Some exciting news to announce:
I am now officially part of the Owlmates program with Owlcat Games! 🦉
Star Citizen will still be my main focus, but I’ll also be covering The Expanse: Osiris Reborn here on the channel. Once it launches, expect gameplay content alongside my usual Star Citizen coverage.
I’ve also been experimenting with ways to make Star Citizen gameplay videos feel more narrative and cinematic — something that tells a story instead of just raw gameplay. It’s a work in progress, but I think it’ll add a fresh layer to the content you’re used to seeing.
And for those who follow my gear reviews, I’ve still got four pieces of hardware waiting to be reviewed. Work has kept me busier than expected, but I’m making time to get those filmed and out to you soon.
Thanks for sticking with me — there’s a lot coming up, both in the ‘verse and in The Expanse
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Hey everyone! I just wanted to give you a quick update on what’s coming up and why things have been a little quiet lately.
First off, I’ve got a new video in the works that takes a break from Star Citizen and dives into The Expanse: Osiris Reborn, which is easily one of my most anticipated games on the horizon. After that, I’ll be jumping back into Star Citizen with a closer look at Planet Tech V5, followed by a backlog of gear reviews I’m excited to finally tackle. (Apologies to Winwing, Thrustmaster, Virpil, and Monstertech for not getting to these sooner)
I also want to apologize for the recent delay in content. Between Army obligations and a recent loss in the family, things had to take a step back. But I’m getting back into the groove and working on content I think you’ll really enjoy.
Thanks for your patience and continued support. It means the world.
More soon.
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With rain confirmed for 4.2 and dynamic weather expected to evolve over time, we might start seeing real changes to how we operate on the ground and in the sky. Things like reduced visibility, tougher traversal, or even environmental conditions affecting ship performance could come into play. Add that to the procedural tech behind Genesis, which will bring more variety and depth to planetary environments, and there's a lot of potential for gameplay to gradually shift in meaningful ways. What upcoming features do you think will have the biggest impact on how you play? I’d love to hear your thoughts.
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With multi-crew still on my mind, I wanted to gauge the community on what they would ultimately rather do. Assuming that major bugs are fixed that allow us to continue playing and dynamic server meshing allows for thousands of players in a server, what would you rather do?
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I’ve got a ton of videos lined up that I can’t wait to share with you all, including four gear reviews I think you’ll really enjoy. But heads-up: I’ll be out of pocket for the next couple of weeks for annual training, so things will be a little quiet around here.
I was hoping to get a video out this past Friday, but had to travel for family earlier in the week—life happens. Once I’m back though, I’ll be hitting the ground running to push out everything I’ve got planned.
Thanks for sticking with me. More is coming soon. Stay sharp, and fly safe out there.
– Hav0k
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Quick update! The video is still on track for this Friday, but I had to make a quick post because… I’m honestly dumbfounded.
CIG still hasn’t learned from the ATLS fiasco 8 months ago, and now they’re selling FLIGHT BLADES? This is wild. Whoever greenlit this, I genuinely want to see them defend the decision in a video.
I fully understand that funding the game matters—but this feels like a new low, and I’m absolutely going to address it.
What do you think? Sound off in the comments. I’ll see you all Friday.
Also, join us on Discord for more of this chatter:
discord.gg/knHkSza9qf
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This week’s video is going to spark some serious conversation. We’re diving into a major topic that not everyone is going to agree on—and that’s exactly why it’s worth discussing. I’m looking forward to hearing your takes in the comments once it drops. Stay tuned and get ready to share your perspective!
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I'm Hav0k and I provide clear, and concise news, updates, gameplay, and reviews about Star Citizen, and sim gear reviews, offering facts, opinions, and speculations of what the future might bring with a focus on quality content.
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