be developed, but never got past the concept art stage. This Big Daddy type would have had a large slug-like creature riding on the head and shoulders of the Big Daddy suit. Several of the slug's tentacles were rammed into the viewports of the suit. Other smaller tentacles produced arcs of electricity and could fire bolts of plasma at its enemies. It was first envisioned that the player would have to kill the slug in order to defeat the Big Daddy, but the concept was deemed unworkable. This is also the only known depiction of a female version of a Big Daddy.

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Slayaja
Posted 2 months ago

Toasty!

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Slayaja
Posted 2 months ago

New spot found on Arcadia, you can stand on both sides of the Rolling Hills sign!

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Slayaja
Posted 3 months ago

For anyone that wants to meme with their custom reticle, and has watched my guide on how to use custom reticles. Here's the circus of value clown as seen in the thumbnail of my guide. Just right click, download it, and change the image name to Layer.png, then drag and drop the image into the Textures file. In game, adjust the size of it to your liking by modifying the layer scale. Enjoy! 🤡

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Slayaja
Posted 3 months ago

Home for the Poor Map

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Slayaja
Posted 4 months ago

Hephaestus Map

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