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Quinn Kuslich @UCoanBAftSRxMBCzfaO2pGAQ@youtube.com

12K subscribers - no pronouns :c

Hey everyone! I'm Quinn Kuslich, a dedicated VR developer wi


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Quinn Kuslich
Posted 2 weeks ago

Hey guys, just wanted to give a quick update. I know it’s been a minute since I last posted. I’m still working on all of the videos that I’ve promised to make.

However, I am currently trying to buy a house right now so that’s taking up a lot of my free time outside of work. And I haven’t had much time to work on the channel.

Hoping to wrap it up by June and get back to getting videos out for you guys to learn from.

Cheers,
QK

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Quinn Kuslich
Posted 2 months ago

Hey everyone! I just wrapped up filming a Quest packaging tutorial for Unreal Engine 5.5, and it’ll be going live this week. If you’ve been trying to get your VR projects packaged and running on the Meta Quest, this tutorial will walk you through the process step by step.

I’m also still working on the gun template, and it’s turning into a really advanced system. This will include hit impacts for different surfaces, detailed reload animations, and interactive weapon mechanics to push VR immersion even further. Plus, I’ll be releasing multiple guns with this tutorial, so you’ll have a solid starting point for your own projects.

To make it even better, I brought on a concept artist—who happens to be a close friend from college—to design one of the weapons. That means you’ll also get a custom free asset as part of this release!

I’ve also been teaching myself animation over the past couple months, and I will be looking into creating tutorials for producing animations entirely within unreal, here is a sneak peek of one of the animation projects I’m working on.

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Quinn Kuslich
Posted 2 months ago

Hey Everyone,

I am still working on the gun tutorial, Its just taking longer than I expected to make everything work correctly. I wanna make sure that I am building a good BP template that you guys can follow and learn from. Thankfully another dev that I have worked with for almost a decade ‪@josephjanssen2696‬ is gonna help me by sharing a weapons template that he made back when we were in college. I am also going to bother him for help refining it from UE4 into our existing template in UE5.5.

Since the gun template is gonna take a bit longer, I am going to make the inventory system first, since I have some existing code for that in and older project that I can adapt for this. You can find an example of what that looks like here: https://www.youtube.com/watch?v=twVRn...

It will take some refrence from an older Human Codeable tutorial from UE4 which you can find here: https://www.youtube.com/watch?v=cw431...

I will be making some changes to how this code works and adapting it to the UE5 VR template.

Sorry it is taking so long. In the meantime, I will be uploading a tutorial on building to the Quest 3 from Unreal 5.5 for standalone quest development sometime this week, since that is something a lot of you have asked for and my previous tutorials on that topic are no longer helpful for that.

Thanks again for all the support! I love making these videos and helping to get people exicited about VR and Unreal Development in general.

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Quinn Kuslich
Posted 3 months ago

Upcoming Tutorials & Updates

Hey everyone, I wanted to give you a quick update on what’s coming next for the channel. My next four tutorials are locked in:

Advanced VR Weapons System – Covering rifles, pistols, and shotguns
Half-Life: Alyx Style Inventory System
Full Body IK in VR
Half-Life: Alyx Gravity Grab Mechanics
After these, I'll be doing a short series on creating custom Metahumans & clothing, diving into technical art, animation, and rigging.

Right now, I'm actively working on the gun tutorial, and I’ll be posting updates soon. In the meantime, you’ll see some unrelated shorts on a few side projects, plus a look at my new Mac editing setup. I’ll also be trying to review every game I play in 2025 in a three-minute review format, so expect to see some of those popping up in my shorts feed as well.

Lastly, I just want to say thank you—I’m only 20 subs away from 10,000. The growth in the last few months has been insane, and I’m incredibly grateful for all of your support. More to come soon!

-QK

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Quinn Kuslich
Posted 4 months ago

I'm currently editing the VR Hand Physics tutorial, and it's shaping up to be about an hour and a half long. Not too bad, considering it covers everything you need to know to build a fully functional hand physics system from scratch. Just a heads-up—it’s going to be a longer tutorial, but packed with valuable insights and step-by-step guidance.

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Quinn Kuslich
Posted 4 months ago

Back in Michigan after visiting my family in Minnesota. Hope everyone had happy holidays. I made a few upgrades to my setup and I’m hard at work on the VR Hand Physics Tutorial Video

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Quinn Kuslich
Posted 5 months ago

I’m honored to be featured in the Creator Spotlight by Parsach, a platform dedicated to immersive VR and AR experiences. Parsach empowers creators to share their work and connect with audiences through innovative tools like their Creator Studio, and being recognized by them is really awesome!

parsach.substack.com/p/quinn-rocks

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Quinn Kuslich
Posted 5 months ago

‪@PendingKill‬ made a really good video going over super useful shortcuts inside Unreal. I was gonna make a video like this, but honestly his is perfect. So I am just gonna share it here.

https://youtu.be/cnKp1HDYaJk?si=Tjh8k...

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Quinn Kuslich
Posted 5 months ago

This week, I lost an entire Unreal project file because my drive got corrupted. It was a huge bummer, but I managed to redo the work faster than I expected. That said, I knew I couldn’t let something like that happen again.

So, I decided to try my hand at basic cloud computing and set up my own Perforce server on Google Cloud to back up my Unreal projects. It took some trial and error, but I figured it out, and now all my work is backed up and version-controlled. I feel way more at ease knowing it’s safe.

Would you all be interested if I made a tutorial showing how I did it? I’m not a cloud expert, but I’d be happy to share my process and what I learned along the way. Let me know!

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Quinn Kuslich
Posted 6 months ago

I just uploaded a quick tutorial about fixing an annoying issue with the Enhanced Input system in Unreal Engine 5.5. This was a random problem I ran into during development, and after a lot of trial and error, I finally figured out the solution. I wanted to share it to save you all some time and frustration!

Check it out here: https://youtu.be/J0RgIlCRP5o

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