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Dodo Mesh 3D Animation Studio @UCma22WN7c4_QpimgOwR1ANQ@youtube.com

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Hi Thank you for checking my channel. DodoMesh is dedicated


07:37
Jet Engine with Vertical Take Off
44:54
Part 33 - WITH COMMENTS-Single Feather with gen interactive groom
10:08
Demo reel - Rigging
04:56
Animation - demo reel
21:14
Part 72 - Tram Part3 in Autodesk Maya 2024.1
21:00
Part 71 - tram part 2 in Autodesk Maya 2024.1
15:23
Part 70 - Creating the Tram part 1 in Autodesk Maya 2024.1
10:51
Part 69 - camera curve constraint
09:50
Part 68 - painting skin weights tongue
18:00
Part 67 - skin weights jaws
19:22
Part 66 - painting skin weights head and spine
03:41
Part 65 - All Controls select shelf button in Autodesk Maya
19:18
Part 64 - painting skin weights body and spine
08:48
Mowgli and Balu - fan art created entirely in Nomad Sculpt
25:58
Part 64 - Painting skin weights legs
02:11
Jet Engine with Vertical Take Off - Trailer
04:25
Part 63 - Connecting Blend shape Deformers to Controls in Node Editor
13:16
Part 63 - Controls Top Hair
12:41
Part 62 - Controls Eyebrows
11:55
Part 61- Controls Eyes
21:04
Part 60 - Controls Upper Beak and Tongue
15:01
Part 59 - Controls Lower Jaw in Autodesk Maya 2024.1
10:14
Part 58 - Controls feathers
12:17
Part 57 control wings"fingers"
12:30
Part 56 Controls Main Wings
17:06
Part 55 - Controls tail in Autodesk Maya 2024.1
15:04
Part 54 Controls Toes
13:26
Part 53 Finish Spine Controls adding Head Control in Autodesk Maya 2024.1
04:09
Part 52 - Creating Spine Controls in Autodesk Maya 2024.1
02:27
Part 51 - Pole vector constraint in Autodesk Maya 2024.1
06:22
Part 50 - Constricting foot controls, creating knee controls
02:49
Part 49 - Snap Pivot point in Autodesk Maya 2024.1
09:02
Part 48 - Creating foot controls in Autodesk Maya 2024.1
09:09
Part 47 - Adding IK handles and skinning joints in Autodesk Maya 2024.1
11:20
Part 46 - Adding joints top hair and tail in Autodesk Maya
00:15
Birdie 3D Animation -fan art Will I am Character
10:47
Part 45 - Converting xgen interactive groom to geometry in Autodesk Maya 2024.1
20:28
Part 44 - Adding jaw, eyes, tongue and additional spine joints
10:28
Part 43 - Mirror joints and add eyebrows joints
16:15
Part 42 - Organising the joints for the wings in Autodesk Maya 2024.1
16:34
Part 41 Adding joints for the wings 1 in Autodesk Maya 2024.1
35:33
Part 40 - Adding joints for the legs and feet
08:37
Part 39 - Adding joints for the spine in Autodesk Maya 2024.1
08:00
Part 38 - Extracting Separate Blend shapes closed eyes
14:35
Part 37 Blend Shape Deformer closed eyes in Autodesk Maya 2024.1
20:35
Part 36 - Adding more feathers wings and tail in Autodesk Maya 2024.1
36:34
Part 35 - Duplicating feathers wings with MASH in Autodesk Maya 2024.1
25:06
Part 34 - Xgen to Geometry, texturing a single feather in Maya and Substance Sampler
38:15
Part 33 single feather with Xgen interactive groom
30:19
Part 32 Xgen interactive groom 5
28:03
Part 31 - Xgen interactive groom 4 in Autodesk Maya 2024.1
47:31
Part 30 - Xgen interactive groom 3 in Autodesk Maya 2024.1
33:10
Part 29 - Xgen Interactive groom 2 in Autodesk Maya 2024.1
46:45
Part 28 - REAL TIME - Xgen Interactive Groom 1 in Autodesk Maya 2024.1
20:24
Part 27 - Applying textures in Autodesk Maya REAL TIME
28:31
Part 26 - Texture feet, beak and tongue in Substance Painter
10:44
Part 25 - UV foot, tongue Substance Painter export in Autodesk Maya 2024.1
27:28
Part 24 - UV body in Autodesk Maya 2024.1
51:00
Part 23 - Retopology foot 3 final in Autodesk Maya 2024.1
23:06
Part 22 - Retoplogy foot 2 in Autodesk Maya 2024.1