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Mike Pickton @UCl-_vaauUDOpvL1HiEKi0AQ@youtube.com

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10:40
Introducing GetBaked - 3ds Max bake automation
04:05
Dynamic Fantasy Environment in UDK
13:09
MixeScript Roundup 1 - random maxscript snippets for improved productivity
03:43
Quick Max Tips - MaxScript Snippets
10:34
MassFX in 3DS Max - an introduction, using MassFX to create debris
45:22
MaxScript - a Comprehensive Introduction
08:32
Photoshop Actions - with examples for 3d artists
01:03:40
3DS Max & Photoshop game asset workflow - texturing
17:03
3DS Max & Photoshop game asset workflow - modelling
01:06:18
Realtime Rendering - Overview and Optimisations for 3D Artists
34:15
Baking normals, AO and more in 3ds Max (render to texture)
16:23
3DS Max Composite maps and decals
39:33
Rigging a game character using Biped and Skin in 3ds max
18:55
3DS Max tricks - Analysing and Optimising Assets
12:29
3ds max tricks - Edit Normals to control smoothing and lighting
13:40
Shader (surface shadowing, offset mapping and ambient occlusion)
26:44
100 tips to an easier 3ds max life - Part 10: unwrapping
31:31
100 tips to an easier 3ds max life - Part 9: materials and Textures
25:30
100 tips to an easier 3ds max life - Part 8: rendering
24:43
100 tips to an easier 3ds max life - Part 7: modifiers
21:14
100 tips to an easier 3ds max life - Part 6: Creating Objects
15:02
100 tips to an easier 3ds max life - Part 5: Arrangement
26:12
100 tips to an easier 3ds max life - Part 4: Editable Polys
12:18
100 tips to an easier 3ds max life - Part 3: Selections
18:06
100 tips to an easier 3ds max life - Part 2: what have I done?
09:36
100 tips to an easier 3ds max life - Part 1: Using Max
15:19
3min rendered turntable using quicksilver in 3ds max
02:41
spline unwrap
14:45
Dragon Age Modding - Adding custom item appearances
13:17
Dragon Age Modding - Custom Weapon appearances (3ds max)
15:01
Dragon Age Modding - Retexturing armour
11:37
Dragon Age Toolset - Indoor level creation
03:11
Dragon Age Community Contest 3: Character Contest
04:30
Dragon Age Toolset - Creature and Dialogue - part 3, voiceover
09:08
Dragon Age Toolset - Creature and Dialogue - part 2, plots and script
15:00
Dragon Age Toolset - Creature and Dialogue - part 1, basics
14:54
Dragon Age Toolset Fundamentals - Files, Folders and the Database
11:35
Dragon Age Toolset - Head Morphs
08:37
Dragon Age Toolset - Outdoor Level Creation - part 4, exporting and testing
07:06
Dragon Age Toolset - Outdoor Level Creation - part 3, lighting, light probes
06:12
Dragon Age Toolset - Outdoor Level Creation - part 2, vegetation, area properties and collision
09:50
Dragon Age Toolset - Outdoor Level Creation - part 1, basics
09:48
Dragon Age Modding: Creating Props using 3ds max
09:54
Setting up the BGR module for contributors.
04:25
importsteps.avi