Channel Avatar

Tom Looman @UCnO-xQvmsO1WwKFq-5Pvj0Q@youtube.com

16.1K subscribers - no pronouns set

Unreal Engine Tutorials & GameDev Videos Visit my blog and


17:20
UE5 Performance: Size Map How-to & Limitations
06:47
GameplayTags: DOOM Keycard Tutorial
01:24
Peaceful Space - Stylized Rendering Test | WARPSQUAD
02:04
Nvidia DLSS 2.0 vs. TAA In Unreal Engine 4
04:22
Camera Shake Source Component & Previewer | Unreal Engine 4.25+
00:23
Star Wars Hologram FX
08:57
SpatialOS GDK for Unreal Tutorial Series | Offloading AI
10:28
SpatialOS GDK for Unreal Tutorial Series | Converting Your Game
07:38
SpatialOS GDK for Unreal Tutorial Series | Getting Started
58:54
Intro to Unreal Engine C++ Tutorial
25:08
Gameplay Ability System Tutorial with C++ & Blueprint [Unreal Engine 4 RPG Game]
12:00
Unreal Engine AI Tutorial: Create AI with Behavior Trees
08:47
Introduction to BSP Geometry Tools for Level Design in Unreal Engine 4
10:29
C++ Tips & Tricks for Debugging [Unreal Engine 4]
00:26
Character Hit Masks for splats and wounds [Unreal Engine 4]
17:22
UE4 C++ Tutorial: Recreating Thief's Stealth Mechanic (Part 1)
02:29
Coop Horde Gameplay in Unreal Engine 4
01:43
4-player Coop Hordemode in Unreal Engine 4
02:02
Hordemode coop prototype in Unreal Engine 4
02:21
Switch FPS Gamemode Playtest in Unreal Engine 4
01:17
Switch EyeX Feature Demo GDC 2015
00:55
Switch Special Grenades Test
02:02
Material Transition & Cuttoff Effects Test [UE4]
00:32
Switching environment using Tobii EyeX [UE4]
01:00
Guided Missiles using Eye Tracker [Unreal Engine 4]
00:56
Switch: Homing missile rocket launcher WIP [Unreal Engine 4]
03:02
Switch Playtest Highlights [Playing "Switch Deathmatch"]
00:45
Switch: Bullet Tracers FX WIP [Unreal Engine 4]
01:08
Unreal Engine 4.6 "Instant Replay" Feature
01:02
7DFPS Exposure 60 FPS Test
01:00
Portals in Unreal 4 [WIP]
03:26
Switch Development Update #3 - Grenades & Sound Effects [Unreal 4]
01:02
Gradient Fresnel for Character & Environment Lighting [Unreal 4]
00:40
Using Custom Depth in Unreal 4 to cull inner triangles.
00:51
Switch: X-ray player detection material test [Unreal 4]
02:23
Switch Playtest Footage [Unreal 4]
01:07
Unreal 4: Force Shield Prototype Mockup
00:29
Unreal 4: Inventory & Consumables items (Source available)
00:18
Unreal 4: Weapon Holographic Sight
00:36
UE4: Holographic Weapon Sight Variations [WIP]
00:37
UE4: Basic Inventory & Item System
00:41
UE4: Character Hologram
00:38
UE4: Blueprint Door Sequence
00:28
Development of Grim: Forcefield Shader [WIP]
00:33
UDK Soft-Edge Particles (Material nodes included)
01:20
Development of Grim: Weapon Particle Effects (UDK)
01:43
[Titan Toolkit] Gameplay Metrics - First look [UDK]
01:02
Core Engine: EditMesh Submode + History Panel [XNA]
00:53
Core Engine: Vertex Manipulation (mesh-editing) [XNA]
00:53
Core Engine: Depth Dependent Halos for wireframe rendering [XNA]
00:29
Core Engine: Orientation-Adaptive Grid [XNA]
00:21
Core Engine: ViewCube WIP [XNA]
00:22
SgMotion: Bone Visualizer [XNA]
00:26
Core Engine: Console Extensions [XNA]
01:57
XNA 3D Gizmo [XNA Editor Component]
00:55
Core Engine: Gizmo Update [XNA]
00:27
Over Night: Scene Progression [XNA]
06:56
Over Night: Official Trailer HD [XNA]
01:39
Project Sunburn: Rocket Drone & Assault Rifle [XNA Game]
00:40
Project Sunburn: Camera Bobbling & Weapon Knockback [XNA]