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Develop:Brighton @UCn2Fc8zjrOdu4BnswkL4HjQ@youtube.com

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Develop:Brighton takes place over 3 days every July at the D


48:36
The Guide to the Future: Why Should You Care What the Government Thinks?
42:24
The Real-Time Pitch Review
43:07
XX Things That are Definitely Not the Future of Games Development
48:06
Why a Thriving Community is Essential for a Game’s Long Term Survival
46:43
Unraveling Player Dynamics: Behavioural Retention and its Impact on a Mobile Game Growth
46:26
UXpected Me to Talk About UI: Prioritising Players Throughout Development
40:22
TikTok Game Dev: The Eldritch Horror - How to Create Powerful Content
49:41
What’s New and Upcoming for Unreal Engine in 2023
01:34:39
The 3D Character Art Workshop
46:07
What’s Next in Mobile: UA, Crossplatform, Hybrids and More…
43:44
The One Thing Every Game Needs
45:36
Tips for Successful Game Development in Unity
50:55
The Innards of F.L.E.S.H: Dead Island 2’s Gore System Dissected
35:54
They’re Just Not That Indie You: Five Mistakes Devs Make When Pitching to Press
48:42
Take Control of Your Build System with CMake
46:45
Why You're Already Out Of Touch on TikTok
37:49
The Desire Path: Our Journey from Perpetual Pivots to Record Retention
41:25
Lego Starwars: 200+ Character States Built for 384 Playable Characters
47:17
Northern Lights - The Past, Present and Future of Games Development in Yorkshire and the UK
43:16
Making the Most of ADHD in Game Design
45:40
PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter
44:30
On “Autonomous Worlds”
49:16
Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints
44:27
Spreading an Indie Game on Social Media from Announcement to Release & Beyond
46:00
Supporting Marginalised Genders in Games: Where is the Accountability?
37:04
Knowing When to Stop
44:41
How to Break through: From Young Games Designer to BAFTA Winner
44:04
Match Cuts in IMMORTALITY: Programming a Tiny Scorsese
46:12
Sound Effects Recording: Inspire Your Sound Design Workflow
47:51
In The Room: Running and Participating in Modern Writers’ Rooms
50:00
How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics
45:52
Programming for ‘As Dusk Falls’: Using Unity Differently
47:42
Johny Silverhand’s Porsche: Designing Levels for Cyberpunk 2077
45:08
Minecraft Legends: Building a Unique Animation Style True to Minecraft
45:25
I Know What You Did Last Somerville
42:17
Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline
41:08
How to Avoid a Bad Steam Score?
56:35
ID@Xbox: How Indie Devs Continue to Push the Envelope in Gaming
42:33
Style, Trends, Immersion and Abstraction - Developing UI Art Direction
42:33
Realtime Engines: Blurring the Boundaries Between Film and Game Development
45:48
Mixing AAA Games – Process, Collaboration & Systems
38:33
Mastering Discoverability: How to Attract and Nurture Your Game’s Audience
39:10
Sustainable Coding with a Mental Health Mindset
48:29
Know Your IP: A Deep Dive into Open Source and AI
47:02
How to End the World: A Post-mortem of RuneScape 3’s 2022 Season Finale
46:29
Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out
45:43
Observational Drawing
47:59
Narrative Design for Mobile Games: Storytelling on the Very Small Screen
45:01
Leadership & Running a Studio: With Great Power Comes Great Responsibility
37:13
How Splash Damage Utilises Epic’s Horde Build System
44:11
A Developer s Guide for Raising Money from Venture Capitalists 1
44:59
Highs and Lows of our Quest to find a Category Defining Game
48:56
7 Things I Wish I d Known About Creative Leadership
44:02
Farming Simulator Production Pipeline
44:46
Creating the Epic Audio for God of War Ragnarök
44:10
Cultural Interoperability: The Biggest Challenge to the Metaverse (and Beyond)
01:00:13
Further Up and Further In: Making Richer Gameplay Narratives
47:30
Demystifying Public Funding for Games Studios
45:52
AAA Car Sound Masterclass
44:20
AI in Gamedev: Is My Job Safe