in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Hi there! Part 4 of "Remaking Super Mario World in Godot" is still taking a bit, but it'll be out before the end of the year for sure. Right now I'm working on the overworld map, and I've already learned a lot more about Godot (and about SMW) that I'm excited to share!
In the meantime, here are some silly bugs I've run into while making the overworld (or made myself run into because I thought it'd be fun to see). Don't worry, they're all fixed now (:
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Hi there! Fair warning: I'll be uploading a few "shorts" soon, just to see what the Youtube algorithm will do with them. They're just excerpts from my previous videos explaining an SMW game mechanic - they won't be any new content, unless by "new" you mean "vertical".
Hopefully that won't end up spamming your subscriptions feed, but in case it does, I thought I'd at least warn you ahead of time. :)
Either way, the next part of "Remaking Super Mario World in Godot" will be out eventually, as well as some other gamedev/programming/math/etc. videos I have in mind. I have way more ideas than time right now, so thanks for your patience!
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Thanks for the comments to my video on the Super Mario World font! Quite a few people have disagreed with my decision to sometimes space letters half a pixel apart - and yeah, that's fair.
When I made the font, I had "modern" use cases with large text sizes in mind - but of course, in something where the font pixels are the same size as the screen pixels (like, uh, retro video games), half-pixels aren't going to work.
I'm grateful for the feedback, so I went ahead and made a new variant of the font, called "SMW Whole-Pixel Spacing". It looks a little less neat (at least in my opinion), but everything's actually on a pixel grid now!
You can download the variant in the repo, which I've also updated with more info on how to contribute: github.com/vvye/smw-font
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Hi there! The good news is: I just finished recording the script for part 3 of "Remaking Super Mario World in Godot", so that video should be out soon-ish, with emphasis on the ish. I've made quite a bit of progress, so there'll be a lot to cover!
The other good news is: there's gonna be more than one video! As a kind of double feature, I'm also making a shorter video about how I made the Super Mario World font I've been using in my videos. (The text below is often used for testing fonts, because it contains all 26 letters of the English alphabet.) If you're interested in making fonts, then that might be worth a watch - and if not, there'll be a new gamedev video out at the same time. :)
See you around!
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Hi there, it's been a while! Part 3 of "Remaking Super Mario World in Godot" is still very much in the works, I just haven't been able to work on the project as much as I'd have liked lately.
I'm back in the swing of things now, and if all goes to plan (pictured here: things not going to plan), the next video should be out there by the end of July-ish.
See you soon!
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Hi there! This is just a quick status update for part 3 of "Remaking Super Mario World in Godot". Hopefully it won't be taking as long as part 2 did, but right now I'm still very much in the programming (and lots of debugging) phase.
I've spent the past few days learning how exactly the game's camera works (notice that Mario isn't always right in the center of the screen, and there's a region where he can move without scrolling it) - and learning that it's surprisingly hard to get right in Godot!
The camera system is just one of many things I plan to get to in part 3, so stay tuned. :)
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Hi there! Work on part 2 of "Remaking Super Mario World in Godot" is still going on - I've mostly finished what I set out to do programming-wise, and now it's on to editing the video.
Did you know Mario's hitbox (for interacting with foreground tiles) is actually not a box, but six individual points? I'd like to recreate that accurately, but I also want to actually make use of Godot features and not code all the collisions from scratch. Finding the right balance was tough, but I think it worked out fine in the end!
Here's a visualization of the interaction points that may end up in the video in some way.
Thank you for your patience - and thanks for being a five-digit number of people!
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Hi there! Part 2 of "Remaking Super Mario World in Godot" is in the works now, and it's shaping up to be about blocks and how they behave - or, as of right now, don't behave. I figured I'd bridge the gap until the next video with this weird little bug I ran into today.
Again, I'm glad so many of you enjoyed the first video, and I'm happy to have you all on board. :)
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Hi everyone! Far too kind of the Youtube algorithm to send you all my way.
Thank you for being interested in the "Remaking Super Mario World in Godot" series! I honestly didn't think this first video would resonate with so many, but I'm super happy you enjoyed it, and it gives me plenty of motivation to continue. Work on part 2 will start very soon!
For those who've been wondering: yep, I will definitely publish the source code (once I've made a bit more progress) so people can tinker with it. The goal isn't necessarily a comprehensive "platformer engine", or even a 100% complete remake of the game (we'll see how far I get), but more a personal project that I'm happy to share. :)
The plan is for this to be a game-making channel first and foremost, but I do have a couple of ideas for possible videos that go more into art, math, and other creative-ish endeavors. Happy to have you along for the ride!
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Hi there! If you're here because of A Plumber For All Seasons, and you subscribed to get updates on my next game dev project - don't worry, they'll be coming eventually! The whole thing is still in the very early stages, and I haven't quite figured out how to go about it yet. Thanks for your patience. :)
In the meantime, chances are I'll be making a video about math some time soon. (@3blue1brown 's "Summer of Math Exposition" contest has just started, and I'm considering making an entry just for the fun of it.) If you're not a math person, don't worry, that will be a one-off thing.
See you around! :)
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I make stuff.